Current Events > Remember how $2.50 horse armor DLC was a huge deal back in the day

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Slayerblade11
07/09/20 3:05:25 PM
#1:


And now today it wouldn't' even bat an eye
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AzurexNightmare
07/09/20 3:10:14 PM
#2:


Very true. Now it would take mud crab armor to have that effect.

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Purple_Cheetah
07/09/20 3:10:26 PM
#3:


I thought it was 5 dollars... oh, turns out that was during the april fools sale.

That's a damn good deal.
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masterpug53
07/09/20 3:11:25 PM
#4:


AzurexNightmare posted...
Very true. Now it would take mud crab armor to have that effect.

https://en.uesp.net/wiki/Skyrim:Dwarven_Armored_Mudcrab

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SevenTenths
07/09/20 3:11:32 PM
#5:


not it cost $15 for 1 piece of cosmetic armor. Sure am glad good guy Valve brought this out of Asia and to the world!

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ZEROWOLF
07/09/20 3:11:34 PM
#6:


Was it 2.50? Lol at cosmetic DLC.

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AzurexNightmare
07/09/20 3:12:52 PM
#7:


ZEROWOLF posted...
Was it 2.50? Lol at cosmetic DLC.
Actually if we have more cosmetic DLC for free to play games that would be the right way to go.

The bad thing is pay to win.

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UnholyMudcrab
07/09/20 3:13:15 PM
#8:


AzurexNightmare posted...
Very true. Now it would take mud crab armor to have that effect.

I support this initiative
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Purple_Cheetah
07/09/20 3:14:28 PM
#9:


ZEROWOLF posted...
Was it 2.50? Lol at cosmetic DLC.
It wasn't even that. It made Shadowmere a normally invulnerable horse, killable. Unless they fixed it, but I doubt it.
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AzurexNightmare
07/09/20 3:16:29 PM
#10:


Purple_Cheetah posted...
It wasn't even that. It made Shadowmere a normally invulnerable horse, killable. Unless they fixed it, but I doubt it.
That's because when he was a mere shadow he was just that. A shadow. Once you gave him armor you brought it to the physical realm and he became a tangible thing.

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LightHawKnight
07/09/20 3:17:44 PM
#11:


It is sad that there are still people who defend Bethesda and people paid for that sub for fallout 76...

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ModLogic
07/09/20 3:19:38 PM
#12:


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brokenfingers
07/09/20 3:23:58 PM
#13:


I feel like it was more made fun of than anything.

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eston
07/09/20 3:35:50 PM
#14:


I think I used the horse like one time and then never again

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GallisOTK
07/09/20 3:36:57 PM
#15:


$2 Bacon gun camo > $2.50 horse armor
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AsucaHayashi
07/09/20 3:41:38 PM
#16:


remember when people on PC couldn't give a damn and it was the "other" crowd that brought about the beginning of the end of the industry? xd

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RiKuToTheMiGhtY
07/09/20 3:43:56 PM
#17:


The horse armor DLC was the beginning of corruption and greed though.

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BeyondWalls
07/09/20 3:49:30 PM
#18:


Only $2.50?
Now days people would buy the game just to get that cheap ass armor!

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I Like Toast
07/09/20 3:51:18 PM
#19:


AsucaHayashi posted...
remember when people on PC couldn't give a damn and it was the "other" crowd that brought about the beginning of the end of the industry? xd
Except it started on pc with tf2 hats by valve

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Foppe
07/09/20 3:57:57 PM
#20:


Horse armor?
Hats?
I remember the Redneck Rampage cuss pack which just added some extra lines of profanity.

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AsucaHayashi
07/09/20 4:02:47 PM
#21:


I Like Toast posted...
Except it started on pc with tf2 hats by valve

doesn't really matter where it started(i'm sure i read somewhere that sims had it long before) but where it started gaining serious traction and influencing the rest of the industry and it definitely wasn't on PC.

there's no excuse for lootboxes though.

