Board 8 > Marvel Snap Topic 21: Meta Pixie Dream Girl

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IfGodCouldDie
04/02/24 8:20:24 PM
#251:


https://gamefaqs.gamespot.com/a/forum/a/a71b2ff4.jpg
This is the first deck since Sauron that just prints cubes for me.

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Waluigi1
04/03/24 12:21:15 AM
#252:


By some miracle both last week and this week was all new cards for me. It's definitely the first time ever having them back to back, and it's been like 4 months since I last had all new cards in a week. Too bad it probably won't happen again for another 6.

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skullbone
04/03/24 6:12:03 PM
#253:


This season has been rough so far. Can't remember the last time I struggled this hard to get out of the 70 ranks.

Junk is a really annoying deck concept that I'm surprised they keep supporting to be honest. It fills the niche of "annoy my enemy to have fun" but I've always hated that design in these games.

I don't get why clogging lanes is so undercosted by the devs when it's such a strong effect.

Ready for someone to say "just play destroy lol"

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skull
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Waluigi1
04/03/24 6:20:10 PM
#254:


Just play destroy lol

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swordz9
04/03/24 6:32:51 PM
#255:


I dont mind junk. Jokes on them my Zoo deck fills my board faster than they can stuff it with junk lol
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FFDragon
04/03/24 6:32:52 PM
#256:


this a bad time to mention I've been climbing hard with a red hulk junk deck

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Lopen
04/03/24 6:51:55 PM
#257:


I think Red Hulk probably gets nerfed to +3 and maybe even 6/10 +3 at some point. Definitely seems a bit overtuned atm (shocker!)

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Waluigi1
04/03/24 8:25:03 PM
#258:


How's Zemo though? Haven't heard a single thing about him lol

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Lopen
04/03/24 8:28:15 PM
#259:


Zemo seems OP too. He's basically a 3/7 in the worst case (ok I guess technically could summon Wasp or Yellowjacket for 3/6). Can do much better too.

I think he'll get nerfed but it won't he as quick because it's not as obvious how strong he is.

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swordz9
04/04/24 9:47:31 AM
#260:


Ya know what yeah nerf the toxic deck. What a piece of shit deck to play against for many reasons
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FFDragon
04/04/24 9:53:36 AM
#261:


I had a red hulk junk deck, then I had a zemo surfer deck, now I have a red hulk AND zemo mill deck.

it's been a wild couple days

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KommunistKoala
04/04/24 3:11:49 PM
#262:


OTA Update

Thanos
[Old] 6/10 - At the start of the game, shuffle the six Infinity Stones into your deck.
[New] 6/10 - Starts in your opening hand and shuffles the six Infinity Stones into your deck.
Given the consistent and dominant performance of Thanos, additional changes were inevitable. This is the first stage of a larger range of adjustments we're going to make to the Thanos and Infinity Stones package. Our goal is to focus more heavily on the Mad Titan, with the expectation that narrowing the overall flexibility of Thanos decks will reduce how often these decks take heavy advantage of powerful new cards aimed at other strategies. This may be a more damaging change than you expect to the current builds, as Thanos has almost always claimed the highest winrate in the game when not drawn.

Time Stone
[Old] 1/1 - On Reveal: Draw a card and give it -1 Cost.
[New] 1/1 - On Reveal: Give Thanos -1 Cost next turn. Draw a card.
We are pursuing changes to more than one of the Stones, but because we're not ready to execute on those just yet we're taking an even heavier hand with the Time Stone for now. Our last change also did very little to the actual winrate of the card, and we'd rather not miss again. It's possible we'll return some strength in the future as other Stones change, though we intend to keep the focus on Thanos as discussed above.

Miek
[Old] 1/1 - When you discard a card, this gains +1 Power and can move next turn.
[Change] 1/1 -> 1/0
We adjusted Apocalypse slightly in the last patch to tone down Discard decks a little, and it had the desired effect on Apocalypse. However, Miek has since surged out in front on the back of a previous adjustment, and has by far the best winrate in these decks now. That's especially concerning for a 1-Cost card, because we measure winrate when drawn and turn 1 is the least common turn on which to draw a card (ignoring Limbo). This kind of performance in spite of theoretically being much less effective to draw on turns 4, 5, and 6 is a strong indicator we should remove some Power or increase the Cost, and we prefer the former.

