Poll of the Day > Now that most of you guys have finished it. How was Super Mario Odyssey?

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Cotton_Eye_Joe
11/03/17 4:28:01 PM
#1:


I haven't started it.
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MICHALECOLE
11/03/17 4:35:42 PM
#2:


I havent come close to beating it but Im really liking it
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Metal_Mario99
11/03/17 5:07:59 PM
#3:


I don't think most people here have even played it.
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ReggieTheReckless
11/03/17 5:51:51 PM
#4:


Ok

Really easy

Fun to play through to see all the worlds, and then it's basically a glorified collectathon and nothing more
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#5
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ernieforss
11/03/17 6:00:46 PM
#6:


8.5 out of 10. pretty good. i beat the game in about 6 hours. the post game feels super tedious, to the point of finding korok seeds in zelda. Especially if you don't have the amibo to give you hits on the location.

most level flow has the same objective. boswer went that way, so you do three to four things, fight the boss and go on to the next level. you don't have to do the objective. you can just get bypass them and get the shiny object other ways and move on, which is kind of a bummer. i really like 64 where each star feels special if you find them out of order or in order, and if you don't want to a level you can skip it. this game you can't skip levels. Also in this one the moons feel like red coins but there are every where. but smash a shiny hill and you get one.

All the levels feel kind of bland. They are all design in a square. It's where Verticality shine the most, but it still feels kind of empty.
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wah_wah_wah
11/03/17 6:50:07 PM
#7:


I'm only about an hour and a half into it and I'm kind of disappointed right now, while expecting it might get better. It's actually really boring so far, I get that the opening stages are just introducing you to how to play the game, but it is almost braindead easy at this point. Again I think it will get better, but I'm hoping the difficulty curve starts to ramp up because this shit is boring. Also it is very linear and straight-forward despite the openness of the levels themselves.
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ernieforss
11/03/17 6:54:39 PM
#8:


after you beat the game you will have to master the jump techniques that the game doesn't teach you.

But the game is a breeze

Oh and don't go for all the moons before moving on. there are a couple you can't get until you beat the game. And then there is even more moons you unlock once you beat the game too.

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Mead
11/03/17 7:05:25 PM
#9:


When did most of us finish it

I don't even have a switch yet
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TheWorstPoster
11/03/17 7:29:37 PM
#10:


It's fine if you love getting a moon every 15 seconds
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Rockies
11/04/17 1:31:37 AM
#11:


It's fantastic. It's like Mario 64 meets Banjo-Kazooie, put at a modern scale, with a few Galaxy/3D World style levels thrown in. They took basically everything that's good about past 3D Mario games and put it into the same game.

For me it started out a little underwhelming, at least when you compare it to the hype. But after the fourth or fifth level or so, I started really feeling this is one of the best games ever. Now I feel like I can appreciate the earlier levels for what they are, because of course those levels alone aren't enough to define the game's standing.

And yeah, it's a little easy, but who cares. It's a Mario game; if you're looking for difficulty you're playing it for the wrong reasons. I don't think there are fewer deaths than usual, but it seems easier because there's almost no penalty. And I'm fine with that, it was long past time for them to get rid of lives, which have been basically pointless since like SMW.
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Raganork
11/04/17 1:50:28 AM
#12:


It's the best Mario I've played since SMW, hands down. Super tight controls and fantastic movement options that make platforming feel genuinely satisfying; a rarity in most platformers. The game presents not-so-obvious paths for skilled players that have mastered the controls, as well as paths for those that don't fully grasp Mario's moveset. There are even hidden places filled with stacks of coins to reward those that experiment with their jumps. I love that so very much.

My one and only gripe are the moons locked behind the minigames. Jump rope and volley are fun for all of half a minute.
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RoboXgp89
11/04/17 10:54:14 AM
#13:


i think i liked 3d world more for it's pure platforming and it seemed to get harder torwards the end
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DistantMemory
11/04/17 11:00:49 AM
#14:


Really enjoying it, dont listen to people saying the Moons are like Korok seeds, theyre nowhere near that level of tedium. There is FAR more variety in how you get them.

I like this direction for 3D Mario, I just wish it were more open like Sunshine and had a great soundtrack like Galaxy.
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AllstarSniper32
11/04/17 11:07:27 AM
#15:


quigonzel posted...
I'm going through each world and getting as many moons and purple coins as I can because I don't think I'm going to come back and complete it 100%

Let's hope there's no swamp areas in it for like there was in BotW....
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KogaSteelfang
11/04/17 11:10:17 AM
#16:


I'm not much of a Mario fan, but I do enjoy the open world ones like 64, sunshine, Galaxy. So I went ahead and got this one, it took me a while to really get into if, but once I did it's been really enjoyable. There are so many moons though, spend a couple hours collecting like 50 moons just to see you're only like halfway there. Plus, there are a lot that are basically just sitting around for you to pick up.

