Board 8 > Unity plans to start charging devs per installation

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redrocket
09/12/23 7:14:19 PM
#51:


Just one install closer to the Crash.

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foolm0r0n
09/12/23 7:18:20 PM
#52:


MacArrowny posted...
I kinda wonder why they're going this route instead of just charging percentage royalties like Unreal does. That system seems accepted at this point.
This is far more preferable to big live service games, since micro transactions are not included like in a typical rev share model. That is who they're catering to right now since those are the most profitable Unity users. If they lose all their other game devs customers, I don't think they really care.

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Xiahou_Shake
09/12/23 7:18:58 PM
#53:


Holy hell this is a potential shitshow of absolute mythic proportions. Gotta wonder what kind of rampant delisting we might see if this doesn't get walked back due to absolutely universal backlash. The world would be so much better without CEOs.

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GuessMyUserName
09/12/23 7:19:22 PM
#54:


Shitshow indeed

https://twitter.com/WritNelson/status/1701720278189937099

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foolm0r0n
09/12/23 7:19:52 PM
#55:


Grand_Kirby posted...
https://gamefaqs.gamespot.com/a/user_image/4/5/4/AABtbFAAE1b-.jpg
Essentially what this means is "we don't really know and we'll make up a number for you that we find reasonable"

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Thorn
09/12/23 7:20:37 PM
#56:


but foolmo they believe the number is accurate

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foolm0r0n
09/12/23 7:22:56 PM
#57:


If they enforce the contract retroactively in 2024 like they claim, it's absolutely a class action. Even if the existing contracts technically allow this to happen, it will be on a slim technicality and is very worth fighting. But it does seem like a breach of contract on the surface.

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GuessMyUserName
09/12/23 7:26:19 PM
#58:


https://twitter.com/InnerslothDevs/status/1701731398498013575

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BlueCrystalTear
09/12/23 7:31:25 PM
#59:


ok so if I was gonna develop a game, what engine should I use now? Unity ain't it. What was that newfangled one called again...?

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Thorn
09/12/23 7:32:50 PM
#60:


Xiahou_Shake posted...
Gotta wonder what kind of rampant delisting we might see if this doesn't get walked back due to absolutely universal backlash.
But even if you delist on Steam isn't it still "there" for people who bought it prior? If some bad actor chose to just write a script to install/uninstall it repeatedly would the dev even have a recourse other than appealing to Steam and hoping they stop it?

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MacArrowny
09/12/23 7:37:43 PM
#61:


foolm0r0n posted...
This is far more preferable to big live service games, since micro transactions are not included like in a typical rev share model. That is who they're catering to right now since those are the most profitable Unity users. If they lose all their other game devs customers, I don't think they really care.
Epic/Unreal charge royalties on microtransactions.

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foolm0r0n
09/12/23 7:38:59 PM
#62:


MacArrowny posted...
Epic/Unreal charge royalties on microtransactions.
That's what I pointed out

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Bane_Of_Despair
09/12/23 7:40:33 PM
#63:


https://twitter.com/cultofthelamb/status/1701715971663425897

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CoolCly
09/12/23 8:08:46 PM
#64:


The idea that they think they can enforce this on existing games is crazy. Like if a game launched five years ago, had a large player base, but has largely died off and isn't having sales anymore.... there's still going to be people who own the game who install and uninstall whenever they choose to revisit an old game.

This company thinks they are going to take this new policy and go hit up the dev (who never agreed to anything like this) and tell them to pay for these installs?

It sounds like there's a lot of outrage by smaller devs about this, and I'm not sure if they'll bend or try and fight in a class action or something.... But I think any real company would just laugh the Unity bros out of the call if they tried to push it. There's no way this actually gets enforced.

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PrivateBiscuit1
09/12/23 8:22:10 PM
#65:


I actually can't wrap my mind around this enough to believe they think this would be okay.

