Current Events > Focus group testing really killed Dead Rising

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Darmik
09/19/21 8:52:09 PM
#1:


All those people complaining that the game had a timer didn't end up buying the sequel with no timer because it turns out that removing a fundamental part of the gameplay ruins the design so it makes for a meh game.

Oh well.

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CADE FOSTER
09/19/21 8:55:00 PM
#2:


timers on games suck ass tho
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Darmik
09/19/21 8:57:04 PM
#3:


CADE FOSTER posted...
timers on games suck ass tho

Dead Rising's timer is great. Can't really do what that game did without one.

Which is what lead to the brain dead 3 and 4.

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CADE FOSTER
09/19/21 8:58:22 PM
#4:


you are wrong timers on games suck ass always no excuses for that or turn based combat anymore
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MabusIncarnate
09/19/21 8:59:21 PM
#5:


Darmik posted...
Dead Rising's timer is great. Can't really do what that game did without one.

Which is what lead to the brain dead 3 and 4.
Agree 100%

Timer wasn't just some annoying rush, it was based around many events that created a ton of replayability, and continued new games always had a new experience until you finally saw it all. It kept the game unique and set itself apart. They made it another mindless open world game and 3&4 were pretty shit as a result.

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Nukazie
09/19/21 8:59:40 PM
#6:


CADE FOSTER posted...
timers on games suck ass


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Scotty_Rogers
09/19/21 9:00:35 PM
#7:


Focus groups suck but

CADE FOSTER posted...
timers on games suck ass


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yunalenne10
09/19/21 9:01:41 PM
#8:


CADE FOSTER posted...
timers on games suck ass tho
Same. I remember reloading the time limit in Lightning Returns FFXIII to basically unlimited time for my leisure.

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LordMarshal
09/19/21 9:01:51 PM
#9:


But if you got all events then the experience is possibly more linear.

I loved all dead risings i played. Never played 3 though.

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Xethuminra
09/19/21 9:01:54 PM
#10:


Removing the timer

LOL

dudes, this is a game where honestly what you wanna do is just run around and kill zombies. The timer complicates that endeavor, and also serves as a vehicle for the story & unlocking special levels & other events occur, such as changes with the zombies, or the map, etc. Especially towards the end. It also makes a for a unique experience combined with the other mechanics.

pretty big fail past the first one , no? DR2 was like Saints Row esque -__- not quite right
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BakonBitz
09/19/21 9:02:28 PM
#11:


Major opinions here.

I don't mind timers if the game is well-designed around that fact. Majora's Mask, Pikmin, Dead Rising 1...
From what I hear the timer is completely awful in Lightning Returns because of how obtuse some things are.

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spikethedevil
09/19/21 9:04:18 PM
#12:


DR 1-3 are great while 4 is awful.

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Darmik
09/19/21 9:04:48 PM
#13:


CADE FOSTER posted...
you are wrong timers on games suck ass always no excuses for that or turn based combat anymore

It's the only way to have events actually happen during the course of a few days in a video game. Otherwise the world is static and does nothing until the player progresses. Which is literally every other open world game now.

There's plenty of ways to make that system work and be flexible to the player without throwing it out completely. Options to go back to certain times at any point for example.

Dead Rising works more like a schedule than a timer anyway. Not really sure if everyone even understood that.

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dave_is_slick
09/19/21 9:05:09 PM
#14:


CADE FOSTER posted...
timers on games suck ass tho
Agreed.

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Xethuminra
09/19/21 9:05:35 PM
#15:


dave_is_slick posted...
Agreed.
Sweeping
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Darmik
09/19/21 9:07:38 PM
#16:


I wonder how many people who think timers sucked even bought any of the Dead Rising games.

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Lost_All_Senses
09/19/21 9:08:51 PM
#17:


Without the timer there wasn't any tension. That was the problem. In games, the same thing that can be annoying can also be what's creating all the tension.

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CADE FOSTER
09/19/21 9:08:58 PM
#18:


your opinion is wrong and you deflect to saying we didnt play the games good one
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Darmik
09/19/21 9:09:58 PM
#19:


CADE FOSTER posted...
your opinion is wrong and you deflect to saying we didnt play the games good one

Well yeah. The point of removing it was to appease people like you who didn't like the originals because of the supposed timer.

Did it work? Well the studio closed down after DR4. So I doubt it.

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CADE FOSTER
09/19/21 9:10:51 PM
#20:


thats bad money management not our fault
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Darmik
09/19/21 9:12:11 PM
#21:


CADE FOSTER posted...
thats bad money management not our fault

It's Capcom's fault for listening to whiners who weren't really interested in the series over the fans yes.

