Current Events > "games should be complete and feature-rich"

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PeePeeTheFrog
02/19/20 11:20:59 PM
#1:


"but without having to rely on a recurring revenue system"

cute thought but unrealistic

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AdmiralStiff
02/19/20 11:28:52 PM
#2:


Nice try, EA

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darkbuster
02/19/20 11:29:42 PM
#3:


PeePeeTheFrog posted...
"but without having to rely on a recurring revenue system"

cute thought but unrealistic

Wasn't always that way, tho.

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PeePeeTheFrog
02/21/20 10:15:48 AM
#4:


darkbuster posted...
Wasn't always that way, tho.
times change and budgets go up

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darkphoenix181
02/21/20 10:17:39 AM
#5:


PeePeeTheFrog posted...
times change and budgets go up

AdmiralStiff posted...
Nice try, EA

Games sell more today than back then.

Revenue and profit for games are massively higher than back then.

Yet now they need more money. Lmao. Propaganda.
There is also a thing that didn't exist back then where they can sell a game forever and continue making profits. Digital sales.
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TwoDoorPC
02/21/20 10:31:32 AM
#6:


ea's getting so desperate they're sending their pr staff here of all places

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MC_BatCommander
02/21/20 10:33:03 AM
#7:


Unless they are further supporting the game with free content updates there is literally no justification for cramming more monetization into a full price game.

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DezDroppedFreak
02/21/20 10:39:13 AM
#8:


darkphoenix181 posted...
Games sell more today than back then.
And they cost a metric fuckton more to make

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KillerSlaw
02/21/20 10:39:51 AM
#9:


Lick them boots

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Jabodie
02/21/20 10:41:26 AM
#10:


Almost every good game I've played this gen didn't have microtransactions so...

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MI4 REAL
02/21/20 10:42:15 AM
#11:


Every game before the millennium didn't have that shit

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AsucaHayashi
02/21/20 11:01:20 AM
#12:


DezDroppedFreak posted...
And they cost a metric fuckton more to make
depends on how you define a metric fuckton.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

they've set the minimum to $50million in order to make the list which isn't that much when considering overall game revenue.
if game development costs were really that high then this list would have been much bigger with many more entries as the years went on.

overall the most "expensive year" for games was 2013 with 8 entries.

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TwoDoorPC
02/21/20 11:11:25 AM
#13:


DezDroppedFreak posted...
And they cost a metric fuckton more to make

so it's the consumers fault developers and publishers are failing to manage their overheads?

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BakonBitz
02/21/20 11:18:51 AM
#14:


There's plenty of games that are like that and the developers are just fine.

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Vyrulisse
02/21/20 11:24:30 AM
#15:


PeePeeTheFrog posted...
times change and advertising budgets go up
Fixed that for you. That's where most of the money is wasted.

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DevsBro
02/21/20 11:28:04 AM
#16:


darkphoenix181 posted...
Games sell more today than back then.
I dunno, tbh.

I'd be interested to see something more comprehensive, because obviously the extremes aren't a great representation, but if you look at a list of the top selling games, the release dates are kind of all over the place:

https://en.m.wikipedia.org/wiki/List_of_best-selling_video_games

There definitely does seem to be a bias toward newer games but not as much so as you would think. There are even games from the early 80's on this list.

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darkphoenix181
02/21/20 11:30:38 AM
#17:


DezDroppedFreak posted...
And they cost a metric fuckton more to make

Did you take economics?

Lets compare:

$50 at 100,000 units sold.
$5 million in revenue.

$60 at 1,000,000 sold.
$60 million in revenue.

Even little niche jrpgs are make 10 times more today than they did in the 90s. 100,000 units pushed used to be a success.

Now, look at the big franchies. CoD sells 10 million copies on the first day.
$600 million revenue.

Now, even if we take a layman who is likely quoting a huge number, they made waaaaaayyyyy more profit.

https://www.quora.com/How-much-did-it-cost-to-make-Call-of-Duty-WW2

$500 million to make CoD with $600 million revenue?
$100 million in profit.

Compare to if it was even free to make games in the old days.
The whole revenue back then was $50 million because of 1 million sales.
So their profits are double the revenue!

Conclusion, it literally doesn't matter how much it costs them to make games today profit wise. They are making more than double the profits they used to.
And this is before the predatory dlc and all that.

They are greedy.
Greedy.
Greedy.
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#18
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darkphoenix181
02/21/20 11:40:29 AM
#19:


M_Live posted...
How the hell did the Deadpool game cost so much, it screams low budget

Probably alot or licensing fees. And paying comic writers to make the story align.
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Looked gf
02/21/20 11:43:16 AM
#20:


TwoDoorPC posted...
ea's getting so desperate they're sending their pr staff here of all places


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Questionmarktarius
02/21/20 11:46:12 AM
#21:


Resurrect the old PC gaming concept of "expansion pack", instead of monetizing via horse armor and lootboxes.
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DevsBro
02/21/20 11:46:26 AM
#22:


DevsBro posted...
I dunno, tbh.

