Current Events > Hey, remember Starfield?

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BlackOmnimon
03/21/24 1:24:30 PM
#1:


*turns to face audience*

That happened!

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MC_BatCommander
03/21/24 1:25:13 PM
#2:


It's back! In pog form!

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ironman2009
03/21/24 1:25:33 PM
#3:


I had fun with it. Not great, not terrible.

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masterpug53
03/21/24 1:27:01 PM
#4:


I remember jumping for joy the day it released. "Finally! Now they can shut the fuck up about Starfield and get to work on Elder Scrolls 6!"

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Pikachuchupika
03/21/24 1:27:52 PM
#5:


It's a great game. The story was jaw-dropping if you're into space/sci-fi. The only thing mediocre thing about it is the exploration. They should have had more planets with interesting quests and activities to do instead of 1000 empty planets, even if that meant less planets.
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MC_BatCommander
03/21/24 1:29:44 PM
#6:


masterpug53 posted...
I remember jumping for joy the day it released. "Finally! Now they can shut the fuck up about Starfield and get to work on Elder Scrolls 6!"

I'm very interested to see how TES6 turns out. The narrative that's been hounding Bethesda for a decade now is they're putting out poorly programmed games with outdated design philosophy, and Starfield seemed to be a very unsuccessful release for them.

I dunno if it's time for a leadership shake up or what, or if they're just gonna keep releasing the same crap

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Irony
03/21/24 1:30:34 PM
#7:


https://gamefaqs.gamespot.com/a/forum/7/774c2653.jpg

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ellis123
03/21/24 1:37:36 PM
#8:


MC_BatCommander posted...
I dunno if it's time for a leadership shake up or what, or if they're just gonna keep releasing the same crap
The latter is what their current leadership wants. Todd has consistently said for the last couple decades that his main goal is to simplify the systems + remove superfluous ones, which is largely what everyone has complained about from the gameplay side of Bethisda's stuff, while Paligarulo (the lead writer since FO4) has had interviews that largely boil down to the crappy writing being the desired goal and that they will only race to the bottom with how dumb everything is.

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bluezero
03/21/24 1:38:31 PM
#9:


ironman2009 posted...
I had fun with it.
Same, until I didn't. Really fell off hard. Without spoiling anything, I have yet to finish it, because of the way I think they want us to finish it.

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dummy420
03/21/24 1:40:27 PM
#10:


I like it. I'll get back into it when the mod tools are released. I don't know when they plan to release that or whatever DLC they have planned.

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masterpug53
03/21/24 1:40:36 PM
#11:


MC_BatCommander posted...
I'm very interested to see how TES6 turns out. The narrative that's been hounding Bethesda for a decade now is they're putting out poorly programmed games with outdated design philosophy, and Starfield seemed to be a very unsuccessful release for them.

I dunno if it's time for a leadership shake up or what, or if they're just gonna keep releasing the same crap

I mean, plenty of people (including myself) asked this question leading up to both Fallout 4 and Starfield, so...I can't say I'm holding my breath on Bethesda correcting course. On the other hand, ES is their bread-and-butter series. They aren't starting a bland new IP from scratch (Starfield), and they aren't taking the reins of a preestablished franchise (Fallout); so ES6 has a higher chance of being good / enjoyable even if they stay on their current course, simply by virtue of the wealth of in-house series lore a new entry can piggyback off of.

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LoveLikeJazz
03/21/24 1:41:23 PM
#12:


bluezero posted...
Same, until I didn't. Really fell off hard. Without spoiling anything, I have yet to finish it, because of the way I think they want us to finish it.
Spoil it for me

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Cobra1010
03/21/24 1:41:46 PM
#13:


I enjoyed it at the time but after the honeymoon phase has passed. I wouldn't play it again if you paid me to.

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ViewtifulJoe
03/21/24 1:43:58 PM
#14:


Did it turn into Storefield yet?

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Bass
03/21/24 1:45:28 PM
#15:


What I played was alright, but I ended up losing interest in playing pretty fast. I'll probably pick it up again once mods are plentiful.

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CRON
03/21/24 1:46:58 PM
#16:


LoveLikeJazz posted...
Spoil it for me
The plot isn't that interesting and the game's big twist/narrative climax is the discovery that the multiverse exists, and that humans can ascend into a different race called the "Starborn" which are literally just more technologically advanced humans that are capable of traveling through the multiverse. That's it. The game ends with you having the option of becoming a Starborn and doing a new game+ run that changes nothing outside of a few dialogue options which can make quests shorter.

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bluezero
03/21/24 1:55:36 PM
#17:


LoveLikeJazz posted...
Spoil it for me
I got through all the guild quest stuff. I liked that content quite a bit. I got the mission to go to what I think is the last planet. I go there, and the planet level is like 65. I think I was level 30-35 at the time. So I've just been grinding my way to 60-65 through random mission boards. Without spoiling content, am I correct that I need to be that level?

