Current Events > I don't think i'll ever understand pressing back to block.

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EffectAndCause
07/15/20 8:02:52 PM
#1:


Its just so awkward and inconsistent.

A block button is objectively superior.
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DespondentDeity
07/15/20 8:03:27 PM
#2:


Especially if it's a shoulder button.

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dib153
07/15/20 8:15:54 PM
#3:


They're both better than standing still to block

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The_Scarecrow
07/15/20 8:17:29 PM
#4:


Block buttons are awful in 2D fighters.. It's part of the reason why I never play Mortal Kombat. So many high-low mix ups and no left-right mix ups. Feels less deeper and less fun than say Street Fighter.

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EffectAndCause
07/15/20 8:17:48 PM
#5:


Plus if your trying to block and your opponent isnt attacking youre just walking backwards for no reason.
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PowerOats
07/15/20 8:19:03 PM
#6:


back to block in 2d fighters
button to block in 3d fighters
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Reis
07/15/20 8:19:56 PM
#7:


EffectAndCause posted...
Plus if your trying to block and your opponent isnt attacking youre just walking backwards for no reason.

downbacking exists for a reason
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SkittyOnWailord
07/15/20 8:20:02 PM
#8:


dib153 posted...
They're both better than standing still to block

Crouch to block FTW!

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EffectAndCause
07/15/20 8:22:31 PM
#9:


Reis posted...
downbacking exists for a reason


So do block buttons, to avoid these pointless hurdles.
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Guide
07/15/20 8:26:13 PM
#10:


I was in the unique position of acquiring MK2 and SSF2 at the same time, and I can say that me and my friends all figured out MK2 much sooner, even without looking up controls or moves. It took forever to figure out even just crouch blocking and shoryuken, by comparison. By that experience, I can say that MK2 is definitely more intuitive.

That being said, when I actually put my ass to the grindstone and properly learned Street fighter, back when HD Remix launched, it tuned me in to a world of twitch complexity I didn't know was possible.

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-Kush-
07/15/20 8:27:16 PM
#11:


Learn to game plz thx

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EffectAndCause
07/15/20 8:32:57 PM
#12:


-Kush- posted...
Learn to game plz thx


Work smart not hard.
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The_Scarecrow
07/15/20 8:39:53 PM
#13:


Weird how you would want a game with less options if we're talking about 2D fighters but whatever floats your boat. Don't post this opinion on a Street Fighter board. You would get clowned on relentlessly.

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dave_is_slick
07/15/20 8:41:06 PM
#14:


Agreed.

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cuttin_in_farm
07/15/20 8:43:06 PM
#15:


Block button prevents crossups.

So block button sucks.

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EffectAndCause
07/15/20 8:43:43 PM
#16:


The_Scarecrow posted...
Weird how you would want a game with less options if we're talking about 2D fighters but whatever floats your boat. Don't post this opinion on a Street Fighter board. You would get clowned on relentlessly.


Hows it less options? With a block button you can still block standing up or crouching.
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The_Scarecrow
07/15/20 8:44:45 PM
#17:


EffectAndCause posted...
Hows it less options? With a block button you can still block standing up or crouching.

Crossups

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EffectAndCause
07/15/20 8:49:34 PM
#18:


Lame tactic anyway. Mortal Kombat does just fine with a block button and it actually feels like you can block when you want to.
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Guide
07/15/20 8:53:55 PM
#19:


EffectAndCause posted...
Lame tactic anyway. Mortal Kombat does just fine with a block button and it actually feels like you can block when you want to.

It's hilarious, I think I posted this same thing when I first got whipped on SF2.

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Reis
07/15/20 9:05:49 PM
#20:


EffectAndCause posted...
Lame tactic anyway

anything that beats me is a lame tactic
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