Crossbones
[Old] 4/8 - You can only play this at locations where you are winning
[Change] 4/8 -> 4/10
There's been a lot of debate around which downside is stronger or weaker between Crossbones and Cull Obsidianwe've decided to let you all settle it in the streets. Either way this is probably Cull's game to lose, just because there are multiple good decks where Cull already shines, but it'll be fun finding out. Plus, we'd like to add a little bit more support for Skaar.

Sabretooth
[Old] 3/4 - When this is destroyed, return it to your hand. It costs 0.
[Change] 3/4 -> 3/5
Many are saying "3/5 is the new 3/4," and they may be onto something. We've been fairly happy with how many of these 3/5s are working out, and we expect to make more changes over time to balance out the range of Power among our lower-Cost cards as the game grows deeper. Sabretooth is fairly analogous to Black Swan as a "vanilla" card with no effect unless you lean into it during deckbuilding, but Destroy-based decks are also very competitive when it comes to exactly which 12 cards make the cut.

Angela
[Old] 2/2 - After you play a card here, +1 Power.
[New] 2/0 - After you play a card here, +2 Power.
Angela's back! The metagame has shifted to create more space for the "small ball" decks that leaned heavily on Angela to scale for late Power, so we're adjusting in kind. Will this be enough to return decks like Silky Smoove to the metagame, or do they need more help? Time will tell.

Baxter Building
[Old] Whoever is winning this location gets +3 Power at the others.
[Change] +3 -> +4


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FFDragon
04/04/24 3:29:41 PM
#263:


These iterative changes will eventually catch up to Thanos, but we're not quite there yet.

Oh wait I didn't read it right he's also quicksilver that does hurt a lot. You almost never actually want Thanos. Hurts Blob too.

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Lopen
04/04/24 3:35:35 PM
#264:


Sabretooth could be a 3/6 and not be used. He's just awkward to fit into the destroy curve.

Crossbones seems super good now

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Jakyl25
04/04/24 3:39:23 PM
#265:


Angela! Yes!

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Thank you, Eddie Guerrero.
https://pbs.twimg.com/media/DRlKR5nU8AA_v_C?format=jpg&name=large
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Waluigi1
04/04/24 5:20:37 PM
#266:


Huh, actually seems like a pretty ok OTA?

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Lopen
04/05/24 9:33:39 PM
#267:


https://gamefaqs.gamespot.com/a/forum/1/1bfc1232.jpg

Loving the reverted Angela. Just using a straight Hit Monkey deck with her + Elsa + Bishop + Hope + Kitty. Don't even need Sera just dump everything anyway cause this deck type is so strong with Hope. Hitting massive power with no real bounce elements aside from Kitty.

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swordz9
04/06/24 7:49:22 AM
#268:


I love how Pixie a card already considered very bad by many is pretty wrecked by Baron Zemo too. My opponent got to put Infinaut on his side because Pixie made him cost 0
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FFDragon
04/06/24 9:04:05 AM
#269:


Don't forget zemo crushing negative too!

I pulled a 0/5 ironman from them and they insta-left.

---
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swordz9
04/06/24 9:09:51 AM
#270:


That too and even Mobius cant save you since Zemo plays it instantly. The times hes grabbed my Wasp or Yellowjacket have been fun though
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RikkuAlmighty
04/06/24 9:31:50 PM
#271:


https://gamefaqs.gamespot.com/a/forum/9/9d3a9700.jpg

Im a sucker for Peach Momoko

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Waluigi1
04/06/24 10:11:16 PM
#272:


Damn that's a good variant. Kinda funny how she's doing the Rian Gonzales thing here.

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skullbone
04/06/24 10:19:02 PM
#273:


I just lost to a guy who only played Supergiant, Taskmaster, and Red Hulk.

Like I knew it was coming but it was still embarrassing losing to that.

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skull
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RikkuAlmighty
04/06/24 10:31:05 PM
#274:


skullbone posted...
I just lost to a guy who only played Supergiant, Taskmaster, and Red Hulk.