Still, all in all, I really liked it. I'm going to try to 100% this one.
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Rockies
11/04/17 12:11:36 PM
#17:


Man, some of the complaints in here make no sense to me. How is it less open than Sunshine, the game where you could only get main stars when you selected their mission? How are the levels designed in a square?

If you guys have complaints, that's fine, but don't say stuff that sounds like a legitimate complaint but is patently false.
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faramir77
11/04/17 2:38:59 PM
#18:


KogaSteelfang posted...
but I do enjoy the open world ones like 64, sunshine, Galaxy


Galaxy was practically on-rails. Not at all open world.
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KogaSteelfang
11/04/17 2:44:27 PM
#19:


faramir77 posted...
KogaSteelfang posted...
but I do enjoy the open world ones like 64, sunshine, Galaxy


Galaxy was practically on-rails. Not at all open world.

Eh, you know what I mean.
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adjl
11/04/17 10:16:04 PM
#20:


I'm loving it. Some of the moons are definitely too obvious to feel like I'm accomplished for finding them, but I do really like the fact that choosing to explore somewhere will probably yield some sort of reward. The moons that are tucked away in some manner require the use of a delightful variety of mechanics and level design themes right up there with the amazing quality seen in the Galaxy games, which is just great when paired with the open-world approach it's taken. I'm still having tremendous fun on the quest for 900, at 650ish, and it's not looking like that's going to die off any time soon.

Raganork posted...
Super tight controls and fantastic movement options that make platforming feel genuinely satisfying


I really love that in the footrace moons. It applies all the time, obviously, but those moons present such a wonderful opportunity to string together the movement mechanics to cross large distances quickly. Figuring out a clever combo to create shortcuts (like jumping over the wall at the beginning of the Lake Kingdom instead of swimming around/under it, which meant I beat the gold koopa by nearly a minute) is very satisfying.

ernieforss posted...
Especially if you don't have the amiibo to give you hits on the location.


Between Talkatoo and the toad that sells hints for 50 coins, I haven't really found myself wanting for hints yet, and I haven't used any amiibo. Did you miss them or something?

ernieforss posted...
i beat the game in about 6 hours


I can't say I really understand this approach. "Big, open levels that are designed to reward exploration by offering a wide variety of goals to work toward? Better rush to the most obvious objective and collect the minimum number of moons I need to progress the game." It's one thing if you're speedrunning, but for a first playthrough? That just feels like missing the point of the game to me.

ernieforss posted...
Edit: oh and the tutorial system is out of control. Once you beat the game it will die down a lot.


It really isn't. All of the tutorials are provided either via signs that you can just not read, or by Cappy mentioning a move while traveling between kingdoms (which I'm pretty sure you can skip by pressing +). That's nowhere close to qualifying as out of control, as far as tutorial systems go. I actually feel it's extremely well done, in that there are clear explanations and demonstrations available for those that need them, but it's not forced on players that don't.

ernieforss posted...
after you beat the game you will have to master the jump techniques that the game doesn't teach you.


The only thing the game doesn't teach you is the trick of doing a second dive jump after doing a dive jump into a cap bounce, and that's a fairly intuitive extension to make. Everything else is covered by a sign somewhere.
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#21
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AllstarSniper32
11/04/17 10:51:31 PM
#22:


quigonzel posted...
AllstarSniper32 posted...
quigonzel posted...
I'm going through each world and getting as many moons and purple coins as I can because I don't think I'm going to come back and complete it 100%

Let's hope there's no swamp areas in it for like there was in BotW....


>=[

You're making a grumpy face so that means you also had to shoot things with a bow and arrow?
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Garlands_Soul
11/04/17 11:02:31 PM
#25:


It was okay. A fairly enjoyable game.
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AverageBoss
11/04/17 11:43:24 PM
#23:


The Completionist did a pretty in depth review. There is alot to do in the game if you like to 100% things and enjoy collecting stuff (there are over 800 moons in the main game world, but you can get up to 999 to get a little something special).

ernieforss posted...
8.5 out of 10. pretty good. i beat the game in about 6 hours. the post game feels super tedious, to the point of finding korok seeds in zelda. Especially if you don't have the amiibo to give you hits on the location.


