Current Events > How are people so fucking good in Counter Strike?

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Veggeta_MAX
12/16/19 10:31:31 AM
#1:


I remember when CS:S came out and it was so big and shit and everyone played Dust2 only but I kept getting owned in the game, it didn't matter which team I was on. If you went anywhere near the damn double doors, showing not even an inch of yourself in that little open then BOOM HEADSHOT you dead, they got you with an AWP or Scout. How the fuck do people headshot in that tiny open doors with people running past it at Sonic speed? You'd believe everyone was hacking. The game was insane and the players were even more insane.



A video example of what I'm talking about

https://www.youtube.com/watch?v=mrw2Cn9bEzY

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Caution999
12/16/19 10:32:56 AM
#2:


In games like these, people that have a lot of experience with the maps and the game itself often know all the hiding spots, sniper spots, and where most encounters occur. Add to that with all the practice they can aim with very high accuracy....

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Alpha218
12/16/19 10:34:28 AM
#3:


Dude it is like that for me in Halo and R6: Siege (both on PC) some people are just too good at the game. Though I have run into some people who are 100% hacking on Siege.

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BadderHare
12/16/19 10:47:08 AM
#4:


T side has LoS on those doors from their spawn, and CT spawns right next to them. You know CT is going to be crossing two seconds into the round or whatever, it's not rocket science. Bullets also go through doors.
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modena
12/16/19 11:03:29 AM
#5:


I was one of the top players in Source.Ak47 and shotgun on terrorist side.My team was even on the video game channel for 30min.I cant remember what the network was called but it was around '05.

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Veggeta_MAX
12/16/19 11:07:13 AM
#6:


BadderHare posted...
T side has LoS on those doors from their spawn, and CT spawns right next to them. You know CT is going to be crossing two seconds into the round or whatever, it's not rocket science. Bullets also go through doors.
Pin pointing where people are going to be and headshotting them even through doors is not something anyone can easily do.

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divot1338
12/16/19 11:07:33 AM
#7:


I dont think you appreciate how much time I spent playing Counterstrike.

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Veggeta_MAX
12/16/19 11:08:32 AM
#8:


How much time?

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RdVEHfJqAvUPIbk
12/16/19 11:08:56 AM
#9:


Veggeta_MAX posted...
Pin pointing where people are going to be and headshotting them even through doors is not something anyone can easily do.

You have to understand that the hitboxes and designs haven't changed really.
So you'll evnetually just have it as muscle memory what angle to move to
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s0nicfan
12/16/19 11:12:33 AM
#10:


I played competitive CS like.... 17 years ago during the CS 1.6 days, and you legit have to treat it like a part time job. I'm talking a couple of hours a day, every day. Some days you had clan strategy practices, and on some days you'd be doing nothing but awp/scout map practice with instant respawn so you can get your twitch reflexes down. Each team also generally had only 1 or 2 people who were designated "snipers" who would practice it way more often, in part because in some competitive matches you might have a teammate buy a sniper for you and pass it off at the start of the round.

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malenz
12/16/19 11:12:47 AM
#11:


I tried the original way back in 05 and I got fucking slaughtered. Could never even get a single kill lolz.
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Veggeta_MAX
12/16/19 11:14:17 AM
#12:


s0nicfan posted...
I played competitive CS like.... 17 years ago during the CS 1.6 days, and you legit have to treat it like a part time job. I'm talking a couple of hours a day, every day. Some days you had clan strategy practices, and on some days you'd be doing nothing but awp/scout map practice with instant respawn so you can get your twitch reflexes down. Each team also generally had only 1 or 2 people who were designated "snipers" who would practice it way more often, in part because in some competitive matches you might have a teammate buy a sniper for you and pass it off at the start of the round.
That's insane lmao

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BadderHare
12/16/19 11:21:15 AM
#13:


Veggeta_MAX posted...
Pin pointing where people are going to be and headshotting them even through doors is not something anyone can easily do.

You don't have to headshot with the AWP. One hit kills you everywhere but the legs, even with armor.

But again T side has LoS on those doors from spawn, which are themselves right next to CT spawn. You know CT is going to be crossing ~two seconds into the round. That's not hitting a crazy shot out of nowhere, they know where and when you're going to be crossing. In fact you can just prefire there and not even wait to see a CT player. It's map knowledge, not just mechanical skill.
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s0nicfan
12/16/19 11:21:49 AM
#14:


Veggeta_MAX posted...
That's insane lmao

It was like any other team. People had positions they needed to learn and we had plays that you could call for entering certain rooms in a certain way. Everyone's buy loadout was fixed so you knew in round 1 who was upgrading pistols and who was holding out to get that early M4/AK or flashbangs/etc.

You had to practice on all the major maps but on offense and defense which usually meant pug games on top of regular practice. And like I said earlier, snipers had special assignments to make sure their aim stayed sharp. Back in the day you could reliably with practice do stuff like see someone run past a window and be able to count down when to fire so you headshot through a door. Most players run at full speed the exact same way every time so once you learn that it becomes way easier than you'd think to pull off stunts like that.

The only real "secret" that snipers had was variable sensitivity zoom. You wanted your mouse sensitivity to be way DOWN (most people would assume pro players jack it up) when zoomed in so you could use forearm movement combined with wrist movement to track and tag a moving target for a headshot which is much tougher if you're at the same sensitivity needed to snap around a corner to catch a camper.

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AvantgardeAClue
12/16/19 11:23:11 AM
#15:


Map knowledge is half the battle most of the time

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Veggeta_MAX
12/16/19 11:26:57 AM
#16:


I've played tons of FPS online and I'll tell you map knowledge is not half the battle. Actually understanding the mechanics of the game and actual player skill is the key thing.

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AvantgardeAClue
12/16/19 11:59:16 AM
#17:


Veggeta_MAX posted...
I've played tons of FPS online and I'll tell you map knowledge is not half the battle. Actually understanding the mechanics of the game and actual player skill is the key thing.

You think you've played a ton, but I've played even more.

Anyone who goes into something like R6 Siege blind and think they'll do great because "muh fundamentals" will get absolutely, positively creamed. Why? Because shooting the enemy means nothing if you can't see them coming, or even know where they would be hiding. I've seen newbs try to rush, get spawnpeeked, then rage quit. I'm sure they thought their "skill" would compensate for any lack of map knowledge, when in reality it made them overconfident.

In comparison, I've seen players who have a hard time securing kills still benefit the team, because they know where the enemy is coming from and can relay that info to the rest of the team. They didn't get many kills, but their contribution mattered all the same.

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divot1338
12/16/19 12:58:11 PM
#18:


Veggeta_MAX posted...
How much time?
I played all day at work and then all night. pretty much what sonicfan said.

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UnholyMudcrab
12/16/19 1:04:15 PM
#19:


I played CS:GO for about 2 hours before determining that I will never be better than any of the other people playing, and I haven't touched it since
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#20
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divot1338
12/16/19 1:17:11 PM
#21:


b-8-2 b-4-2 b-1-3

wwwwwwwwwwwwwwwww

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darkphoenix181
12/16/19 1:17:24 PM
#22:


Map knowledge is the only way I get kills in COD.

That is, I don't have map knowledge or good mechanical skill.

But players who are confident in map knowledge are easier to exploit in COD that have certain stealth options like not showing up on uav and silencer.
That said, my kill count won't be high, it just that I can get these guys even though my team struggling.
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