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K181
03/21/24 1:58:30 PM
#18:


I almost wonder if the game would've been better received if it was done by a different company. As it stood though, it was a mediocre thing that came out seemingly at the expense of development assets being used on much more in-demand IPs, namely Elder Ecrolls and Fallout.

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Smackems
03/21/24 2:11:36 PM
#19:


Pikachuchupika posted...
It's a great game. The story was jaw-dropping if you're into space/sci-fi. The only thing mediocre thing about it is the exploration. They should have had more planets with interesting quests and activities to do instead of 1000 empty planets, even if that meant less planets.


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Smackems
03/21/24 2:12:59 PM
#20:


masterpug53 posted...
I mean, plenty of people (including myself) asked this question leading up to both Fallout 4 and Starfield, so...I can't say I'm holding my breath on Bethesda correcting course. On the other hand, ES is their bread-and-butter series. They aren't starting a bland new IP from scratch (Starfield), and they aren't taking the reins of a preestablished franchise (Fallout); so ES6 has a higher chance of being good / enjoyable even if they stay on their current course, simply by virtue of the wealth of in-house series lore a new entry can piggyback off of.
Nobody plays ES for the lore

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voldothegr8
03/21/24 2:25:16 PM
#21:


https://gamefaqs.gamespot.com/a/forum/d/d42dfd94.jpg

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masterpug53
03/21/24 2:26:54 PM
#22:


Smackems posted...
Nobody plays ES for the lore

What do they play it for, then?

(not a rhetorical question; I'm curious to hear what you feel are the specific virtues that draw people to the series before replying)

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LeCh0nk
03/21/24 2:29:04 PM
#23:


masterpug53 posted...
What do they play it for, then?

(not a rhetorical question; I'm curious to hear what you feel are the specific virtues that draw people to the series before replying)
the mods and the open world

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PoopPotato
03/21/24 2:29:55 PM
#24:


It's cool with some star wars mods.
Still gave up on it because I visited 20 different planets and they all had the same dungeon layout with the same dude just kinda hanging over the railing smoking a cigarette waiting to gwt killed.

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Strider102
03/21/24 2:32:03 PM
#25:


masterpug53 posted...
What do they play it for, then?

(not a rhetorical question; I'm curious to hear what you feel are the specific virtues that draw people to the series before replying)

The mods

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CRON
03/21/24 2:32:04 PM
#26:


Smackems posted...
Nobody plays ES for the lore
The Elder Scrolls is one of the only fantasy franchises with interesting lore that isn't full of stupid bullshit and this is coming from someone who hates fantasy fiction.

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el_cheato
03/21/24 2:32:34 PM
#27:


It is one of the worst games that has ever been made. There is no salvaging it. Everything about it is terrible to the core. Patches and DLC and mods cannot fix Starfield. Its problems run far deeper than just technical performance and bugs.A "fixed version of Starfield" would have to be an entirely different game with a different structure and a new setting.

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Proto_Spark
03/21/24 2:32:45 PM
#28:


ironman2009 posted...
I had fun with it. Not great, not terrible.

This. It's like a 7/10 game. Had fun with it when I played it, but if you weren't on the hype train, you can wait until it and all the DLC are 20$ in like 2 years.

Plenty of good stuff in there, but didn't really work together properly. A Starfield 2 could be the defining-game Bethesda tried to push the first one as, but the first one isn't there.
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Mechu
03/21/24 2:33:02 PM
#29:


Midfield

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Hayame_Zero
03/21/24 2:37:17 PM
#30:


el_cheato posted...
It is one of the worst games that has ever been made. There is no salvaging it. Everything about it is terrible to the core. Patches and DLC and mods cannot fix Starfield. Its problems run far deeper than just technical performance and bugs.A "fixed version of Starfield" would have to be an entirely different game with a different structure and a new setting.

The game was kind of average, but this is a massive exaggeration. The game's worst aspect is it's bland and boring. It's still playable.

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FurryPhilosifer
03/21/24 2:39:14 PM
#31:


I enjoyed starfield but the writing was just... super bad. The setting is completely underdeveloped and loads of stuff just isn't really touched upon at all. The character dialogue is nearly all embarrassing to listen to. Any so many quests feel like it would have been less work to make them interesting.

But the ships are great. I love discovering different planets. I wish the outpost stuff worked because before I realised there was no real solution to getting it all to work I was having great fun with them. The UC Vanguard questline was one of the best questlines Bethesda has ever done. And I enjoy the levelling system.

I might go play it actually. But it is definitely lacking in writing. At least Skyrim and Fallout have interesting settings and world building for each game. Starfields setting feels unfinished.

