Current Events > Am I the only one *completely* disinterested in Fallout 76?

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I Like Toast
07/09/18 11:58:25 AM
#51:


If you were completely disinterested you wouldn't have written a 7 paragraph rant on it.
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Lorenzo_2003
07/09/18 11:59:13 AM
#52:


InTheEyesOfFire posted...
Oh wah the fuck wah. Fallout 4 was literal shit.


You just said that you did not even play it

I hope you don't also do book reviews without actually reading them.

Fallout 4 was a good game, especially with DLC. It just didn't measure up to its predecessors. I believe a lot of people wouldn't give it so much grief, if it did not carry the Fallout name.
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Teen Girl Squad
07/09/18 12:05:11 PM
#53:


I'll keep my eyes open but I am not anticipating it. For me, I think its more Fallout fatigue than the specific game. The standard FO humor, enemies, weapons, perks etc.... are just kind of boring now.
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Crazyman93
07/09/18 12:06:56 PM
#54:


Sephiroth1288 posted...
There was zero motivation to maintain your little settlements; all they did was hassle you to come protect them from bees while you were probably off doing something fun.

See, this implies the rest of the game was fun, which is a bold faced lie.
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eston
07/09/18 12:09:09 PM
#55:


Crazyman93 posted...
See, this implies the rest of the game was fun, which is a bold faced lie.

Well no, see that's called an opinion. Fallout 4 was a solid shooter with loads of fun stuff to do.
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Orthopox12
07/09/18 12:09:49 PM
#56:


Asherlee10 posted...
YOUHAVENOHOPE posted...
Asherlee10 posted...
eston posted...
Asherlee10 posted...
75% of what I did in Fallout 4 was build settlements. I never finished the story.

Then when mods were added to Xbox, that's 100% of what I did.

Did you ever play Far Harbor? I thought the areas they gave you to build in were amazing in that DLC


Yes! And I added a bunch of settlement building mods. I could spend hours building different things.

TBH the settlement building would have been much better... if you could allow for organic growth
You know those sim city mods for Fallout 4
that would have been awesome to have as part of the base game


Anything to expand on the settlement building would have been awesome. Especially a better AI with the settlers.

I remember my settlement on the island would always get attacked by raiders so Id use that one perk to pacify the last raider and I had like a town center with a chair and the bell to summon your settlers. So id sit the pacified raider in the chair and ring the bell to call my settlers and carry out a public execution usually with a bat or shotgun. That was good enough AI for me lol.
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Ivynn
07/09/18 12:11:35 PM
#57:


eston posted...
Crazyman93 posted...
See, this implies the rest of the game was fun, which is a bold faced lie.

Well no, see that's called an opinion. Fallout 4 was a solid shooter with loads of fun stuff to do.


This. If you think of Fallout 4 as an open world shooter and not an RPG, it was solid fun.
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Crazyman93
07/09/18 12:12:19 PM
#58:


eston posted...
loads of fun stuff to do.

Yeah, I particularly enjoyed the quest where I went and shot a bunch of raiders halfway across the map from the collection of shacks bitching about them.
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halomonkey1_3_5
07/09/18 12:14:32 PM
#59:


tbh I love games in the style of what Fallout 76 is trying to do(ex. Rust), I just don't have any faith in Bethesda to make it enjoyable.
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eston
07/09/18 12:15:02 PM
#60:


Crazyman93 posted...
eston posted...
loads of fun stuff to do.

Yeah, I particularly enjoyed the quest where I went and shot a bunch of raiders halfway across the map from the collection of shacks bitching about them.

Me too! As well as all the other quests that were a variation of going places and shooting things. Because:

eston posted...
Fallout 4 was a solid shooter with loads of fun stuff to do.

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MacDaMurderer
07/09/18 12:17:34 PM
#61:


MuayThai85 posted...
Tbh, I just started playing Fallout 4. I'm about 2.5-3 hours in and I'm pretty fucking bored.


Killing one of the most powerful creatures in previous fallouts within the first 30 minutes pretty much sealed the deal for me.
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RchHomieQuanChi
07/09/18 12:17:53 PM
#62:


I just hope Fallout 76 has an actual story to follow.

If the game is just constant running around for resources to build settlements and occasionally kill other players, then I really don't see the point.
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Balrog0
07/09/18 12:19:11 PM
#63:


MacDaMurderer posted...
MuayThai85 posted...
Tbh, I just started playing Fallout 4. I'm about 2.5-3 hours in and I'm pretty fucking bored.