I'd be interested to see something more comprehensive, because obviously the extremes aren't a great representation, but if you look at a list of the top selling games, the release dates are kind of all over the place:

https://en.m.wikipedia.org/wiki/List_of_best-selling_video_games

There definitely does seem to be a bias toward newer games but not as much so as you would think. There are even games from the early 80's on this list.
Ok I just ran a PivotTable on the data (lol) and the bias is a lot more obvious now.

1980's had 6 of the 50
1990's had 5
2000's had 17
2010's had 22

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Jabodie
02/21/20 11:47:17 AM
#23:


Questionmarktarius posted...
Resurrect the old PC gaming concept of "expansion pack", instead of monetizing via horse armor and lootboxes.
I don't really think it needs resurrection. Some developers do this still.

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Foppe
02/21/20 11:48:28 AM
#24:


Some of those old Expansion Packs were just random downloaded usercreated maps.

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Questionmarktarius
02/21/20 11:49:10 AM
#25:


Jabodie posted...
I don't really think it needs resurrection. Some developers do this still.
"More game" DLC seems pretty rare nowadays, outside of Borderlands and Nintendo. Unless, of course we count nigh-mandatory multiplayer map packs.
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Veggeta X
02/21/20 11:49:48 AM
#26:


EA is a fucking greedy ass company but at the same time a shit ton of video game consumers are entitled whiny people.

Both parties is what fucked us over.

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DevsBro
02/21/20 11:50:26 AM
#27:


Questionmarktarius posted...
Resurrect the old PC gaming concept of "expansion pack", instead of monetizing via horse armor and lootboxes.
I like how people keep pointing back to horse armor, which happened so long ago it can have a GameFAQs account. I guess in the last 14 years, we haven't seen anything that bad again.

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Veggeta X
02/21/20 11:51:36 AM
#28:


I will never understand Internet people. You people can easily acknowledge how awful customers can be IRL at like Walmart of Burger King but at the same time YOU are that customer when it comes to wanting what you want on these forums.

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Questionmarktarius
02/21/20 11:52:29 AM
#29:


DevsBro posted...
I guess in the last 14 years, we haven't seen anything that bad again.
Any meaningless cosmetic DLC is "horse armor", whether horses are involved or not.
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Veggeta X
02/21/20 11:52:50 AM
#30:


DevsBro posted...
I like how people keep pointing back to horse armor, which happened so long ago it can have a GameFAQs account. I guess in the last 14 years, we haven't seen anything that bad again.
Amiibos did not get enough hate and gamers should be ashamed of this. Even now you get people going out their way to defend them and yet think what EA is doing is greedy.

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Twi1ightSpark1e
02/21/20 11:53:36 AM
#31:


The old days of gaming.
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darkphoenix181
02/21/20 11:53:37 AM
#32:


DevsBro posted...
Ok I just ran a PivotTable on the data (lol) and the bias is a lot more obvious now.

1980's had 6 of the 50
1990's had 5
2000's had 17
2010's had 22

There are alot more gamers today for various reasons. People are more willing to buy games.

So there is a bigger pool of consumers.

The actual problem devs have are bad budgetting. The frame it as something they cannot control: rising costs.
It is a trick to make whales feel pity and spend more.

But the most interesting thing is how today, games are not a thing you sell once and then dump the code in the trash. Back then, they actually did this. Notoriously FF8 had this happen to it.

When a modern game is made, years down the line it will get a remaster. It might get new versions. And it will be resold on a bunch of different platforms.

This means there is inherently extra revenue any new game will perpetually make a company assuming it warrants interest of gamers. If it is a trash game it won't.
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Veggeta X
02/21/20 11:56:12 AM
#33:


Thinking it's all the gaming company's fault is the same as thinking "the customer is always right".

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darkphoenix181
02/21/20 12:13:03 PM
#34:


Veggeta X posted...
Thinking it's all the gaming company's fault is the same as thinking "the customer is always right".

What is all the game company's fault?
The cost it takes them to make a game? Umm...yes it is. They decide what game to make, how it should look, etc. To suggest otherwise is saying what.. they don't decide these things?
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kirbymuncher
02/21/20 12:15:24 PM
#35:


I'd settle for just "games should be complete" without any additional qualifiers at this point tbh

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darkphoenix181
02/21/20 12:19:05 PM
#36:


Like, Dark Souls are speculated to cost about 20 million to make.
You don't have to spend 300 million to make a game. That is YOUR decision.
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#37
Post #37 was unavailable or deleted.
darkphoenix181
02/21/20 12:21:39 PM
#38:


Godnorgosh posted...
How is it that a dude in his mom's basement can crank out Undertale and become wildly successful but a company with EA's money and resources can't make a game worth a damn without gameplay-ruining microtransactions

I don't buy that shit

Passion vs. How can we separate gamers and their wallets?
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KamenRiderBlade
02/21/20 12:45:26 PM
#39:


Big companies are run by Bean Counters.