Just a truly baffling decision it they go through with it that would cause them outrageous legal issues and kill Unity dead.

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NFUN
09/12/23 8:42:48 PM
#66:


PrivateBiscuit1 posted...
Just a truly baffling decision it they go through with it that would cause them outrageous legal issues and kill Unity dead.
even if they don't go through with it, they may be dead

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-hotdogturtle--
09/12/23 8:46:12 PM
#67:


If major devs stop using Unity and start making games in a different engine, how do we know that the new engine won't try to implement the same thing?

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Grimlyn
09/12/23 8:51:42 PM
#68:


-hotdogturtle-- posted...
If major devs stop using Unity and start making games in a different engine, how do we know that the new engine won't try to implement the same thing?
a tale of two simpsons memes

https://www.youtube.com/watch?v=7uQNPS9v_VU

then

https://gamefaqs.gamespot.com/a/user_image/5/4/7/AAeYFbAAE1db.jpg

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NFUN
09/12/23 8:55:17 PM
#69:


-hotdogturtle-- posted...
If major devs stop using Unity and start making games in a different engine, how do we know that the new engine won't try to implement the same thing?
idk, the same thing that makes me confident a given person won't smash their dick with a hammer despite the fact his neighbor just smashed his dick with a hammer (and regretted it, as it turns out)

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UshiromiyaEva
09/12/23 9:04:11 PM
#70:


Even if they completely reverse these changes, fire the guy, and issue a public apology, I don't know if there's any coming back.

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https://twitter.com/OocWTC/status/1348011667976699904?s=19
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Grimlyn
09/12/23 9:08:58 PM
#71:


UshiromiyaEva posted...
Even if they completely reverse these changes, fire the guy, and issue a public apology, I don't know if there's any coming back.
Yeah the attempt to do this is like screaming into a megaphone "do not put your eggs in our basket"

the reason Unity thinks they can get away with this is assuming the hassle of moving and retraining is bigger than the cost of their terms soooooo yeah that's a neon flashing Get Out sign because they want to leverage your use of their platform in the most unbelievably fucked up ways

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UshiromiyaEva
09/12/23 9:11:39 PM
#72:


Already several devs saying they'd rather just start over on a new engine than release, so they're arrogance in their necessity in the market seems to be backfiring.

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https://twitter.com/OocWTC/status/1348011667976699904?s=19
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RikkuAlmighty
09/12/23 9:26:13 PM
#73:


Unity went from wow I guess lots of games use unity for games whenever their splash screen shows up on a game to lol what a bunch of idiots for the rest of my life

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BlueCrystalTear
09/12/23 9:29:50 PM
#74:


BlueCrystalTear posted...
ok so if I was gonna develop a game, what engine should I use now? Unity ain't it. What was that newfangled one called again...?
Looked it up. That was Godot, a 2D engine mostly. I have a feeling that's going to change now that Unity is on the same shit list as Epic Games (who own the Unreal engine).

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JonThePenguin
09/12/23 9:43:03 PM
#75:


The backpedaling begins.

https://twitter.com/stephentotilo/status/1701767079697740115

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GuessMyUserName
09/12/23 9:44:55 PM
#76:


"mostly" is such a good word

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foolm0r0n
09/12/23 9:51:37 PM
#77:


-hotdogturtle-- posted...
If major devs stop using Unity and start making games in a different engine, how do we know that the new engine won't try to implement the same thing?
free & open source

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redrocket
09/12/23 9:55:22 PM
#78:


foolm0r0n posted...
free & open source

what is this sorcery?!?

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sergiocornaga
09/12/23 9:56:24 PM
#79:


BlueCrystalTear posted...
Looked it up. That was Godot, a 2D engine mostly. I have a feeling that's going to change now that Unity is on the same shit list as Epic Games (who own the Unreal engine).
Godot is not "a 2D engine mostly".
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NFUN
09/12/23 10:00:06 PM
#80:


if you look up godot the first results are it clearly doing 3D stuff

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CoolCly
09/12/23 10:20:39 PM
#81:


If they backpedal on everything except the initial installation of genuine sales... then aren't we just back to a fee on every sale?