Like I knew it was coming but it was still embarrassing losing to that.
sometimes you gotta call the bluff

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swordz9
04/07/24 10:29:10 AM
#275:


Sick of Red Hulk already. Havent seen a game without him today
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FFDragon
04/07/24 11:13:16 AM
#276:


weekend missions will do that

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swordz9
04/07/24 11:15:10 AM
#277:


I was seeing him a lot in general since hes overtuned and definitely gonna be hit with a nerf or two in the future
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skullbone
04/07/24 5:38:12 PM
#278:


Been doing okay with my Hope deck but I decided to switch to Nimrod to take advantage of Kamar-Taj being featured with Shuri

Then I had my Knull Rogue'd 3 games in a row. Back to Hope it is I guess

Blown away by this game sometimes.

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skull
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skullbone
04/07/24 5:43:00 PM
#279:


Here's an 8 cube tip for you guys (because I just lost 8 cubes).

If you play a card into Bar Sinister and Silk is there, she doesn't move until after it makes the copies. So I only had 3 copies of Magneto in the lane instead of 4.

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skull
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skullbone
04/08/24 5:37:05 PM
#280:


Love seeing 27 power Red Hulks in my game.

Very well designed card.

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skull
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IfGodCouldDie
04/08/24 5:52:43 PM
#281:


Stop wasting so much energy

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skullbone
04/08/24 5:57:36 PM
#282:


Instead of doing that I spent 3 spotlight caches to get Red Hulk so I can abuse him like everyone else until he's nerfed.

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skull
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IfGodCouldDie
04/08/24 6:00:14 PM
#283:


Lol that works too.

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swordz9
04/08/24 6:06:57 PM
#284:


In fairness if you get bad draws you cant avoid having some turns with unspent energy
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IfGodCouldDie
04/08/24 7:03:22 PM
#285:


swordz9 posted...
In fairness if you get bad draws you cant avoid having some turns with unspent energy
I was kidding.

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Waluigi1
04/08/24 8:09:19 PM
#286:


I think Red Hulks design is almost completely thoughtless. They just said "hey he's like an opposite Hulk so let's give him the same ability but opposite, how fun" without any other thought put into it lol

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swordz9
04/09/24 10:49:55 AM
#287:


US Agent today. Doesnt seem like many care about him. Just one more week til White Widow and Peach Momoko Nico. Heard the next patch was delayed. I just want more juicy datamines
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KommunistKoala
04/09/24 3:10:23 PM
#288:


Spotlight caches appear to be bugged (some people getting Mirage twice and no Jeff/Agent, things like that) so be careful pulling right now if you had any plans to

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RikkuAlmighty
04/09/24 3:10:39 PM
#289:


Uhh is the game glitched right now? I used 3 keys to try and get us agent but got everything but him. Except now my game doesnt show him as a fourth option and went to the next level of unlocks, and is bugging out on me.

i dont mind getting screwed by RNG bc the variants for jeff and mirage are solid, but im gonna be miffed if somehow i had 0 chance of pulling us agent from the get-go

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RikkuAlmighty
04/09/24 3:10:52 PM
#290:


Well fuck

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KommunistKoala
04/09/24 3:12:27 PM
#291:


Well, surely the only compensation for this is refunding your keys, so maybe instead it's the perfect time to pull for free stuff (at your own risk of course)

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RikkuAlmighty
04/09/24 3:23:53 PM
#292:


Oh i cant even raise my collection level anymore lmao

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swordz9
04/09/24 4:56:57 PM
#293:


Wonder when theyll fix it. Missions arent bugged at least are they? Im almost always at 10k credits so Id hate to spend some upgrading if its still bugged anyways
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RikkuAlmighty
04/09/24 6:52:24 PM
#294:


The whaleku continues.

https://gamefaqs.gamespot.com/a/forum/2/2f8b83af.jpg

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IfGodCouldDie
04/09/24 9:10:29 PM
#295:


Spotlight caches and keys disabled.