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UnholyMudcrab
09/19/21 9:14:29 PM
#22:


Saving every survivor in the original Dead Rising was one of my favorite gaming accomplishments I've ever done because of the challenge it presented. The timer was what made that game special.

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MabusIncarnate
09/19/21 9:16:02 PM
#23:


I'd have no issue if they offered a sandbox mode but they didnt, they removed the concept of the game entirely. I think most people played it for a while, kept getting "mission failed" thinking their game save was ruined and never bothered to progress far enough to realize that the point is to break up goals into different playthroughs to focus on one thing at a time. I hate timers in 99% of games, but DR implemented it in a smart way.

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#24
Post #24 was unavailable or deleted.
Nukazie
09/19/21 9:18:21 PM
#25:


Lost_All_Senses posted...
Without the timer there wasn't any tension. That was the problem. In games, the same thing that can be annoying can also be what's creating all the tension.
but could it not be like mission-based, i mean separate time to explore and for the timer-based experience

the limited time to explore the game just because of a forced game over to not comply is annoying as hell

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Darmik
09/19/21 9:20:29 PM
#26:


It's seriously easy to adjust it so it actually removes any complaint people have about it.

You're always leveling up in the games. You're not wasting time by ignoring the timer and doing you're own thing. Just make it so you can easily swap between Story Mode and Sandbox mode whenever you want. Stuck at a boss? Switch to Sandbox mode and level up for a bit and try again. Want to take a break and muck around? Switch to Sandbox mode. This is basically what DR2 OTR did but it was never revisited again which is a shame.

Worried about messing up your Story mode and having to start again? Simple. You have the option to start at the beginning of any Case you've progressed to. Your level progress carries over. At most you're losing like 15 minutes of mission progress. Hard Mode removes this option.

If these still aren't enough then it's pretty obvious you just aren't interested in the game. Which is okay. There's plenty of other open world zombie games out there.

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Darmik
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CADE FOSTER
09/19/21 9:30:53 PM
#27:


or just remove the timer boom easy
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Darmik
09/19/21 9:31:49 PM
#28:


CADE FOSTER posted...
or just remove the timer boom easy

They did that already. The game wasn't good. There's no tension anymore. It's just a brainless game without the timer.

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Darmik
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Gobstoppers12
09/19/21 9:32:28 PM
#29:


Darmik posted...
Which is what lead to the brain dead 3 and 4.
Probably more the fact that a lot of series get diluted and uninspired by the third and fourth entries as a general rule. I don't think it's the timer's fault.

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Number090684
09/19/21 9:34:55 PM
#30:


Darmik posted...
Dead Rising's timer is great. Can't really do what that game did without one.

Which is what lead to the brain dead 3 and 4.

Nah, Dead Rising's timer forces you to play the game certain ways when it comes to efficient play so you don't miss out on anything. A sandbox like survival horror game is no fun if you are constantly on a clock. The quality of the series went to shit in later entries and the devs couldn't even fix their buggy ass games before they were shutdown either. Dead Rising had it's time to shine and deserved to die considering how it was in the end.
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CADE FOSTER
09/19/21 9:35:00 PM
#31:


so any game without a timer is brainless stop it darmik
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spikethedevil
09/19/21 9:35:50 PM
#32:


CADE FOSTER posted...
so any game without a timer is brainless stop it darmik

Where did he even imply thats what he meant?

Oh and its dangerous to go alone, take these
,,,,,,,,

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BakonBitz
09/19/21 9:36:32 PM
#33:


CADE FOSTER posted...
so any game without a timer is brainless stop it darmik
Dude, you're getting into trolling territory by putting words in people's mouths.

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dave_is_slick
09/19/21 9:36:35 PM
#34:


Darmik posted...
I wonder how many people who think timers sucked even bought any of the Dead Rising games.
Me. Timers suck.

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Darmik
09/19/21 9:37:03 PM
#35:


Gobstoppers12 posted...
Probably more the fact that a lot of series get diluted and uninspired by the third and fourth entries as a general rule. I don't think it's the timer's fault.

Eh not really. Not many third and fourth entries try to remove the fundamental part of the game.

Number090684 posted...
Nah, Dead Rising's timer forces you to play the game certain ways when it comes to efficient play so you don't miss out on anything. A sandbox like survival horror game is no fun if you are constantly on a clock.

It's not a survival horror game. The zombies aren't really a threat to the player.

CADE FOSTER posted...
so any game without a timer is brainless stop it darmik

I never said that. Dead Rising is though. The challenge of the game was never the zombies. It's managing the schedule and doing as much as you can within it.