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TheDurinator
07/09/20 4:04:28 PM
#22:


It seemed like a such a silly, terrible idea at the time. If only we knew then what we knew now.
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Kaliesto
07/09/20 4:07:38 PM
#23:


That was the day gaming fell into the dark timeline.

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SevenTenths
07/09/20 4:16:21 PM
#24:


AsucaHayashi posted...


doesn't really matter where it started(i'm sure i read somewhere that sims had it long before) but where it started gaining serious traction and influencing the rest of the industry and it definitely wasn't on PC.

it literally was pc and valve and tf2 that normalized loot boxes. They did it before EA added them to fifa. And it was plucked from PC mmo's in asia.

Sorry, this one is all pc mustard race who told EA, yup, gamers will make this profitable, add it in boys.

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Questionmarktarius
07/09/20 4:17:21 PM
#25:


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AsucaHayashi
07/09/20 4:30:41 PM
#26:


SevenTenths posted...
it literally was pc and valve and tf2 that normalized loot boxes. They did it before EA added them to fifa. And it was plucked from PC mmo's in asia.

Sorry, this one is all pc mustard race who told EA, yup, gamers will make this profitable, add it in boys.

?

general microtransactions/nickel and diming DLC didn't become big before horse armor even if it existed before.

and lootboxes(which is just another offspring of mtx) didn't become big until blizzard hit it off with OW hence the no excuses part since blizzard is a PC company or at least that's my interpretation of it.

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SevenTenths
07/09/20 4:37:41 PM
#27:


AsucaHayashi posted...


and lootboxes(which is just another offspring of mtx) didn't become big until blizzard hit it off with OW
lol
SevenTenths posted...


it literally was pc and valve and tf2 that normalized loot boxes. They did it before EA added them to fifa. And it was plucked from PC mmo's in asia.

Sorry, this one is all pc mustard race who told EA, yup, gamers will make this profitable, add it in boys.


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specialkid8
07/09/20 4:44:31 PM
#28:


AzurexNightmare posted...
Actually if we have more cosmetic DLC for free to play games that would be the right way to go.

The bad thing is pay to win.
People always say this but p2w is virtually nonexistent outside of phone games. I still can't figure out why nerds in general and CE specifically are always so butt flustered about microtransactions.
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SevenTenths
07/09/20 4:51:22 PM
#29:


specialkid8 posted...
I still can't figure out why nerds in general and CE specifically are always so butt flustered about microtransactions.

because companies are going to focus on what is most profitable . Which often means releasing new skins. Or say a game like Path of Exile, inventing new currencies to fill your stash to get you to buy stash.

When gamers want the focus to be on providing fun and balanced (if online/competitive) content. They want the gameplay loop and/or story to be what drives profit because that means those need to be higher focuses to the publishers.

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Questionmarktarius
07/09/20 4:56:34 PM
#30:


SevenTenths posted...
because companies are going to focus on what is most profitable . Which often means releasing new skins. Or say a game like Path of Exile, inventing new currencies to fill your stash to get you to buy stash.

When gamers want the focus to be on providing fun and balanced (if online/competitive) content. They want the gameplay loop and/or story to be what drives profit because that means those need to be higher focuses to the publishers.
see also

https://www.youtube.com/watch?v=h13PXYFyuHw
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AsucaHayashi
07/10/20 1:52:55 AM
#31:


SevenTenths posted...
it literally was pc and valve and tf2 that normalized loot boxes. They did it before EA added them to fifa. And it was plucked from PC mmo's in asia.