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K181
03/21/24 2:39:34 PM
#32:


Smackems posted...
Nobody plays ES for the lore

LeCh0nk posted...
the mods and the open world

Plenty play on consoles with no mods, and the open world includes Elder Scrolls aesthetics, which is part of the lore.

Now, how many play to actually read the Lusty Argonian and its ilk? Probably nobody. But loads actually care about the ES lore.

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el_cheato
03/21/24 2:44:13 PM
#33:


Hayame_Zero posted...
The game was kind of average, but this is a massive exaggeration. The game's worst aspect is it's bland and boring. It's still playable.
The game doesn't do anything wrong, but that's because it doesn't do anything in the first place. It's offensive how hard it's trying to be inoffensive. They could not have made a blander experience if they wanted to, because the goal from the beginning was to be as bland as possible so there'd be nothing to criticize. At every seam you can see Bethesda's cowardice seeping through.

If they could have gotten away with not having any written dialogue or story they probably would have tried, because what writing there is in the game is god awful.

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Zwijn
03/21/24 2:51:51 PM
#34:


I tried Elder Scrolls IV/V and Fallout 3/4/NV/76, dropped them all. Not even trying this one with their track record.
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CRON
03/21/24 2:52:22 PM
#35:


Zwijn posted...
I tried Elder Scrolls IV/V and Fallout 3/4/NV/76, dropped them all. Not even trying this one with their track record.
What didn't you like about Oblivion and Skyrim?

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BlackOmnimon
03/21/24 2:52:32 PM
#36:


I feel like Starfield would have been way better if the scope had been reduced, maybe to just the Solar System, but having a lot of places here explorable with a lot less copypasting.

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masterpug53
03/21/24 2:58:26 PM
#37:


LeCh0nk posted...
the mods and the open world

Strider102 posted...
The mods

Simply saying 'the mods' in this context presupposes a lot of things, not the least of which being that the only thing separating Starfield from Skyrim / Fallout 4 in terms of fan reception is that it doesn't have proper mod support yet. A game needs a certain baseline of richness and enjoyability to make it worth modding in the first place.

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stormtrooper634
03/21/24 3:00:10 PM
#38:


My biggest issue for me is that it isnt an RPG with the role-play your own character the way that the Elder Scrolls games play.

It is a decent shooter with an OK story with light exploration elements. There isnt the same kind of discovery of a preferred game-play style. It is a shoot the bad guy game; which isnt bad but expectations for folks were a lot higher.

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Proto_Spark
03/21/24 3:01:05 PM
#39:


FurryPhilosifer posted...
I enjoyed starfield but the writing was just... super bad. The setting is completely underdeveloped and loads of stuff just isn't really touched upon at all. The character dialogue is nearly all embarrassing to listen to. Any so many quests feel like it would have been less work to make them interesting.

But the ships are great. I love discovering different planets. I wish the outpost stuff worked because before I realised there was no real solution to getting it all to work I was having great fun with them. The UC Vanguard questline was one of the best questlines Bethesda has ever done. And I enjoy the levelling system.

I might go play it actually. But it is definitely lacking in writing. At least Skyrim and Fallout have interesting settings and world building for each game. Starfields setting feels unfinished.

Think the biggest issue is Starfield isn't really integrating the different things very well with each other, so it feels like trying to be 9 different games poorly rather than one game well.

Think the outposts are a good example here. In Fallout 4, the settlements were a mandatory part of the whole story. It was a bit annoying if you didn't enjoy the settlement mechanic, but if you wanted to ignroe it you didn't have to do that much. And if you did like it, you had a legitimate impact on the game and could see the changes you were doing. In Starfield the outposts are totally pointless, because it has no relation on the rest of the game, and even in the game itself, its frankly more efficient to just go to a store and buy all the random materials you would need.

If the travel wasn't unlimited, the outposts could be interesting as a way you need to grind for fuel for all of your jumps, but then that would make the explore 1000 planets thing terrible because you'd need 1000 outposts, and if you don't like the outposts, the game is unplayable, not a little annoying. If you only had like 4-5 planets to explore, this would be fine, because you'd only need 1-2 outposts, and they could be as automated as you wanted them to be.