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skullbone
04/10/24 11:33:11 AM
#296:


This meta is so awful right now. It feels like 90% of matches are Red Hulk + Hope decks. I'm sick of the mirror matches (because of course I'm playing the same deck to actually be competitive) so I've tried a few Sandman deck counters and I'm still not finding success.

I'm surprised that more people aren't calling for Hope nerfs but it's probably because she's in 100% of games right now.

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skull
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KommunistKoala
04/10/24 11:36:49 AM
#297:


Patch Out

Alioth
[Old] 6/2 On Reveal: Destroy all unrevealed enemy cards here.
[New] 6/8 On Reveal: Remove the text from all unrevealed enemy cards here.
Since release, Alioth has been an important but polarizing card in the SNAP metagame. Its been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, no questions asked, is very powerful. Were sensitive to that, so as we monitored Alioth weve also thought about other ways we could implement the card. With the turn 6 metagame fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way.

Zabu
[Old] 2/2 Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
[New] 2/3 On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
Were aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabus interaction with 4-Cost cards and their matchups. Right now, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that dont have strong synergy with Zabu are at a disadvantage. Weve been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So weve decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform. We dont think that White Queen is suddenly good or anythingwe expect 4-Costs as a group to get weaker, and decks that can still cheat using cards like Ravonna, Hope, Wave, etc. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but were also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also dont expect Zabu to remain in this state permanently.

Sandman
[Old] 5/4 Ongoing: Players can only play 1 card a turn.
[New] 5/7 On Reveal: Players can only play 1 card next turn.
Like Mobius, Luke Cage, and Professor X, Sandman is the kind of tech card we want to be careful with. If Sandman is too popular, SNAP is just a less fun game due to the permanence of that Ongoing effect, so we deliberately aimed Sandman to be more niche. However, the low Power necessary for that balance has made it so that Sandmans often too weak to consider playing, even in metagames where the effect would be strong. Were trying a different tact here and switching to a temporary effect that can pack more Power because it doesnt warp the game as much, playing more like a turn 5 tech card than a turn 4 buildaround.

Lady Deathstrike
[Old] 5/4 On Reveal: Destroy each card here with less Power than this.
[New] 5/7 On Reveal: Destroy each card here with 3 or less Power.
This change looks fairly similar to Sandman, but its different in some nuanced ways. Lady Deathstrike was built around scaling with Power to provide an appealing goal for players, but that just hasnt worked out. When Deathstrike is good, its often just because the base effect is usefuland those times are few and far between. Most of the time the card is simply weak, and investing in buffing it is a trap. Weve decided to trade in the dream here with the goal of creating a more consistently useful card that players have to fear more meaningfully, and not exclusively in decks trying to do some gimmicks with her.

Strong Guy
[Old] 3/3 Ongoing: If your hand is empty, +6 Power.
[New] 3/3 Ongoing: +6 Power if your hand has one or fewer cards.
Were loosening the restriction on Strong Guys Power buff. The last numbers change we made was something of an experiment to see if we thought we could get Strong Guy somewhere, but ultimately combining poorly with both Apocalypse and your normal draw each turn has proven too heavy. Lets see how it goes!

Shadow King (text update)
[Old] 2/2 On Reveal: Set all cards here to their original base Power.
[New] 2/2 On Reveal: Set all cards here to their base Power.
Just a small update to remove the redundant original from this card.

Pixie (text update)
[Old] 2/1 On Reveal: Shuffle the Costs of all cards in your deck that started there.
[New] 2/1 On Reveal: Shuffle the base Costs of all cards in your deck that started there.
This change makes it more clear which Costs are being shuffled.


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skullbone
04/10/24 11:42:35 AM
#298:


Aaaaand they nerfed Sandman which was the only counter I could think to the Hope decks.

RIP Alioth and Zabu though

Remember when Zabu was -2 cost for 4 cost cards looooool.

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skull
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RikkuAlmighty
04/10/24 11:59:32 AM
#299:


Ya I disagree with sandman nerf. Alioth nerf is good.

now i cant launch my game at all lmao

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swordz9
04/10/24 12:20:44 PM
#300:


No data mine I guess? Also 2,200 gold emotes..wow

Oh there was, but looks like its for Eternals characters so still no sign of Gwenpool
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