Sorry, this one is all pc mustard race who told EA, yup, gamers will make this profitable, add it in boys.

lol

With the financial success of Overwatch and its loot-box systems, several games in 2016 and 2017 included the mechanic as part of its meta-game,[27] including Call of Duty, Halo 5: Guardians, Battlefield, League of Legends,[28]Paragon, Gears of War 4, and FIFA 17. By late 2017, a large number of core AAA games from key franchises released near this time, including Middle-earth: Shadow of War, Forza Motorsport 7 and NBA 2K18, with varying mechanics in their loot-box systems, led to critical review of the practice starting in October 2017.[29][30][31] In particular, the highly-visible Star Wars Battlefront II, released amid criticism of its loot-box systems in November 2017, led to renewed discussions at various government levels related to the legality of these systems.[32][33] The review aggregator OpenCritic announced plans to include a "business model intrusiveness" for games that provide a metric on how much a game's loot and DLC system can impact the game.[34] The reaction to loot boxes in the last half of 2017 was considered one of the major trends in the video game industry in 2017

keep thinking it was a "normalized thing" before OW tho. i'm sure governments were all over it when TF2 and asian mmos had lootboxes in them.

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I Like Toast
07/10/20 10:50:19 AM
#32:


AsucaHayashi posted...
lol

keep thinking it was a "normalized thing" before OW tho. i'm sure governments were all over it when TF2 and asian mmos had lootboxes in them.

You think 2017 was when lootboxes got normalized? When 2017 was battlefront ii when gamers reached their tipping point against lootboxes that caused ea to patch them out and leave them out of their games beyond fifa and madden from that point?

Thanks for proving my point it was valve and tf2, blizzard didn't do shit to normalize. They literally copied tf2 formula.

Get your head out of your ass

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AsucaHayashi
07/10/20 11:40:34 AM
#33:


I Like Toast posted...
You think 2017 was when lootboxes got normalized?

no. i'm pretty sure i mentioned that i think lootboxes didn't become big and therefore normalized until after OW which released in may 2016. again i'm sure governments and gambling commissions were ALL over valve with TF2 as well as random asian mmos..

I Like Toast posted...
Get your head out of your ass

i'll get my head out of the ass if you can dust off your spectacles and l2read.

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I Like Toast
07/10/20 11:47:09 AM
#34:


So in your fantasy land lootboxes went from ? To "normalized" to rejected within a year. And you think that the government is fast acting and once it gets to them that's a sign of ot being normalized. Not that where 6 years past when legislation would have mattered.

Valve and tf2 are responsible for lootboxes being mainstream. Valve added lootboxes than ea added them to fifa once valve opened the door.

Imagine hinging your argument on legislation being trendy to technology and playing the pc mustard race card because you can't accept valve are the greediest developers outside of mobile

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AsucaHayashi
07/10/20 11:53:37 AM
#35:


I Like Toast posted...
Imagine hinging your argument on legislation being trendy to technology and playing the pc mustard race card because you can't accept valve are the greediest developers outside of mobile

imagine hinging your entire argument on two companies with two games when my example literally led to an onslaught of games from several different companies across several different genres and franchises both paid and f2p.

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Lunar_Savage
07/10/20 11:59:43 AM
#36:


I believe the issue at the time was that it was priced at $2.50 but the problem was that Micro$oft and the other companies at the time only sold a rock bottom of $5 worth in their digital currency. So at the end of the day, you were paying $5 no matter what. Tack that on top of the other shit the horse armor caused and you have a shit storm that I remember thoroughly.

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SevenTenths
07/10/20 12:01:40 PM
#37:


AsucaHayashi posted...


imagine hinging your entire argument on two companies with two games when my example literally led to an onslaught of games from several different companies across several different genres and franchises both paid and f2p.

like you hinged your entire argument on one game of over watch? think, then post.

Now try again or just stop posting since we know it causes you physical pain to admit when you're wrong.

Lunar_Savage posted...
I believe the issue at the time was that it was priced at $2.50 but the problem was that Micro$oft and the other companies at the time only sold a rock bottom of $5 worth in their digital currency. So at the end of the day, you were paying $5 no matter what. Tack that on top of the other shit the horse armor caused and you have a shit storm that I remember thoroughly.

and it would be $5 for like 525 point so you'd always have points left over, compelling you to spend more to spend your points.

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AsucaHayashi
07/10/20 12:18:23 PM
#38:


SevenTenths posted...
like you hinged your entire argument on one game of over watch? think, then post.

TF2 adds lootboxes which are then picked up by EA to put in fifa.