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Darmik
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The Wheelman1
09/19/21 9:37:17 PM
#36:


I never liked time limits on any game. I like to play at my own pace.

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MabusIncarnate
09/19/21 9:38:04 PM
#37:


BakonBitz posted...
Dude, you're getting into trolling territory by putting words in people's mouths.
Getting?

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Number090684
09/19/21 9:38:12 PM
#38:


Darmik posted...
Eh not really. Not many third and fourth entries try to remove the fundamental part of the game.

It's not a survival horror game. The zombies aren't really a threat to the player.

I never said that. Dead Rising is though. The challenge of the game was never the zombies. It's managing the schedule and doing as much as you can within it.

It's still survival horror considering everything that is out to kill you.
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CADE FOSTER
09/19/21 9:38:13 PM
#39:


BakonBitz posted...
Dude, you're getting into trolling territory by putting words in people's mouths.
thats what he infered with his post
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#40
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CoolMaskGuy
09/19/21 9:39:21 PM
#41:


3 and 4 sucked because they lost all of the Japanese flair the first two did (I know 2 wasn't entirely Japanese but they still had a presence in the development). 3 just felt like a generic western open world Walking Dead survival game, complete with the twangy guitar soundtrack and everything.
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Darmik
09/19/21 9:39:29 PM
#42:


dave_is_slick posted...
Me. Timers suck.

It's fine if you think that but like I said they removed the timers in these games and they both lost fans of the originals and people who complained about the timer didn't buy it anyway. So it was for nothing.

Sometimes listening to the mainstream audience isn't the right move. Sometimes it's better to appeal to a specific hardcore audience.

Number090684 posted...
It's still survival horror considering everything that is out to kill you.

Nah resource management isn't an issue and that's a fundamental part of any survival horror game.

The only resource to manage was time. Without that there's nothing left.

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Darmik
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CADE FOSTER
09/19/21 9:40:31 PM
#43:


dr had 4 games thats plenty franchise cant last forever besides state of decay is coming that will tide you over
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Darmik
09/19/21 9:41:05 PM
#44:


CADE FOSTER posted...
dr had 4 games thats plenty franchise cant last forever besides state of decay is coming that will tide you over

State of Decay is nothing like Dead Rising.

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MabusIncarnate
09/19/21 9:42:38 PM
#45:


CADE FOSTER posted...
dr had 4 games thats plenty franchise cant last forever besides state of decay is coming that will tide you over
That game where you have a certain amount of time to contain infected areas before they spread further, and you have to manage your days appropriately? Kind of sounds like a timer to me.

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CADE FOSTER
09/19/21 9:43:05 PM
#46:


Darmik posted...
State of Decay is nothing like Dead Rising.
you are right it sucks why cant ms buy capcom and revive it or just buy the ip
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Hexenherz
09/19/21 9:43:19 PM
#47:


what killed the idea of Dead Rising 4 for me was the cringy ass pre-launch interview with the developer saying Frank West was back and then they highlighted taking selfie upskirts or weird shit like that

also the timer in DR2 gave me some legit anxiety ngl

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Darmik
09/19/21 9:45:03 PM
#48:


I should also point out that the idea for Dead Rising 5 was to copy The Last of Us.

If all games just want to play like each other what is even the point of having different franchises.

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CADE FOSTER
09/19/21 9:46:50 PM
#49:


that would have been awesome they should have done that
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RyuForce
09/19/21 9:48:38 PM
#50:


Timers are a vital part of the gameplay. One and two's challenge and replayabliltiy hinged on you managing it well and while you can beat the story in one go with both you did need to manage time wisely to do all the challenges so on and so forth. It's also why they created the level system in the first place. So even if a run gets botched half way through, the next run has your character much stronger and morel likely to handle the psychos much better.

DR2 Off the Record does offer a sandbox mode for those who just want to goof off and kill zombies. I think it should be a feature for every one of the games but not the core gameplay.

DR3 had a timer but it was lenient. Too lenient. Not only did I beat the game and all challenges first try but there was times I was standing around waiting for the day to advance just to do the next part. A very forgiving timer is far worse then the typical harsh one.

Hadn't played 4 but yeah, lack of timer doesn't sound appealing but I know full well the game's problems stem more from behind the scenes development issues and Matt here explains it better.

https://youtu.be/6FztJTSrqB8

TLDW: Studio wanted to make new games and/or massively reboot the series. Capcom only wanted them to make the same dang game over and over. They tried something new with DR4 but that angered Capcom and left them hastily making what DR4 is.

Also, if someone's going 'timer sucks' over and over but can't even bother to explain why it doesn't work when everyone explains why it does. Is it worth replying back to them?

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