The idea is based on Sadism and Masochism. If your character cleanly lands multi-hit combos, her Yang (S) style will strengthen over time and her voice will come to sound more aggressive to show this. Yin (M) style is also very aggressive, but by pulling off certain moves, the character will strip down to her swimsuit. She will forego defense entirely and bet everything on swiftly raining blows on the enemy. She will be taking much more damage and the pain that comes with it, but her attack power will greatly increase and shell be able to string combos together endlessly. She will become more sensitive to pain, and her voice will take on a certain arousing quality. Yin style fighting is very satisfying.
- Yin and Yang attributes are shown via an in-game gauge - max out both meters to gain a third attribute - you can then switch between all three at this time
^made me lulz
like "hey kids...you've heard of yin and you've heard of yang, well sit right down and prepare to be blown away by super duper turbo yinyang! the brand new power that is sweeping the nation!"
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There is no shame in not knowing; the shame lies in not finding out
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Currently playing: League of Legends, Chrono Cross. Current Projects: Fool's Overture, CYOA: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60143513