OW adds lootboxes which are then picked up by the entire fucking industry which in turn leads to government intervention.

think, then post.

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LordFarquad1312
07/10/20 12:20:32 PM
#39:


We gave them an inch and they took a whole friggin' light year!

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SevenTenths
07/10/20 12:26:52 PM
#40:


AsucaHayashi posted...


OW adds lootboxes which are then picked up by the entire fucking industry
the entire industry that already had them, literally including blizzard 2 years earlier with HotS and however much before that with hearthstone? yeah that happened because valve brought them out of obscure asian mmo's and gave publishers the go ahead that this was profitable and gamers would tolerate it. Up until the point you think they were accepted then a few months later rejected.

SevenTenths posted...
think, then post.


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Southernfatman
07/10/20 12:30:42 PM
#41:


Gamers are their own worst enemy.

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AsucaHayashi
07/10/20 12:34:47 PM
#42:


SevenTenths posted...
Up until the point you think they were accepted then a few months later rejected.

quote me where i said this.


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SevenTenths
07/10/20 12:35:52 PM
#43:


so you think they weren't accepted and popularized? That's your new goal post?

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AsucaHayashi
07/10/20 12:37:40 PM
#44:


SevenTenths posted...
so you think they weren't accepted and popularized? That's your new goal post?

if by goal post you mean "words that were literally never written" then sure.

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SevenTenths
07/10/20 12:38:29 PM
#45:


please explain how it was popular and unaccepted.

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AsucaHayashi
07/10/20 12:40:47 PM
#46:


SevenTenths posted...
please explain how it was popular and unaccepted.

please quote where i said or even came close to claiming they were both "popular" or "accepted".

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SevenTenths
07/10/20 12:44:22 PM
#47:


AsucaHayashi posted...
didn't become big until blizzard hit it off with OW


AsucaHayashi posted...
s when my example literally led to an onslaught of games from several different companies across several different genres and franchises both paid and f2p.

AsucaHayashi posted...
didn't become big and therefore normalized until after OW which released in may 2016

still waiting on a reply to since you want to move the goal post to pretending you haven't been saying it's been popularized by overwatch in 2016, then the gaming industry immediately within months copied it into every game, then immediately a few months later backed off, and addressed how ow wasn't even blizzard first dive into lootboxes.


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AsucaHayashi
07/10/20 12:46:06 PM
#48:


i think i understand where the wheel completely broke down for you.

apparently you think "big" means popular, accepted, normalized... i guess just from reading the topic title alone you'd claim that horse armor was incredibly popular and both accepted and normalized just from the wording "huge deal".

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SevenTenths
07/10/20 12:52:18 PM
#49:


horse armor wasn't popular or accepted. that's the point of the topic.

TF2 made lootboxes popular and accepted. So publishers started trying to use it.

Then you went, NO MY BELOVED VALVE ISN'T RESPONSIBLE IT'S ALL BLIZZARD FAULT WITH OVERWATCH.

also that's 3 times you've dodged

how did they go from "big" to outsed from the indusrty in under a year according to your time.

how did OW "make them big" and "bring them to all these franchises" when those franchises had lootboxes before. Quote the 4 paragraphs int he wiki article above the one you did. You know where it talks about how Call of duty had lootboxes in 2014.

so add to your list of things you can't answer, what specifically does "overwatch made it big" mean. Since it doesn't mean popular. It doesn't mean accepted. It can't mean unaccepted, since that was BFII. It can't mean first. It can't mean what publishers pointed to say we should add these, since they already did that before overwatch. So what do you want to move the goal post to what your failed point you can't support because you've been talking out of your ass because you don't want to admit that valve are the greediest developers outside of mobile.

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AsucaHayashi
07/10/20 12:54:47 PM
#50:


SevenTenths posted...
horse armor wasn't popular or accepted. that's the point of the topic.

but it was a huge deal and it was adopted by the entire industry.

guess which game also has that in common for lootboxes?

this shouldn't even be hard to understand.

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