Killing one of the most powerful creatures in previous fallouts within the first 30 minutes pretty much sealed the deal for me.


I thought that was a good sequence, myself
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hockeybub89
07/09/18 12:19:29 PM
#64:


I really loved making settlements. Defending them was stupid busywork, but I liked making them.

I've always wanted to be able to play Fallout with friends, so I am definitely down for a spinoff that allows you to do that. We'll see how it turns out.
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Doom_Art
07/09/18 12:22:26 PM
#65:


MacDaMurderer posted...
MuayThai85 posted...
Tbh, I just started playing Fallout 4. I'm about 2.5-3 hours in and I'm pretty fucking bored.


Killing one of the most powerful creatures in previous fallouts within the first 30 minutes pretty much sealed the deal for me.

I just started playing the other day and I fucking hated this. Same with getting the power armor.

I killed the deathclaw and didn't know how to get out of that stupid armor. I quit and have no desire to go back to it.
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RchHomieQuanChi
07/09/18 12:25:04 PM
#66:


MacDaMurderer posted...
MuayThai85 posted...
Tbh, I just started playing Fallout 4. I'm about 2.5-3 hours in and I'm pretty fucking bored.


Killing one of the most powerful creatures in previous fallouts within the first 30 minutes pretty much sealed the deal for me.


Eh, I see why they did it. They completely overhauled the way Power Armor works, and with Power Armor being a significant factor of the game, they had to introduce the mechanic early on. But killing low-level enemies in Power Armor would just make the game a cakewalk, so they had to use a Deathclaw. Don't know if there was really any way around it.
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Anarchy_Juiblex
07/09/18 12:26:25 PM
#67:


MacDaMurderer posted...
MuayThai85 posted...
Tbh, I just started playing Fallout 4. I'm about 2.5-3 hours in and I'm pretty fucking bored.


Killing one of the most powerful creatures in previous fallouts within the first 30 minutes pretty much sealed the deal for me.


Worse, getting power armor, a Gatling gun, then killing it . . . it's like starting with the money shot.
Doing this huge cinematic fight right off the bat doesn't feel like an achievement. No progression, no risk/reward, kinda shows that they couldn't think of anything else and wanted to blast you with end game content.
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#68
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SavenForever
07/09/18 12:29:00 PM
#69:


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ChaoticKnuckles
07/09/18 12:29:58 PM
#70:


I feel the same way TC. They added multiplayer which I personally never wanted or needed in a Fallout game, and they seem to be doubling down on the aspects of Fallout 4 that I liked the least (settlement management). Hard pass on this one.
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Balrog0
07/09/18 12:34:22 PM
#71:


Anarchy_Juiblex posted...
Worse, getting power armor, a Gatling gun, then killing it . . . it's like starting with the money shot.
Doing this huge cinematic fight right off the bat doesn't feel like an achievement. No progression, no risk/reward, kinda shows that they couldn't think of anything else and wanted to blast you with end game content.


it's weird, what I liked about it is what you all seemed to hate about it

this isn't a new thing, either. RPGs have done this a handful of times -- I think both of the Lufia games start with you basically having end game equipment in an end game setting and then sending you back to the beginning in terms of progression

I like it because it gives you a taste of what you're going to get early on.
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Shut_TheF---Up
07/09/18 12:35:28 PM
#72:


I have been shitting on that game since it was revealed
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RchHomieQuanChi
07/09/18 12:36:31 PM
#73:


Balrog0 posted...
Anarchy_Juiblex posted...
Worse, getting power armor, a Gatling gun, then killing it . . . it's like starting with the money shot.
Doing this huge cinematic fight right off the bat doesn't feel like an achievement. No progression, no risk/reward, kinda shows that they couldn't think of anything else and wanted to blast you with end game content.


it's weird, what I liked about it is what you all seemed to hate about it

this isn't a new thing, either. RPGs have done this a handful of times -- I think both of the Lufia games start with you basically having end game equipment in an end game setting and then sending you back to the beginning in terms of progression

I like it because it gives you a taste of what you're going to get early on.


