Board 8 > ~FIGHT!~ The Boss Yu Shirou vs. Ashley Winchester Terra Nova

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DeathChicken
12/13/17 9:04:40 PM
#51:


Bigger worry is getting grabbed and snapped in half. Boss was fond of doing that even before she somehow wound up with a giant strength and speed boost
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Alany
12/13/17 9:16:06 PM
#52:


KanzarisKelshen posted...
Regeneration doesn't help against burning, persistent plasma.

Except there's two layers of regeneration here. The first is Shirou's own regeneration that turns his skin and muscles into swords, knitting together and then healing. The second above that is E-001. Together I'm more than 100% sure that Shirou's regeneration would be able to remove the plasma'd area and dump it from his body.

KanzarisKelshen posted...
(And, y'know, refer above to Nova having a shield to protect her from damage. It's gonna stop the Patriot's dakka cold.)

As for the Ionic Forcefield, it only lasts 10 seconds. In purely mechanical terms it limits damage taken to 10 and tanks up to 500 hits. Taking an average of 1200 RPM and dividing that by 20, The Boss would have to put sustained fire of 25 seconds assuming each bullet deals 1 damage. If they dealt 10 damage, it'd take 2.5 seconds for her shield to crumble.
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KanzarisKelshen
12/13/17 9:21:16 PM
#53:


You mean for Nova? Because in her case I'd point to her having dealt with Dark Templars before. They're pretty similar in MO to Wesker Boss, what with having teleportation, one hit kill warp blades and the works. And in spite of picking fights with them, Nova is still alive. It's more of an issue for Terra if she gets caught, but the combo of invisibility and experience fighting similar opponents gives Nova a very big edge in surviving a close encounter with Wesker Boss.
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KanzarisKelshen
12/13/17 9:24:32 PM
#54:



As for the Ionic Forcefield, it only lasts 10 seconds. In purely mechanical terms it limits damage taken to 10 and tanks up to 500 hits. Taking an average of 1200 RPM and dividing that by 20, The Boss would have to put sustained fire of 25 seconds assuming each bullet deals 1 damage. If they dealt 10 damage, it'd take 2.5 seconds for her shield to crumble.


Unfortunately, we're not in purely mechanical terms, and I'm pretty sure a futuristic forcefield is gonna no-sell mundane bullets pretty well. Bigger hits are gonna be needed to overload it.


Except there's two layers of regeneration here. The first is Shirou's own regeneration that turns his skin and muscles into swords, knitting together and then healing. The second above that is E-001. Together I'm more than 100% sure that Shirou's regeneration would be able to remove the plasma'd area and dump it from his body.


...Wait. You want to argue in favor of Shirou having the regen that eventually kills him and renders him into a statue if he takes too much damage? Really? Like did you forget how in Heaven's Feel Shirou overloads his body and it turns into a statue of swords that kills him to the point of brain death and total immobility? I was taking it so that Baker's regen would just replace that one, but if you want to argue Shirou's writeup makes his revivals worthless after his first death, by all means!
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ZeeksFire
12/13/17 9:25:07 PM
#55:


Actually alany, mechanically if the bullets dealt 10 damage each, the shield would do absolutely nothing, since it's below it's threshold to activate. from what it reads on the scwiki for covert ops, it reduces damage to 10, not by 10.
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DeathChicken
12/13/17 9:25:43 PM
#56:


Not really, since Boss's whole thing when she was alive was "I am extensively trained in disarming opposing people with guns and subsequently breaking their limbs." Templars are more sword wielding assassin types, not people specialized in grappling and fucking over gunners
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KanzarisKelshen
12/13/17 9:28:41 PM
#57:


DeathChicken posted...
Not really, since Boss's whole thing when she was alive was "I am extensively trained in disarming opposing people with guns and subsequently breaking their limbs." Templars are more sword wielding assassin types, not people specialized in grappling and fucking over gunners


They're a bit more comparable than that, I think. Remember Artanis vs Zeratul? Zeratul's whole thing there is he's fighting an opponent he doesn't want to hurt and who's much stronger than him and he still manages to neatly sever Artanis' neural braids. DTs do prefer just killing people but they can be highly precise. Nova herself isn't a CQC slouch, since the Ghost Program involved training in multiple methods of assassination in unfair conditions like being totally blind, unarmed vs power-armored marines, and so on. She may not have the Boss' legendary CQC acumen, but she doesn't need to be that good at hand-to-hand - just good enough to slip away and let her invisibility take care of the rest.
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Alany
12/13/17 9:32:29 PM
#58:


ZeeksFire posted...
Actually alany, mechanically if the bullets dealt 10 damage each, the shield would do absolutely nothing, since it's below it's threshold to activate. from what it reads on the scwiki for covert ops, it reduces damage to 10, not by 10.

That's... what I meant, yeah. Apologies, I must have worded it poorly.

KanzarisKelshen posted...
She may not have the Boss' legendary CQC acumen, but she doesn't need to be that good at hand-to-hand - just good enough to slip away and let her invisibility take care of the rest.

Except she does have to be that. Even Big Boss in active camo couldn't escape regular The Boss unless he actively knocked her down and ran. With her buffed up like this it'd be almost impossible for her to run and actually impossible for her to win in CQC.
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KanzarisKelshen
12/13/17 9:37:39 PM
#59:



Except she does have to be that. Even Big Boss in active camo couldn't escape regular The Boss unless he actively knocked her down and ran. With her buffed up like this it'd be almost impossible for her to run and actually impossible for her to win in CQC.