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catesdb
09/12/23 10:22:05 PM
#82:


it's SO much more generous

the 30+ steam games i've never installed once are safe

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MacArrowny
09/12/23 10:28:22 PM
#83:


GuessMyUserName posted...
"mostly" is such a good word
Is Early Access a demo of a game?

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PeaceFrog
09/12/23 10:37:02 PM
#84:


VintageGin posted...
I once interviewed at Unity and didn't get the job.

It feels increasingly like I dodged a bullet!
Congratulations!
I feel really bad for the employees there who weren't involved in this decision.

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HanOfTheNekos
09/12/23 10:39:09 PM
#85:


NFUN posted...
if you look up godot the first results are it clearly doing 3D stuff

See I tried looking it up and the results haven't loaded yet...

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RikkuAlmighty
09/12/23 10:41:06 PM
#86:


PeaceFrog posted...
Congratulations!
I feel really bad for the employees there who weren't involved in this decision.
So this is all Ginhyuns fault for not getting hired and stopping it, as I see it.

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GuessMyUserName
09/12/23 10:41:32 PM
#87:


MacArrowny posted...
Is Early Access a demo of a game?
mostly

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NFUN
09/12/23 10:58:40 PM
#88:


HanOfTheNekos posted...
See I tried looking it up and the results haven't loaded yet...
Keep waiting. Eventually it'll show up

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#89
Post #89 was unavailable or deleted.
BlueCrystalTear
09/12/23 11:06:34 PM
#90:


NFUN posted...
if you look up godot the first results are it clearly doing 3D stuff
Interesting, sounds like the Google failed me again by saying that it's very limited with 3D stuff. My bad.

But still, Godot will get better in the next year now that Unity's on the way out.

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VintageGin
09/12/23 11:25:01 PM
#91:


RikkuAlmighty posted...
So this is all Ginhyuns fault for not getting hired and stopping it, as I see it.


I guess I should have tried harder to get that role as vice president of installations

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MacArrowny
09/12/23 11:44:07 PM
#92:


How do the Godot makers make money?

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foolm0r0n
09/13/23 12:26:48 AM
#93:


https://blueskyweb.org/blog/7-05-2023-namecheap

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foolm0r0n
09/13/23 12:29:28 AM
#94:


MacArrowny posted...
How do the Godot makers make money?
Previously, same way anything open source did - a few donations here and there, but mostly lots of working part time for free.

But this year they started a commercial company to do contracts and console porting work, so they can get hired directly by devs.

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UshiromiyaEva
09/13/23 10:50:53 AM
#95:


https://gamefaqs.gamespot.com/a/user_image/9/3/4/AAeolZAAE1je.png

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redrocket
09/13/23 10:56:15 AM
#96:


JonThePenguin posted...
The backpedaling begins.

https://twitter.com/stephentotilo/status/1701767079697740115

what exactly does regrouped mean here, anyway?

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paperwarior
09/13/23 11:05:17 AM
#97:


Employees wrestle microphone away from CEO; attempt to say something to customers to make them less horrified

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Leonhart4
09/13/23 11:06:22 AM
#98:


redrocket posted...
what exactly does regrouped mean here, anyway?

Something akin to seeing the massively negative backlash and panicking, I'd guess

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Grimlyn
09/13/23 11:09:14 AM
#99:


https://twitter.com/TafferKing451/status/1701712677729689822

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foolm0r0n
09/13/23 11:44:34 AM
#100:


Basically nothing we hear from Unity for the next 2-8 weeks is worth trusting. They're gonna waffle back and forth and try all kinds of things. Who knows where they will end up.

Regardless, Unity is done as an option for most small and medium games.

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