Poll of the Day > Playing Kotor again

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CinderLock
10/10/21 6:40:15 PM
#1:


What builds y'all usually do?

Made a soldier and pumped charisma. I want to pass skill checks and smack everything

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funkyfritter
10/10/21 6:59:58 PM
#2:


Light side consular is fun. Taris is a hassle because your combat stats are awful, but beyond that you quickly become super strong.

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Action53
10/10/21 7:07:16 PM
#3:


I always have the hardest time being mean to npc's in games. I always give that lady 500 credits for her shitty desert wraid skull plate

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Arishok
10/10/21 7:07:38 PM
#4:


Sentinel scout. 15 points into both wisdom and charisma gets me through a lot of persuasion checks.
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ParanoidObsessive
10/10/21 7:09:06 PM
#5:


Regardless of what LucasArts says is canon, I play female in both KotOR1 and KotOR2 because I feel like it makes the stories better (the male characters arguably have better love interests in both games, but KotOR2 doesn't really have a traditional romance system anyway because Obsidian hates them, so it doesn't really matter there).

I tend to play Scout to start because I want to maximize both skills and feats as much as I can, rather than focusing on one over the other. Then I'll go with Guardian or Sentinel (no matter how often people say Sentinel is the worst class). Or if I'm feeling particularly masochistic, I might start Scoundrel and go Guardian. For KotOR2, I kind of do the same thing, except start as a Sentinel and switch to Weapon Master or Watchman later.

I also do the trick in KotOR where you avoid leveling up fully on Taris so you can get more levels in Jedi on Dantooine. I'll usually level up to 6 (because it's hard to beat Bendak any lower than that, and I refuse to NOT fight him), which nets about 2 extra levels later. But if you're willing to pass up one of the best pistols in the game you can always skip him and leave Taris even lower.

For skills I dump every possible point I can into Persuade, then tend to spread the rest out first into Repair (for a few skill checks you have to do alone, like for HK-47), Computers, and then wherever else it will go. Don't really need Security because you can usually either bash things open or have someone else pick the lock for you, don't need Demolitions because you can get someone else to disarm stuff, etc.

Because I'm trying to max skills as much as possible, I tend to invest in higher Intelligence (because you get more skill points per level up), and I dump a fair bit into Charisma because I like playing a silver-tongued devil in pretty much every stat-based RPG I've ever played. I'll usually try to spread the rest of my points out equally, though Wisdom usually winds up being my weakest stat because I don't rely heavily enough on Force powers to care (I mostly only use it to heal, to blow up robots, and to occasionally run really fast).

For feats I usually go for Toughness, and spec into dual-wielding because it looks cool (and because you can max out the bonuses you get from lightsaber crystals). In KotOR I generally go with purple blades, in KotOR2 I tend to go with whatever I can find matching colors for, with silver or cyan ideal if I can find 2 crystals of either (which is really hard), purple blades if I have to, or green blades if there's no real alternative. I also tend to have specific standard colors in mind I want to give my companions if they become Jedi, but it mostly depends on what crystals I'm able to get).

I tend to gravitate to the Light Side because the games don't really give you the option to play savvy evil - you're either a saint or a psychopathic asshole thug, and thug isn't all that fun for me. If I could be more of a manipulative, charismatic Lawful Evil-type I might sway more that way, but as is I'm usually full Light Side before I even make it to the third planet.
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CinderLock
10/10/21 7:10:17 PM
#6:


Action53 posted...
I always have the hardest time being mean to npc's in games. I always give that lady 500 credits for her shitty desert wraid skull plate
I picture it like a mustache twirling villain because the dark side options are do outrageous they come off as goofy

funkyfritter posted...
Light side consular is fun. Taris is a hassle because your combat stats are awful, but beyond that you quickly become super strong.
Yeah just did a few arena fights and by the third was struggling.

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ParanoidObsessive
10/10/21 7:32:00 PM
#7:


CinderLock posted...
I picture it like a mustache twirling villain because the dark side options are do outrageous they come off as goofy

It would be one thing if they actually played off the idea that the Dark Side is "quicker, easier, more seductive" and made the Dark Side options give you extra advantages or strength in battle (while you actively have to struggle harder to achieve things via the Light Side), but most of the Dark Side options are just you going out of your way to be an asshole for no real reason. Which isn't "Sith" as much as it is "Stupid".

