Current Events > why did nintendo have to use the zelda IP for their open world game?

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WalkingLobsters
09/23/22 3:30:11 PM
#1:


why couldn't they have just made another franchise or hijacked another series instead? That way we could have continued to have more zelda formula games and the open world plebs could have their open world

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Damn_Underscore
09/23/22 3:30:55 PM
#3:


Because $$$

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Questionmarktarius
09/23/22 3:31:17 PM
#4:


Zelda began as open world.

...also an open-world Ice Climbers would have been too incomprehensibly awesome to actually exist.
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YoungMutual
09/23/22 3:32:03 PM
#5:


I mean, it's one of the few open world games that actually takes advantage of being in a mysterious, explorable open world

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#6
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Solar_Crimson
09/23/22 3:32:20 PM
#7:


Questionmarktarius posted...
Zelda began as open world.
This. BotW was Zelda going back to its roots.

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Damn_Underscore
09/23/22 3:33:03 PM
#8:


family guy joke gets modded

https://www.youtube.com/watch?v=2toRG6kl6NU

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Spidey5
09/23/22 3:34:02 PM
#9:


[LFAQs-redacted-quote]

I'd definitely like to see a traditional after BotW2 comes out. Maybe they can alternate open world and traditional.

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Gremlynn
09/23/22 3:34:03 PM
#10:


Solar_Crimson posted...
This. BotW was Zelda going back to its roots.

To the point that many of its gameplay elements were play tested in a mock up of LoZ on the NES to see if they were fun THERE before even starting to put effort towards incorporating them into BotW.


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RenescoStCewl
09/23/22 3:34:56 PM
#11:


I was excited about the newest kirby game because the first footage made it look like it could be open world or ay least as big as mario odyssey. It was not and I didn't buy it.

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Letron_James
09/23/22 3:35:44 PM
#12:


Oot was for all purposes the first mainstream 3D open world game... definitely the best of it's time and a bit afterwards too. So if anything, I would say BOTW was returning to the series' roots


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Questionmarktarius
09/23/22 3:36:02 PM
#13:


Spidey5 posted...
Maybe they can alternate open world and traditional.
...didn't LA19 do that?
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Tyranthraxus
09/23/22 3:36:25 PM
#14:


BotW was traditional. OoT has more in common with Adventure of Link than it does with Legend of Zelda.

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Turtlemayor333
09/23/22 3:38:34 PM
#15:


If people want the Twilight Princess / Skyward Sword formula so bad, indies should make their own games in that style and put them on Kickstarter or whatever. We are already seeing this with Paper Mario style RPGs. It's a good arrangement.

Nintendo isn't good at making that style of game anymore and doesn't want to do it.

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Damn_Underscore
09/23/22 3:39:44 PM
#16:


Tyranthraxus posted...
BotW was traditional. OoT has more in common with Adventure of Link than it does with Legend of Zelda.

I never really thought about this before, but just maybe Zelda 2 > Zelda 1. Zelda 2 does have more annoyances, but both games are very flawed.

Besides, "traditional Zelda" really comes from LA and LttP tbh

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EmbraceOfDeath
09/23/22 3:41:04 PM
#17:


BotW didn't go back to the series roots. The overwhelming majority of the series is not like the first game, and the first game isn't representative of the series as a whole just because it was the first.

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Tyranthraxus
09/23/22 3:41:22 PM
#18:


Turtlemayor333 posted...
If people want the Twilight Princess / Skyward Sword formula so bad, indies should make their own games in that style and put them on Kickstarter or whatever.
They do.

Some people even play them but it seems clear that it's not really about the game and rather people just trying to recapture the feeling they got opening the N64 and OOT on Christmas as a 7 year old.

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#19
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Hayame_Zero
09/23/22 3:43:04 PM
#20:


Because Skyward Sword's reception

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#21
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Questionmarktarius
09/23/22 3:44:37 PM
#22:


Damn_Underscore posted...
Besides, "traditional Zelda" really comes from LA and LttP tbh
Then, the dark ages of "three major areas, in a specific order" crept in.
OOT even had nine decently-sized dungeons, but the game was still split into three "regions" somehow. TP and SS doubled down on that, with SS being the most overt about it.
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Doe
09/23/22 3:44:49 PM
#23:


https://gamefaqs.gamespot.com/a/user_image/4/3/3/AAcZIZAADtKp.jpg

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Scohen
09/23/22 3:45:14 PM
#24:


WalkingLobsters posted...
why couldn't they have just made another franchise or hijacked another series instead? That way we could have continued to have more zelda formula games and the open world plebs could have their open world

mario 64, sunshine and oddisey are open world


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Tyranthraxus
09/23/22 3:46:11 PM
#25:


[LFAQs-redacted-quote]


Out of 20+ titles, OOT, MM, WW, and TP are the only 4 titles in that "style"

Set aside the weird shit like PH and AoL and what you have left are LoZ and its derivatives.

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WingsOfGood
09/23/22 3:46:28 PM
#26:


Did you guys not run around and explore in OoT?
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#27
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Hayame_Zero
09/23/22 3:49:28 PM
#28:


WingsOfGood posted...
Did you guys not run around and explore in OoT?
There ain't shit to explore in OoT. Hyrule Field is just that: an open, mostly barren field

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Solar_Crimson
09/23/22 3:52:53 PM
#29:


Damn_Underscore posted...
family guy joke gets modded

https://www.youtube.com/watch?v=2toRG6kl6NU
I actually self-deleted it. >_>

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YoungMutual
09/23/22 3:53:30 PM
#30:


[LFAQs-redacted-quote]

What are you talking about? Zelda 1 introduced the top down gameplay with the overworld/underworld divide and 8 dungeons, each with a unique item which you have to beat to complete the game. It even had rudimentary puzzles!