There are 2 NPCs that give you hints. Pretty sure Amibos just give you special costumes, and all of those costumes can be unlocked after beating the main game without the Amibos.
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Rockies
11/05/17 12:00:36 AM
#24:


If you scan an amiibo with that amiibo robot thing, it gives you another hint, though I don't know if it's the same set of hints you can get from the other two already. The Bowser amiibo also gives you hints on the purple coins, which I found pretty helpful actually.
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adjl
11/05/17 10:44:46 AM
#26:


Rockies posted...
The Bowser amiibo also gives you hints on the purple coins, which I found pretty helpful actually.


That would be really helpful. I'm probably going to have to resort to a guide of some sort to find all the purple coins, since I'm missing one or two groupings in a number of the worlds where I've collected all the moons, and I have no idea where to look for them and no particular desire to comb the entire world when I've already collected all the moons.

Rockies posted...
Well, amiibo hints are definitely different from Talkatoo since they mark a spot on your map, but I mean I don't know if they are for different objectives. And I forget if the Toad ones work in a similar way or not


The Toad hints mark a spot on your map, but don't give you a description for them. I don't know if the amiibo hints do both or not, but it'd make sense if that was how they worked.
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Rockies
11/05/17 10:48:18 AM
#27:


Yeah, I like using the amiibo to look for coins because not only does it feel less like cheating than using an outside guide, but with a guide you don't easily know which ones you've already found.
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Pus_N_Pecans
11/05/17 10:49:43 AM
#28:


I'm only 50 ish moons in so far, but it's pretty good. Nowhere near the level of the two Galaxy games, but it's a solid platformer with a great deal of creativity in the level designs.
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adjl
11/05/17 10:50:42 AM
#29:


Rockies posted...
Yeah, I like using the amiibo to look for coins because not only does it feel less like cheating than using an outside guide, but with a guide you don't easily know which ones you've already found.


Indeed. I don't really want to go buy an amiibo just for that, but that does sound awfully tempting.
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DistantMemory
11/05/17 10:51:12 AM
#30:


Talkatoo should pretty much always be enough for you to figure out how to get a moon.
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adjl
11/05/17 10:59:00 AM
#31:


DistantMemory posted...
Talkatoo should pretty much always be enough for you to figure out how to get a moon.


Eh, not really. "___ Kingdom Timer Challenge 2" just tells you there's one of those scarecrows around somewhere, not where to actually look for it. Same with any of the traveling bird ones, or anything based on a sub-zone, or the hint art ones... there are quite a few moon titles that don't give you much to go on, where having the location from toad is really handy.
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DistantMemory
11/05/17 11:16:02 AM
#32:


adjl posted...
DistantMemory posted...
Talkatoo should pretty much always be enough for you to figure out how to get a moon.


Eh, not really. "___ Kingdom Timer Challenge 2" just tells you there's one of those scarecrows around somewhere, not where to actually look for it. Same with any of the traveling bird ones, or anything based on a sub-zone, or the hint art ones... there are quite a few moon titles that don't give you much to go on, where having the location from toad is really handy.


The Timer Challenge ones are piss-easy to locate. All that tells you, like you said, is that there's a scarecrow(or a P-switch) somewhere, sure, but that's all you need to know. They're never difficult to locate. The traveling bird ones are also piss-easy and DO tell you where to go(traveling bird by the wastes was one, I believe), the sub-zones are never difficult to find and there isn't much space to move about so finding the extra moon shouldn't be hard.

Also anybody doing a moderate amount of exploration would be able to find Captain Toad. Same with the hint art, which sticks out like a sore thumb.
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adjl
11/05/17 12:39:00 PM
#33:


DistantMemory posted...
The traveling bird ones are also piss-easy and DO tell you where to go(traveling bird by the wastes was one, I believe)


A number don't, and even then, "by the wastes" is pretty vague. I just did the one in the Wooded Kingdom, and the only reason I was able to find it was because of the icon that showed up when I opened the moon rock. If not for that telling me there was a moon moving around and where to look for it, I'd probably never have noticed the bird, given how small it is and how much stuff is in the way of getting a clear vantage point in that world. Talkatoo would not have been adequate for that.

While yes, you can find scarecrows and subzones and hint art without Talkatoo, that doesn't change that Talkatoo doesn't help you find them if you're having trouble. The biggest reason that I've sometimes had trouble finding such things is that they tend not to show up until after clearing the world's main objectives (and in some cases, not until postgame), by which point I've explored a bunch of the world already and therefore don't have the same sort of "what's over here?" driving me to check out obscure bits. Having Toad tell me that there's something new in one of those already-explored corners so I don't have to comb through them again is pretty handy.
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DistantMemory
11/05/17 1:00:27 PM
#34:


adjl posted...
A number don't, and even then, "by the wastes" is pretty vague. I just did the one in the Wooded Kingdom, and the only reason I was able to find it was because of the icon that showed up when I opened the moon rock. If not for that telling me there was a moon moving around and where to look for it, I'd probably never have noticed the bird, given how small it is and how much stuff is in the way of getting a clear vantage point in that world. Talkatoo would not have been adequate for that.