Considering Nova has teleportation, that's questionable. Essentially you have to ask yourself this: is the best stealth operative in an entire futuristic galaxy, invisible to the naked eye, and used to infiltrating compounds or alien bases filled with psychics and spotting tech unable to outwit someone with parameters within the ranges of enemies she's faced and beaten? We're not even talking about winning a fight here - only getting away. This goes double considering Nova has her Holodecoys to fake the Boss out, and they're very convincing since they're partially real and can pick up the offensive slack for her.
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Alany
12/13/17 9:58:15 PM
#60:


KanzarisKelshen posted...
with parameters within the ranges of enemies she's faced and beaten?

I don't think that's particularly anywhere near true. Templar only have the weapon advantage here and their teleportation while true, isn't something spammable.

KanzarisKelshen posted...
This goes double considering Nova has her Holodecoys to fake the Boss out

See, then we're getting into issues of how much Energy Nova has. After all, with the plasma shot and Forcefield Nova taps out, as the former is 75 energy and the latter is 25. She couldn't keep cloaking, she couldn't use decoys, she couldn't do anything else that required energy at all.
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KanzarisKelshen
12/13/17 10:08:35 PM
#61:


The plasma rifle doesn't take energy to create persistent plasma, what are you on

its basic attack generates an AoE of slowing and damaging already

Plasma Shot is something she might bust out if she catches the whole enemy team in an ambush, not a go-to in a fight with the Boss.
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DeathChicken
12/14/17 12:40:05 AM
#62:


Anyway, Wesker Boss. I think giving the Queen of Fuck Your Gunner a huge power boost and plopping her up against what is admittedly a very good gunner is still a bad matchup. Meanwhile I have pretty huge Yu respect even when he isn't a Death Knight, and I've always thought Terra was overhyped (ordinarily she'd whup Shirou's ass, but not when he's hopped up on magic virus). Ashley's obviously real good but it isn't enough
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ZeeksFire
12/14/17 11:17:18 AM
#63:


I can't disagree with DeathChicken. The amount of boosts given to the team really outpower the opposing team, which only really has the chance of first strike going for it. Shirou makes an absurdly good tank and backup attacker for Yu, who really won on the superpower lottery upgrade, able to absorb some of the worst magic, chill the opposing targets, a few silences, and most importantly, yank them into melee, where Shirou actually gets to do things (since he was only worst on the field since he couldn't get into melee, and would have to rely on silly suicide magic tactics rather than the martial skills of people better than him).

I'm certain it'd be a close fight, but the durability boosts really makes this fight a grinder, which I feel team Boss has the advantage.
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KanzarisKelshen
12/14/17 12:53:40 PM
#64:


They have the advantage in a fight where durability matters, when the tankiest character on both sides by a mile is on the other side?
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DeathChicken
12/14/17 1:03:17 PM
#65:


I don't think they really do. Ashley, yes. Terra and Nova are skunked as far as durability goes (energy shield is nice versus projectiles, I don't see it doing much if someone melee smushes her. Meanwhile Boss's MO when she was alive was always "Open up with the gun as a distraction to bum rush you and break your arms")
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KanzarisKelshen
12/14/17 1:26:23 PM
#66:


I was arguing Ashley there, primarily. Dude's kind of gotten little discussion considering he's far and away his team's powerhouse. Like who's gonna kill him here, considering how beefy and strong he is and the fact nobody on the enemy team really packs heavy ordnance? Wesker Boss is crazy good against people with normal durability, but Ashley's tougher than fortresses.
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Alany
12/14/17 3:07:20 PM
#67:


Anyone else got a vote? This is an exhibition match, so everyone's opinions matter!
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FFDragon
12/14/17 3:11:59 PM
#68:


too lazy to research the things I don't know well

gave my opinions on what I do
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KJH
12/14/17 5:59:16 PM
#69:


Knightblazer Ashley's the strongest fighter here for sure, and his Banisher or Last Burst would pretty much evaporate any of the opposition without a chance for regen if he happens to land it. If he doesn't use those, he's just plain tanky to the point of surviving point blank fortress-leveling explosives and nuclear dragons in cutscenes.

He might be able to deal with them without using Banisher/Last Burst to just exploit that tankiness and wear them down with his other attacks, and even after that his untransformed self is on level with singlehandedly fighting a monster they were prepared to use an orbital strike laser against (and this is what he does in the prologue, before getting guardian mediums). And chances are if he uses those moves, he's taking someone down, so the worst case scenario is still a trade.
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FFDragon
12/14/17 6:00:32 PM
#70:


looks like wesker boss wins
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Kamekguy
12/14/17 6:51:22 PM
#71:


Sorry for being too slow, but yeah I would also vote for Zombie Narukami's Undead Harem. My deciding issues comes in the terrain not favoring the game that the Nova Force wants to play compared to the challengers. As I recall, The Patroit has its own armor-piercing properties (I recall The Boss shooting a downed aircraft and it blowing up despite her hitting the main shell), and The Boss being focused on disabling body parts augmented with Super Wesker Powers gives her an edge of "thou shall not fire gun" that the enemy team doesn't have the immediate 'get off me' tools to handle. The fact that Team Narukami is actively strengthened by existing in the mines makes Terra's flight a practical non-issue, and the mid-range focus of Narukami's team leads me to believe that they'd go for a full offensive as opposed to waiting it out. There's no real time for optimal positioning due to the speed advantage of The Boss.
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greengravy294
12/14/17 7:09:21 PM
#72:


terra^2 (guest starring a power ranger)

i think the perma invis plus a huge power gulf probably seals it even if narshe isn't a great terrain to snipe on. nova's brain hax probably sniffs out the boss' sneakiness too (who is her enemies' biggest problem imo)
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