Literally the same template adopted from AlttP onwards.

Yeah, it became more linear and less obtuse, to the point the series stagnated with Twilight Princess and Skyward Sword, but still, Zelda 1 undeniably paved the path for the rest of the series' lifespan.

BotW went back to it for some of the left behind elements though, like non linearity and lack of clear pointers, in case you meant that, but that would just mean Zelda 1 influenced BotW and traditional Zelda games in different ways

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WingsOfGood
09/23/22 3:53:52 PM
#31:


Hayame_Zero posted...
There ain't shit to explore in OoT. Hyrule Field is just that: an open, mostly barren field

Yet you did not say you didn't
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Tyranthraxus
09/23/22 3:55:11 PM
#32:


[LFAQs-redacted-quote]


Only OOT and MM were consecutive. The others were interrupted by handheld titles. But I'm sure they don't count for some reason.

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Questionmarktarius
09/23/22 3:58:55 PM
#33:


WingsOfGood posted...
Yet you did not say you didn't
All there is to see is blocked-off entrances to places you aren't supposed to be yet.

Meanwhile, in LOZ86, you could have five hearts, blue candle, power bracelet, medicine, blue ring, arrows, magic shield, bombs, and the white sword, before going into any dungeon. Also there's only two dungeons you can't go into without going into some other one first.
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ellis123
09/23/22 4:01:12 PM
#34:


[LFAQs-redacted-quote]

I'm remembering Phantom Hourglass, Spirit Tracks, Link's Crossbow Training, Hyrule Warriors, and Triforce Heroes. Which was the other 3D Zelda I'm forgetting?

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Tyranthraxus
09/23/22 4:02:31 PM
#35:


ellis123 posted...
I'm remembering Phantom Hourglass, Spirit Tracks, Link's Crossbow Training, Hyrule Warriors, and Triforce Heroes. Which was the other 3D Zelda I'm forgetting?
Age of Calamity

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#36
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#37
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ellis123
09/23/22 4:05:10 PM
#38:


Tyranthraxus posted...
Age of Calamity
There we go. Keep forgetting that there is one other 3D Zelda that perfectly encapsulates the very set in stone formula that 3D Zeldas have.

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Butterfiles
09/23/22 4:08:05 PM
#39:


I love Breath of the Wild cause I've always felt that the dungeons were the worst parts of Zelda games

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Questionmarktarius
09/23/22 4:10:25 PM
#40:


[LFAQs-redacted-quote]

Zelda 2 at least, let you get the dungeon item and leave, go on to the next and so on, then loop back and massacre the bosses all at once. Ever since then, it's all been "cutscene locked", and this caused a weird game-breaking bug in Skyward Sword, as well as a shitton of game-ending scenarios in Twilight Princess if you save-quit at the wrong time.
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Tyranthraxus
09/23/22 4:10:58 PM
#41:


[LFAQs-redacted-quote]

I don't see what them making games not derivative of Zelda 1 has to do with it. My point is only 3 games are derivative of OoT with Skyward Sword being a weird in between proto OoT/BotW transition.

And they weren't all consecutive. Even among console titles they weren't consecutive because FSA was a console release. If you mean 3D Zelda specifically then you're missing the point as only 25% of the series is 3D so IDK why anyone really considers that bloc of games to be the traditional one when most of them aren't like that.


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Evening_Dragon
09/23/22 4:12:23 PM
#42:


Zelda was always trying to be open world, as I said in the other topic. It only became linear via relativity and decay.

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Hayame_Zero
09/23/22 4:15:36 PM
#43:


Butterfiles posted...
I love Breath of the Wild cause I've always felt that the dungeons were the worst parts of Zelda games
I kind of had to mentally prepare myself before having to do them because there was this overwhelming sense of being a slog.

Once I got going in them, they didn't seem as bad - and I admire the design of them - but exploring was always my favorite part about the games. I always just wanted to get back to that

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YoungMutual
09/23/22 4:39:50 PM
#44:


[LFAQs-redacted-quote]

Oh so you're saying basically everything was adopted. It's more that the only thing that *wasnt* adopted was the nonlinearity.

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R_Jackal
09/23/22 5:05:29 PM
#45:


Because no other currently alive series fits for an open world theme honestly.

Mario would be massively hit or miss so that's too big a risk for the mascot. Fire Emblem fans already split down the middle on hating every game in the series. Metroid would be awesome but require an incomprehensible amount of work. Then, there's Zelda that basically already has been running with all the parts of an open world game for years beforehand, so it was a small step away.
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Ratchetrockon
09/23/22 5:14:23 PM
#46:


Linear games are just lame these days

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Robot2600
09/23/22 5:19:39 PM
#47:


https://www.youtube.com/watch?v=KoXuGhdZijY

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K181
09/23/22 5:20:30 PM
#48:


You're asking why they made a partially open world action adventure series an open world game?

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Questionmarktarius
09/23/22 5:20:40 PM
#49:


R_Jackal posted...
Because no other currently alive series fits for an open world theme honestly.
Ice Climbers, tho...
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Punished_Blinx
09/23/22 5:42:13 PM
#50:


Even if it was a new IP what would change? Then the Zelda team would be busy with this new IP instead of making traditional Zelda games. So you'd have the same problem.

BOTW didn't impact the Link's Awakening being a thing.

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Atreides27
09/23/22 6:01:53 PM
#51:


TC:
https://gamefaqs.gamespot.com/a/user_image/5/2/6/AAcGbzAADtMG.jpg

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