wait really? its been awhile since I played it, but I don't remember letting him get away from robbing the old lady was a MUST
now if you straight up MURDER him by making him explode, THATS a problem!
yeah, he doesn't come to the curiosity shop I guess because the bomb bag is what he sells that night
foolm0ron posted...
The most impressive thing to me is how few glitches there are (not in terms of gameplay, but in terms of the sequencing of events). It's like they tried every single possible path through the game and made sure nothing broke. Great attention to detail.
it's also interesting how intricate the dungeons are, maybe excepting woodfall they're the most complicated dungeons in the series from a design perspective I think, there's only four of them but it's super impressive to me that they did great bay or stone tower in that compressed time frame, even snowhead is pretty elaborate in it's design even though it plays much more straight forwardly