The way Kreia describes the Dark Side in KotOR2 is way better (and she even criticizes you for being a stupid thug Dark Sider - she hates it even more than if you're pure Light), but even there you aren't really given a ton of options in-game to go clever and manipulative rather than just being cruel. So it's the same problem.

About the only real advantage to taking Dark Side options is that you get more credits that way (and you get to occasionally Force Choke or Mind Trick annoying people), but credits are pretty much worthless anyway. And if I remember correctly you tend to get more XP from staying Light Side, so it kind of negates any real advantage the Dark Side has.
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DANTE20XX
10/10/21 9:50:08 PM
#8:


Great game, still like the 2nd one better, but first game is amazing.

My very first run i screwed up a bit, but ended up being light side warrior type dual wield. Seemed alright, force leap was fun. Sometimes I'd kill enemies in a single hit like that with all buffs going.

2nd run was pure dark and force powers. Went I think scout at the beginning to maximize the bonus damage when an enemy can't move. I forget how it works now, but something you can do when an enemy is stunned, feared, etc you can use a lightsaber hit and do bonus damage. It was useful as sometimes you run out of force points.

Both characters had somewhat heavy persuade, just different damage stats. Not much str on 2nd character, more into willpower/wisdom for force using.

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wolfy42
10/10/21 9:55:38 PM
#9:


My favorite are dual blaster jedi builds, don't remember the specifics that much anymore, but you just tear everything up that way. It's even more overpowered then the pure consolur/spell caster builds with insane DCs.

You get a decent # of skills as well with the build (you never go guardian at all, and I believe you start as the class that gets free nano-slots or whatever those are (can boost stats later with it or other advantages).

End game you just blast everything before it even gets to you, no need for a "tank" character, all 3 basically can use ranged as well, and nothing gets close to you.

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Krazy_Kirby
10/10/21 10:46:04 PM
#10:


actually playing, or mobile version?
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CinderLock
10/10/21 11:33:30 PM
#11:


Krazy_Kirby posted...
actually playing, or mobile version?
Xbox version and isn't the mobile version the whole game just with touch controls?

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CinderLock
10/11/21 8:32:36 AM
#12:


That lady really loved her droid

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Kathy Bates inspires fear in the soul, hence the validity of humanity. - Wolfy42
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Arishok
10/11/21 10:29:22 AM
#13:


CinderLock posted...
That lady really loved her droid

That poor droid. Death seems so kind in comparison.
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Vinek Kathas.
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CinderLock
10/11/21 10:35:36 AM
#14:


Arishok posted...
That poor droid. Death seems so kind in comparison.
I killed the droid and lied to her then she found a real man so it worked out for everyone

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Kathy Bates inspires fear in the soul, hence the validity of humanity. - Wolfy42
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ParanoidObsessive
10/11/21 11:55:33 AM
#15:


CinderLock posted...
I killed the droid and lied to her then she found a real man so it worked out for everyone

At least until the Sith bombard the planet and both of them probably get killed.
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CinderLock
10/11/21 12:03:35 PM
#16:


The Sith always playing their greatest hits. I guess there's not much to step up after planetary destruction

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Kathy Bates inspires fear in the soul, hence the validity of humanity. - Wolfy42
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Arishok
10/11/21 12:49:27 PM
#17:


They could always rebuild the planet then glass it again.
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ParanoidObsessive
10/11/21 4:14:59 PM
#18:


CinderLock posted...
The Sith always playing their greatest hits. I guess there's not much to step up after planetary destruction

Ohh silly, silly child. So blessedly untainted by the lure of the EU.

Planetary destruction is pretty much where the Sith start. They've built weapons to blow up suns and entire solar systems, and weapons that literally steal planets and stars from their home system and dump them somewhere else.

And weapons that can corrupt or purge the Force are arguably worse, because they can potentially kill or warp all life in the galaxy.

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Krazy_Kirby
10/11/21 4:27:32 PM
#19:


not all sith need ships to destroy planets
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Arishok
10/11/21 4:31:31 PM
#20:


ParanoidObsessive posted...