"By the wastes" really isn't that vague. When I read that I immediately knew that it must be by one of the two poison pond areas on the map. So the most effort you'd have to put into getting that one is teleporting twice to find it. And even when they don't, I still maintain that as long as you know that there's a bird with a moon thanks to Talkatoo, you should be able to find them with relative ease so long as you keep your eyes peeled.

adjl posted...
While yes, you can find scarecrows and subzones and hint art without Talkatoo, that doesn't change that Talkatoo doesn't help you find them if you're having trouble.


Yeah, but why would you have trouble? They tend to stick out and be placed in major locations on the maps rather than tucked into some corner.

adjl posted...
The biggest reason that I've sometimes had trouble finding such things is that they tend not to show up until after clearing the world's main objectives (and in some cases, not until postgame), by which point I've explored a bunch of the world already and therefore don't have the same sort of "what's over here?" driving me to check out obscure bits.


But Talkatoo tells you when you've run out of every possible moon to get in the world. He's not going to say "Timer Challenge 2" if you can't access it yet; if you keep consulting Talkatoo you'll be able to find all the moons and know when you've run out of moons to collect at that point in time. So this isn't a valid complaint at all and just goes to show how little you know about the greatness of Talkatoo.

adjl posted...
Having Toad tell me that there's something new in one of those already-explored corners so I don't have to comb through them again is pretty handy.


I don't deny that the Toad is handy for those who don't have the basic level of ability needed to find the moons with just Talkatoo. I'm just saying that for those of us who actually DO have that basic level of ability, resorting to the Hint Toad is a line that doesn't need to be crossed.
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Rockies
11/05/17 1:14:34 PM
#35:


I've used the Talkatoo/Toad/amiibo hints, but mainly just to see what they are like. I feel like I'm still a long way from actually needing to resort to them, so I can't really comment on whether Talkatoo is helpful when you're legitimately stuck.
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DistantMemory
11/05/17 1:20:27 PM
#36:


Rockies posted...
I've used the Talkatoo/Toad/amiibo hints, but mainly just to see what they are like. I feel like I'm still a long way from actually needing to resort to them, so I can't really comment on whether Talkatoo is helpful when you're legitimately stuck.


Well I can, and I say Talkatoo is helpful in such situations.
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ReggieTheReckless
11/05/17 3:56:58 PM
#37:


OK, one super huge gripe now that I'm nearing 750 moons

Grinding coins is a pointless activity and the end game outfits should be cheaper

I realize that you can farm them easy enough in certain moon zones like the one at browser's castle, but you shouldn't have to

There is no reason that the one outfit should be 9999 coins when all it comes down to is a time sink with no skill involved

Only big complaint I have with the game
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adjl
11/06/17 1:38:09 PM
#38:


DistantMemory posted...
But Talkatoo tells you when you've run out of every possible moon to get in the world.


That's not what I was saying. I'm saying that I often ended up exploring large chunks of the world before Timer Challenge 2 became available, which meant I was much less inclined to explore the area where Timer Challenger 2 was once it appeared, or if I did explore it, it was a much more cursory search that didn't necessarily find it. Having Toad say "you should go take a proper look around that area again because something new's there" saved a whole lot of repeated effort for that reason.

Was it always necessary? Of course not. But Talkatoo was definitely pretty useless when one of his three hints got used up by a timer challenge or a hint art hint (especially the hint art ones, since they're in other worlds).
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ernieforss
11/06/17 2:01:16 PM
#39:


i heard the toad and the bird has a limit on how many hints they give you. after you hit the limit you will have to use the amiibo to get the next hints.
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Muffinz0rz
11/06/17 2:20:13 PM
#40:


Wtf, six hours??
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Dikitain
11/06/17 2:22:15 PM
#41:


It is one of the easier Mario games. Most of the difficulty comes in finding enough moons to unlock end-game content rather then challenging platforming or situations. Granted, I haven't gotten to the last world yet (the one that unlocks at 800+ moons), but overall this game feels a lot easier then Galaxy or 3D Land/World.
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ernieforss
11/06/17 3:20:58 PM
#42:


