Board 8 > How satisfying is the single player content for SSBU?

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Raka_Putra
04/16/20 4:32:19 AM
#1:


I'm tempted to buy a new Switch game and SSBU is one of the contenders.
The thing is, I don't play competitively. So yeah, how robust is SSBU's single player and do you think it's worth the asking price?


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ctesjbuvf
04/16/20 5:06:17 AM
#2:


I loved it. Played it for weeks never going online. Spirit fights were cool and I enjoyed going around seeing who I'd get next.

Even played through classic with everyone without getting bored because it had cool references.

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kateee
04/16/20 5:20:38 AM
#3:


i've played Smash competitively before but i bought Ultimate as a casual. A lot of the complaints I have about the game have more to do with mechanics but as a casual experience it's pretty good. The Adventure mode is long and can drag but the finale is great imo and it'll at least give you a ton of stuff to do. and there's other stuff to keep you busy as well i suppose.
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TomNook
04/16/20 6:02:20 AM
#4:


You can play online multiplayer without playing competitively. Not only are there easy options to join and create games with whatever game type, rule set, items, stages, and amount of players you want, but even if you were to play 1v1 online, the game does match you based on skill level.

Strictly in terms of the single player, it's fine. The single player is better than 64, Melee, and Smash 4, but not better than Brawl.

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ctesjbuvf
04/16/20 7:12:36 AM
#5:


It depends on what you enjoyed from single player beforehand honestly. If you thought Brawl's cutscenes were the pinacle of Smash singleplayer, then you'll not have it topped in Ultimate at all, but when it comes to gameplay I find World of Light to be leagues ahead of Subspace Emissary. While neither keeps being fresh the whole way through, SSE was way more repetitive. The side scrolling levels were pretty bad for a vast majority of characters. Spirit battles offer way more than that, with some really fun ones in between. Most of the time they're forgettable, they're still a cool reference to some franchise and it's often cool to see how creative they are in using the playable characters to create the characters of the spirits.

Ultimate also has singleplayer better outside of storymode than Brawl had imo. Spirit battles (there are way more than story mode has to offer) are imo more fun than Home Run contest, Boss Battle mode and Target Smash, which is what Brawl has to offer. Boss Battle mode is cool enough, but there are bosses in Ultimate, so it's no big thing. Target Smash was great in 64 and Melee but sucked in Brawl. Classic mode is a lot better in Ultimate, being somewhat unique for every character, keeping it as fresh as classic mode can be. Brawl's classic mode was pretty bland.

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PrinceOfKoopas
04/16/20 8:28:35 AM
#6:


Ditto to what's said about Ultimate's single player being better than 64's, Melee's, and 4's.

Classic mode is the best it's ever been. The Spirit Battles/World of Light are basically hundreds of character-themed event matches that have a pretty nice attention to detail across many franchises in history.

Just don't try to do too many in one sitting.

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TheCodeisBosco
04/16/20 8:50:06 AM
#7:


I personally enjoyed Smash Run (Smash 3DS) far more than any of the World of Light/Spirits stuff, which I found incredibly tedious. Ultimate's Classic mode is indeed an improvement though.

I definitely wouldn't pay $60 just for Smash Ultimate's single-player, but that's just me. If you have friends to play with locally, in a non-competitive sense, that will go a long way towards making it worth the money.

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Tom Bombadil
04/16/20 1:00:32 PM
#8:


I have been having a good time with it and rarely go online

you won't be able to 100% it without doing some online tho

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Kamekguy
04/16/20 1:19:29 PM
#9:


Do you like Event Matches? If so, how much?

Your single player enjoyment will be based 70% on that, 20% on online matchmaking (which is poor and not rematch-friendly, but not unplayable), and 10% on the sheer novelty and spectacle of the game. If you like doing challenge runs on gimmick matches, there's a lot of creative applications you could have with the game. But otherwise, the sheer amount of content will likely get repetitive - the slight variations between Classic Modes and the thousands of spirit battles do make them unique, but have a shelf life of however long your novelty will last.

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Raka_Putra
04/16/20 9:09:50 PM
#10:


I did fairly enjoy the challenge runs on Brawl.
The thing with online stuff is not only my lack of competitiveness, but I don't know, my Switch's connectivity seems to be wonky. I played FE: 3H and it could never, not even once, show me the 'this is where the enemies/your units were killed on other people's saves' thing. It always failed to connect.
(My PS4 and other gadgets could connect just fine with the same network FWIW).

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