Ohh silly, silly child. So blessedly untainted by the lure of the EU.

Planetary destruction is pretty much where the Sith start. They've built weapons to blow up suns and entire solar systems, and weapons that literally steal planets and stars from their home system and dump them somewhere else.

And weapons that can corrupt or purge the Force are arguably worse, because they can potentially kill or warp all life in the galaxy.

The Corellian Sector?
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Vinek Kathas.
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rexcrk
10/11/21 4:53:07 PM
#21:


What build do you guys use to not miss a lot when youre attacking?

Ive played the game quite a few times but I guess I dont have the brain to really grasp it because it seems like every time I play it just gets to a point where when Im fighting an enemy, I get to just sit there and watch as my character just gets miss time after time after time after time. Its especially frustrating in the Taris dueling ring.

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Megawizard
10/11/21 9:03:02 PM
#22:


CinderLock posted...
Yeah just did a few arena fights and by the third was struggling.

That's the point where I start stacking landmines at the very start for them to hit/jacking myself up on every stim possible.

rexcrk posted...
Ive played the game quite a few times but I guess I dont have the brain to really grasp it because it seems like every time I play it just gets to a point where when Im fighting an enemy, I get to just sit there and watch as my character just gets miss time after time after time after time. Its especially frustrating in the Taris dueling ring.

The big thing is since it's semi-based off an earlier D&D system, if certain stats aren't high enough or you have the wrong perks for what you're trying to do, it can make certain things either really difficult or near-impossible. One of the things that had gotten me my first time through (IIRC; it's been awhile) was pumping strength up cause of my vibroblade. Imagine my sadness upon recruiting Bastilla and seeing lightsabers use dexterity.

Another thing to note is like I mentioned in my other reply, setting traps and boosting your stats with stims can definitely help tilt the odds in your favor. Status-inducing things can cause BIG upsets in combat as well. For example, not only does Force Whirlwind cause damage to your enemies, it also immobilizes them: preventing them from hitting you and making it so you can't miss hitting them, either.

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ParanoidObsessive
10/12/21 7:59:14 PM
#23:


rexcrk posted...
but I guess I dont have the brain to really grasp it because it seems like every time I play it just gets to a point where when Im fighting an enemy, I get to just sit there and watch as my character just gets miss time after time after time after time.

It's because the game is essentially rolling a d20 every single time you do something, and you miss when it rolls low.

You can actually see this in action if you set the combat log in the menu to show you full details. It'll show you ever roll and calculation it makes every turn.



Megawizard posted...
One of the things that had gotten me my first time through (IIRC; it's been awhile) was pumping strength up cause of my vibroblade. Imagine my sadness upon recruiting Bastilla and seeing lightsabers use dexterity.

If I remember correctly, lightsabers actually default to either Strength or Dex, whichever is higher. So what you were doing would have worked fine (though maxing Dex and using them as finesse weapons actually gives you higher defense).

Then again, there's at least a few mechanics that are supposed to work in a specific way that don't because they're glitched, so that might be one of them.
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wolfy42
10/12/21 9:09:06 PM
#24:


Not missing long term is another huge bonus for going with dual blaster jedis. While lightsabers can have dex boost their to hit (if I remember right), they can't have it boost damage like blasters do from dex.

High dex gives:

Bonus AC (you get hit less)
Bonus to hit (with finess weapons and blasters (believe light sabers are finess)
Bonus damage with ranged weapons
Bonus reflex saves (prevents damage from many spells).

Also works with lock picking and a few other useful skills.

So if you focus on dex with your char and go with blasters you do a freakton of damage from range, almost never miss at all, have high ac (so rarely get hit even if something actually can attack you), save vs most damage spells and rock the dex based skills.

I believe one of the implants gives +6 dex as well, so if you start off with an 18 dex (not sure if it was 18 or 16 tbh, as you need con for the best implants as well, and some wis/cha for persuasion and saves etc.

Anyway with 18 dex + 5 from levels + 5 from implant you end up with a 28 dex which is plus 9 to damage and hit per shot. You get a freakton of shots with haste + max multi-shot and dual wield maxed etc (forget if it's 8 or 6), but you basically destroy everything in one blast.

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