Yeah but on the flip side, it really is probably the most memorable boss fight of the entire game and it's within the first 10 minutes.
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TheCyborgNinja
07/09/18 12:44:31 PM
#74:


I understand why people are pissed. I'm slightly annoyed, but I'm hoping it'll support offline too like Conan and Ark. I'm really not interested in a Division dark zone game with crafting...

It's no different than the leap from 2 to 3 though. It's actually less of a shift.
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Anarchy_Juiblex
07/09/18 12:46:17 PM
#75:


Balrog0 posted...
Anarchy_Juiblex posted...
Worse, getting power armor, a Gatling gun, then killing it . . . it's like starting with the money shot.
Doing this huge cinematic fight right off the bat doesn't feel like an achievement. No progression, no risk/reward, kinda shows that they couldn't think of anything else and wanted to blast you with end game content.


it's weird, what I liked about it is what you all seemed to hate about it

this isn't a new thing, either. RPGs have done this a handful of times -- I think both of the Lufia games start with you basically having end game equipment in an end game setting and then sending you back to the beginning in terms of progression

I like it because it gives you a taste of what you're going to get early on.


Eh, that shit drives me crazy. imo probably the worse video game trope.
https://tvtropes.org/pmwiki/pmwiki.php/Main/ATasteOfPower

But to each their own.
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Orthopox12
07/09/18 1:03:46 PM
#76:


I think the deathclaw battle must have been a real culture shock to the Sole Survivor.

Aye #76
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Jeff AKA Snoopy
07/09/18 1:05:03 PM
#77:


I am not excited in the least.
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DevsBro
07/09/18 1:06:14 PM
#78:


Nah, Bethesda games are way too big for me to ever play another one.
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The_Ivory_Man
07/09/18 1:42:57 PM
#79:


creativerealms posted...
The reason they added the construction to Fallout four or part of the reason was that settlement building mods were popular for fallout three. Of course making it such an important part of the game was the wrong way to go.

One thing that bothers me is the lack of NPCs. I get that they want the players to build their own world and for each server world to end up being different. Yet it would still be neat to find like an Government remnant hidden in a Bunker, or another vault that didn't end up so well. Also they didn't want human NPCs, why not a town of Ghouls? There is a lot they could have done.


They confirmed Ghoul and robot NPCs.

And they hinted the player can become a ghoul as well.

The settlement should have been more focused into a few areas instead of dotted all over the map as it was.
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#80
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southcoast09
07/09/18 1:52:27 PM
#81:


Aside from the construction aspect (which I didnt like, either), will the game play the same as it did in 3/4?

Its no big deal to me because I just sold my PS4. I thought Fallout 4 was not as good as 3/NV, partially because I had to keep turning up the difficulty to even get a challenge. They didnt have enough unique weapons; it was all those regular gun with an oftentimes-useless ability.

I like stealth, so I used that build. Seriously, the Spray n Pray, fully leveled up, was the Chicago Typewriter from RE4. Inb4 dont use it then! I shouldnt have to handicap myself to enjoy the game.

Also, they totally messed up armor. Weight myself down with six pieces of equipment or just bring one...? I think that carrying around so much armor was a chore, so I would pick between one of the two or three armor suits. Dont even get me started on power armor. Turning it into a vehicle was SO ridiculous. What about those of us who use stealth but want good armor??
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Lordgold666
07/09/18 1:53:20 PM
#82:


I agree tc, online only games are trash
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AvantgardeAClue
07/09/18 1:55:35 PM
#83:


I'm worried about trolls and griefers ruining the experience for everyone.
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LIsJustice
07/09/18 1:57:34 PM
#84:


I don't see the appeal of multiplayer Fallout.
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Anarchy_Juiblex
07/09/18 2:01:35 PM
#85:


AvantgardeAClue posted...
I'm worried about trolls and griefers ruining the experience for everyone.


Even if you don't get harassed, everyone plays at their own pace and style. Finding appropriate mates seems like a chore.
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Sephiroth1288
07/09/18 2:08:41 PM
#86:


TheCyborgNinja posted...
I understand why people are pissed. I'm slightly annoyed, but I'm hoping it'll support offline too like Conan and Ark. I'm really not interested in a Division dark zone game with crafting...

Todd said there is no offline option.

TheCyborgNinja posted...
It's no different than the leap from 2 to 3 though. It's actually less of a shift.