Add to that none of the stories really relate to each other. The Crimson Fleet shouldn't want a high ranking Navy Scab as a leader (or vice versa), and neither the UC or Freestar Collective should be okay with you both being a Ranger and you being a high-ranking member of the navy when they were very recently at war with each other. Heck, you can be a high ranking member of the UC Navy, then explicitly betray the UC SysDef to lead the Crimson Raiders, and it's just like... fine. That is not something that should just be ignored. And none of these relate to the overall story, when they so easily could have. Think the game would be so much better with a Fallout 4-esque "You need to choose one faction eventually" to the story, and then you could get a bunch of Freestar Rangers, or the UC Navy, or a bunch of Pirates to help you in the final level when you go confront The Emissary or the Hunter. It also would have made the New Game + lead up with the Starborn stuff a lot more interesting, because there's a lot more that could vary from one playthrough to another.
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Zwijn
03/21/24 3:01:17 PM
#40:


CRON posted...
What didn't you like about Oblivion and Skyrim?
Too slowpaced for me and I didnt really dig how they played. At the point I played them I had also already played Dragons Dogma and Witcher, which were far more up my alley.
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Kaldrenthebold
03/21/24 3:13:07 PM
#41:


Bethesda has been on a downward trajectory since Morrowind. Every game after has had less features and removal of previously established stuff like magic schools or weapons. I actually don't think Skyrim is all that good despite people singing its praises to the high heavens. "Wide as an ocean, deep as a puddle" perfectly encapsulates their design philosophy. I enjoyed Oblivion and Fallout 3, but everything since I have either soured on or just didn't like. Skyrim, Fallout 4, Fallout 76 all just don't fill me with confidence in anything the future of Bethesda produces, and it appears Starfield is more or less proving that point.

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Turbam
03/21/24 3:16:27 PM
#42:


The most important RPG ever made

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el_cheato
03/21/24 3:19:21 PM
#43:


Proto_Spark posted...
Add to that none of the stories really relate to each other. The Crimson Fleet shouldn't want a high ranking Navy Scab as a leader (or vice versa), and neither the UC or Freestar Collective should be okay with you both being a Ranger and you being a high-ranking member of the navy when they were very recently at war with each other. Heck, you can be a high ranking member of the UC Navy, then explicitly betray the UC SysDef to lead the Crimson Raiders, and it's just like... fine. That is not something that should just be ignored. And none of these relate to the overall story, when they so easily could have. Think the game would be so much better with a Fallout 4-esque "You need to choose one faction eventually" to the story, and then you could get a bunch of Freestar Rangers, or the UC Navy, or a bunch of Pirates to help you in the final level when you go confront The Emissary or the Hunter. It also would have made the New Game + lead up with the Starborn stuff a lot more interesting, because there's a lot more that could vary from one playthrough to another.

The disconnectedness is one of the worst things about the game to me. It's so obvious that every questline was made by a different person and none of them talked to eachother. The main story especially has no relation to anything. Nobody in the settled systems cares about Constellation or what they're doing. Nobody cares about the artifacts because nobody has any goals, interests, or ideologies worth furthering and fighting over. Nobody wants anything in Starfield, everything about it is so depressingly apathetic towards everything else.

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Proto_Spark
03/21/24 3:42:31 PM
#44:


el_cheato posted...
The disconnectedness is one of the worst things about the game to me. It's so obvious that every questline was made by a different person and none of them talked to eachother. The main story especially has no relation to anything. Nobody in the settled systems cares about Constellation or what they're doing. Nobody cares about the artifacts because nobody has any goals, interests, or ideologies worth furthering and fighting over. Nobody wants anything in Starfield, everything about it is so depressingly apathetic towards everything else.

I don't really agree with the nobody wants anything, but I completely agree with the first part.

The individual faction quests themselves are pretty well done, and everyone's goals and whatnot are clearly defined - the UC Navy Terrormorph quest is flat out one of the best large-scale quest lines Bethesda has done. The problem is nothing relates to anything else, so the second you finish the quest line, everything kind of stops mattering beyond like, a random comment from a background character that doesn't matter.

Its trying to be like 8 different games at once, and because they don't integrate with each other, it ends up not really being able to do any of them well.
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garan
03/21/24 3:45:25 PM
#45:


I remember it was bland, forgettable, shallow garbage.
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SrRd_RacinG
03/21/24 3:55:05 PM
#46:


Is it at least better than The Outer Worlds?

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GenXer
03/21/24 4:13:04 PM
#47:


I remember The Outfield:

https://m.youtube.com/watch?v=4N1iwQxiHrs
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Kaldrenthebold
03/21/24 4:29:18 PM
#48:


GenXer posted...
I remember The Outfield:

https://m.youtube.com/watch?v=4N1iwQxiHrs

Bastard, this is gonna be stuck in my head for ages now

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Jerry_Hellyeah
03/21/24 4:54:18 PM
#49:


el_cheato posted...
It is one of the worst games that has ever been made. There is no salvaging it. Everything about it is terrible to the core. Patches and DLC and mods cannot fix Starfield. Its problems run far deeper than just technical performance and bugs.A "fixed version of Starfield" would have to be an entirely different game with a different structure and a new setting.

Lord, I can't even tell

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Jerry_Hellyeah
03/21/24 4:55:34 PM
#50:


garan posted...
I remember it was bland, forgettable, shallow garbage.

The copypasta

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