I was doing the Kafei quest, and towards the end, I FORGOT to give Anju the pendant
I went to finish the quest and then at the end, Kafei was in the room by himself without Anju there waiting for him. Destined to die alone in regret and despair. all cause I forgot to deliver a trinket
=(
I usually try to do good in games. Always pick the good side and stuff but this was an ACCIDENT. I didn't mean this! I'm so sorry! I felt so horrible. possibly the worst a game has ever made me feel! but of course, he forgets all about it when I restart the cycle. but still!
I guess thats what makes the game so great. the dark tones and all of the endings the scenarios can take when you do different things during the cycles thanks to the time travel and whatnot.
I like OoT more nevertheless, but MM has always been respectable.
From: Grand Kirby | #002 Did anyone else pick certain NPCs and just follow them around for the three days to see what their schedule was?
They put a lot of detail into that. Characters would do different things and have different things to say throughout the days. Totally did this. Just following Kafei or the Postman on their routes was a ton of fun.
I like how the quests have some variables in them like this, especially the anju/kafei quest, there's so many different ways you can mess it up...though the one I've run into the most is probably the most boring(stop the bomb heist and sakon won't appear again). for a game that was completely rushed it's interesting how many little missable extra details there are like this, even having half the dev time it feels more fleshed out than the other 3D zeldas
The most impressive thing to me is how few glitches there are (not in terms of gameplay, but in terms of the sequencing of events). It's like they tried every single possible path through the game and made sure nothing broke. Great attention to detail.
-- _foolmo_ 'Most people at least try to say something funny. See foolmo's post as an example.' - The Real Truth
Majora's Mask rocks. I played through Skyward Sword back in January and thought it was pretty solid. Then immediately after I went back and played Majora's Mask. I hate Skyward Sword now.
I remember the first time I got inside Sakon's hideout as a part of the Kafei/Anju quest. I must have been either 13 or 14 at the time. I somehow managed to completely screw up the puzzle and let the Sun Mask fall down that hole. I was completely devastated. Looking back, I'm even more impressed that they actually made a cutscene for that scenario.
wait really? its been awhile since I played it, but I don't remember letting him get away from robbing the old lady was a MUST
now if you straight up MURDER him by making him explode, THATS a problem!
yeah, he doesn't come to the curiosity shop I guess because the bomb bag is what he sells that night
foolm0ron posted...
The most impressive thing to me is how few glitches there are (not in terms of gameplay, but in terms of the sequencing of events). It's like they tried every single possible path through the game and made sure nothing broke. Great attention to detail.
it's also interesting how intricate the dungeons are, maybe excepting woodfall they're the most complicated dungeons in the series from a design perspective I think, there's only four of them but it's super impressive to me that they did great bay or stone tower in that compressed time frame, even snowhead is pretty elaborate in it's design even though it plays much more straight forwardly
Still cool, but you lose that feel of running around racking your mind over how to proceed. That's why Majora's Mask is my favorite game in the series. I love the pacing of the game.
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The Hunger Games>Mockingjay>Catching Fire Majora's Mask won GotD. Deal with it.