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Tenlaar
02/21/20 12:49:14 PM
#40:


"Today we are happy to announce record profits! Also, due to these trying economic times we are unfortunately forced to lay off a large portion of our quality control staff. Also every fully priced single player game that we make from now on is going to include a full cash shop of microtransactions for things that we definitely didn't tune the game around."
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Rikiaz
02/21/20 12:53:04 PM
#41:


Godnorgosh posted...
How is it that a dude in his mom's basement can crank out Undertale and become wildly successful but a company with EA's money and resources can't make a game worth a damn without gameplay-ruining microtransactions

I don't buy that shit
Heres the thing. AAA Games budgets have massively increased in the past 15 or so years, however the price of AAA games has stayed steady around $60. This is why there are so many micro transactions and dlc and monetization schemes. Its so games dont cost $120-$150. So you cant really compare smaller indie games (or even III Indie games) to AAA games.

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Tenlaar
02/21/20 12:54:37 PM
#42:


Rikiaz posted...
Heres the thing. AAA Games budgets have massively increased in the past 15 or so years, however the price of AAA games has stayed steady around $60. This is why there are so many micro transactions and dlc and monetization schemes. Its so games dont cost $120-$150. So you cant really compare smaller indie games (or even III Indie games) to AAA games.
Tell me, how many people buy AAA games today versus 15 years ago?
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Rikiaz
02/21/20 1:42:40 PM
#43:


Tenlaar posted...
Tell me, how many people buy AAA games today versus 15 years ago?
I was going to compare COD4s budget and first week sales with Modern Warfare but I couldnt find COD4s stats. Now dont get me wrong though, Im not defending micro transactions and these terrible AAA practices. Simply stating the reason why they have become prevalent. As for why budgets have skyrocketed, I think its because of the race for graphics and the progression of AAA games to be more like interactive movies.

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Tenlaar
02/21/20 1:47:03 PM
#44:


Rikiaz posted...
I was going to compare COD4s budget and first week sales with Modern Warfare but I couldnt find COD4s stats. Now dont get me wrong though, Im not defending micro transactions and these terrible AAA practices. Simply stating the reason why they have become prevalent. As for why budgets have skyrocketed, I think its because of the race for graphics and the progression of AAA games to be more like interactive movies.
And I'm saying that just saying "games have stayed the same price" alone doesn't justify the prevalence of microtransactions when you're ignoring that the size of the market has exploded in that same time period.
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Questionmarktarius
02/21/20 1:47:03 PM
#45:


Tenlaar posted...
Tell me, how many people buy AAA games today versus 15 years ago?
Did AAA games even really exist 15 years ago?
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darkphoenix181
02/21/20 1:52:05 PM
#46:


Rikiaz posted...
Heres the thing. AAA Games budgets have massively increased in the past 15 or so years, however the price of AAA games has stayed steady around $60. This is why there are so many micro transactions and dlc and monetization schemes. Its so games dont cost $120-$150. So you cant really compare smaller indie games (or even III Indie games) to AAA games.

The price has stayed the same because compared to those indie games, the AAA don't offer much more to be worthy of a higher price.

The problem then is the makers decided to put stuff in their game like Advanced Fish a.i.

https://gamefaqs.gamespot.com/boards/716425-call-of-duty-ghosts/66300839

Btw, graphics haven't even changed much. They been using Unreal, not making new engines from scratch like they did back in the day.

Graphics were more difficult years ago. Today you pay a fee and boom here you go.

Be honest, they aren't spending all that money on graphics. They are doing frivolous things like trying to mocap Kevin Spacey for advertising power NOT gameplay gains.
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Tenlaar
02/21/20 1:58:57 PM
#47:


Questionmarktarius posted...
Did AAA games even really exist 15 years ago?
KOTOR 2 (technically December 04 for xbox, but PC released a month later). RE4. Tekken 5. Devil May Cry 3. God of War. Splinter Cell: Chaos Theory. Doom 3. Dungeon Siege 2. Shadow of the Colossus. CoD 2. Star Wars Battlefront 2. Lego Star Wars. Kingdom Hearts 2.

All of these came out in 2005. Of course there were AAA games 15 years ago, we're not talking about the dark ages of friggin Atari here.
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Foppe
02/21/20 2:09:52 PM
#48:


>complains about $60 pricetag


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darkphoenix181
02/21/20 2:14:29 PM
#49:


Fyi, no one forces them to put a $60 pricetag on a game.

They decide themselves to do so.

And then they complain about it. Think about that for a moment. They complain about a decision they made in full knowledge of all sorts of things that a bunch of people they pay to research the market tell them.
Why?
To trick you into being a pity whale.

Anyways:
https://gamerant.com/video-game-prices-breakdown-514/
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