There was a shift in gameplay between 2 and 3, not a shift in theme.
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The_Ivory_Man
07/09/18 3:09:45 PM
#87:


Sephiroth1288 posted...
TheCyborgNinja posted...
I understand why people are pissed. I'm slightly annoyed, but I'm hoping it'll support offline too like Conan and Ark. I'm really not interested in a Division dark zone game with crafting...

Todd said there is no offline option.

TheCyborgNinja posted...
It's no different than the leap from 2 to 3 though. It's actually less of a shift.

There was a shift in gameplay between 2 and 3, not a shift in theme.


Todd confirmed you can play privately, even mentioning certain kinds of mods will be restricted to those servers.

What shift in tone?
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Sephiroth1288
07/09/18 3:17:18 PM
#88:


The_Ivory_Man posted...
Todd confirmed you can play privately, even mentioning certain kinds of mods will be restricted to those servers.

He confirmed that, unless you had a private server, you would always be playing on a server with other people. So you can play "privately" in F76 in the sense that you can play World of Warcraft privately.

As for private servers, he described it as a "service", which more than likely means it will be a subscription. So if you want to play on your own or only with some friends, you'll have to pay for it. Seems kind of backwards, doesn't it?

The_Ivory_Man posted...
What shift in tone?

In the case of Fallout 3, the series went from a story-based isometric action-RPG to a story-based FPS action-RPG

In the case of Fallout 76, the series will go from a story-based FPS action-RPG to a survival-based resource management MMORPG.

That's a way more radical shift, don't ya think?
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pfh1001
07/09/18 3:23:13 PM
#89:


Turtlebread posted...
didn't read but I have zero hype for that game and I've enjoyed the last three fallouts


Same here. FO 76 is the exact opposite of what I want from a Fallout game.
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RchHomieQuanChi
07/09/18 3:26:07 PM
#90:


The_Ivory_Man posted...
creativerealms posted...
The reason they added the construction to Fallout four or part of the reason was that settlement building mods were popular for fallout three. Of course making it such an important part of the game was the wrong way to go.

One thing that bothers me is the lack of NPCs. I get that they want the players to build their own world and for each server world to end up being different. Yet it would still be neat to find like an Government remnant hidden in a Bunker, or another vault that didn't end up so well. Also they didn't want human NPCs, why not a town of Ghouls? There is a lot they could have done.


They confirmed Ghoul and robot NPCs.

And they hinted the player can become a ghoul as well.

The settlement should have been more focused into a few areas instead of dotted all over the map as it was.


Yeah, that's what killed settlement building IMO.

I mean, I really didn't get the point of the player setting up a community at some random house in the middle of nowhere with a limit of like 10 NPCs and no space to really do anything there. There should have been maybe 5-7 different build locations spread out evenly across the Commonwealth (plus some extra locations for the new DLC maps as well as the underground vault) so the player always has a base to run back to, but not so many settlements that your resources are being spread thin and you have to micro-manage like 60 different communities. I also felt like Fallout 4 replaced a lot of the unique rewards you would get in previous Fallout games with yet another settlement to build, and it was pointless, because I only ever bothered to build up Sanctuary, Starlight Drive-In and Spectacle Island, and that's all I really needed.

The locations should be important spots, either to the player, to the overall Fallout lore or to the Commonwealth. Places like The Sanctuary, The Castle, Bunker Hill or even Spectacle Island, which isn't really significant story-wise, but is a large, mostly empty plot of land secluded from the rest of the Commonwealth that players have the space to really be creative with.

Then you don't feel like the whole system is just constantly beating you over the head.
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RchHomieQuanChi
07/09/18 3:44:30 PM
#91:


I will also say the DLC was disappointing as a result of the heavy settlement emphasis.

The only one that I'd say really put special emphasis on the story was Far Harbor. Nuka World was awesome as a location with tons of places to explore, but there wasn't really any story there and the whole DLC only served as an excuse to allow you to play as a bad guy, but because the foundation was never built up for that in the base game, it's completely jarring when placed next to vanilla Fallout 4. Automatron was just an excuse to introduce another thing that players can build. Contraptions and Wasteland Workshop were nothing more than settlement expansion packs, and Vault-Tec was a glorified settlement expansion pack. Even if you weren't a fan of the stories presented in 3/NV, they were all still story-based DLC packs. Even Operation Anchorage, which was just an excuse to give players access to a bunch of high-tier weapons and armor, still had a story to follow that expanded on Fallout's lore.
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