@Muffinz0rz

yeah it's 6 about hours. i could have made it last longer by staying in a level and searching for all the moons that i can find, but the problem with that you can't get certain moons until you beat the game. So the game is really taught me to move on. The extra ones you collect don't count toward the main game. they do count toward the post game. So say the first stage you need 15 moon just get the 15 moons, because 20 moons really doesn't matter towards your goal. I learn this middle of the game. Once learned, i pretty much did all the story objectives in the level and moved on. You can beat the game with 120 moons. i had 170ish moons.

once you beat the game you will be collecting 30 moons every hour. they are everywhere. it dies down after 10- 12 hours/once you revisit all the areas once and learn all the gimmicks. it feels kind of grindy and pointless. like finding a red coin in a stage rather than completing something epic like a shiny in galaxy, 64 or sunshine.

I don't see where the level design creativity is. i love mario movements and the boss fights are cool. i wish i knew how to make giphy, so i can show passed mario games creativity vs this game. it will be like apple to oranges. In mario 64/galaxy i was thinking of how to get through this gauntlet. In odyessy i'm thinking where the hell would i hide this moon and once i find it i say "F- You!" i'm trained to look for glowy objects and talk to everyone because they will just hand it to you.
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Muffinz0rz
11/06/17 3:44:17 PM
#43:


ernieforss posted...
Muffinz0rz

yeah it's 6 about hours. i could have made it last longer by staying in a level and searching for all the moons that i can find, but the problem with that you can't get certain moons until you beat the game. So the game is really taught me to move on. The extra ones you collect don't count toward the main game. they do count toward the post game. So say the first stage you need 15 moon just get the 15 moons, because 20 moons really doesn't matter towards your goal. I learn this middle of the game. Once learned, i pretty much did all the story objectives in the level and moved on. You can beat the game with 120 moons. i had 170ish moons.

once you beat the game you will be collecting 30 moons every hour. they are everywhere. it dies down after 10- 12 hours/once you revisit all the areas once and learn all the gimmicks. it feels kind of grindy and pointless. like finding a red coin in a stage rather than completing something epic like a shiny in galaxy, 64 or sunshine.

I don't see where the level design creativity is. i love mario movements and the boss fights are cool. i wish i knew how to make giphy, so i can show passed mario games creativity vs this game. it will be like apple to oranges. In mario 64/galaxy i was thinking of how to get through this gauntlet. In odyessy i'm thinking where the hell would i hide this moon and once i find it i say "F- You!" i'm trained to look for glowy objects and talk to everyone because they will just hand it to you.

Man, is there anything to do postgame?
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ernieforss
11/06/17 4:10:33 PM
#44:


you unlock a new area right from the beginning of the post game. that area has 100 moons. then you unlock extreme boss fights. once you have 500 moons you unlock the "last level". it's more of a boss rush than level. once you beat that you get to see the true ending. There are 835 moons, and you can get up to 999 moons via buying them at the store. (acutally you can buy all 879 moons in the store once you beat the game)

Besides that, the more moons you collect the more outfits will be available to buy at the store. They are just cosmetic, but some are really cool.

I know i sound like i'm bashing the game, but it's a really good game. i just don't think it's game of the year, 10/10 game, best mario game ever!
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Muffinz0rz
11/06/17 4:16:00 PM
#45:


So BotW still a lock for GotY?
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adjl
11/06/17 4:17:58 PM
#46:


ernieforss posted...
i heard the toad and the bird has a limit on how many hints they give you. after you hit the limit you will have to use the amiibo to get the next hints.


If there's a hard limit, I've never hit it. Talkatoo will only give you three at a time, but once you find one of them, you can get more, right up until you run out of available moons. It wouldn't surprise me if Toad has a similar limit, but I've never seen it. Amiibo may let you have hints beyond those three, but really, three is a pretty reasonable number to be working on at once.

Muffinz0rz posted...
Man, is there anything to do postgame?


More of the same stuff you do in the main game, basically. If exploring and collecting moons and purple coins and the like doesn't sound appealing to you, then the game probably isn't for you.

Also, 6 hours for the main game really isn't short for a 3D Mario game. Without particularly speedrunning, I can easily do 64 with 120 stars in that time, let alone 70 (we won't get into the 10-minute runs that glitch the crap out of the game). I haven't played Sunshine as many times, but I'd guess a similar time for beating it, even without going for minimum Shines (100% was much, much harder in Sunshine than in 64). If you're expecting much more than that, you might be in the wrong series.
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ernieforss
11/06/17 4:31:39 PM
#47:


^i see. my friend and i where playing on his game and he collect most of the moons on the dinosaur level and the bird only gave him one tip and then he said there are no more tips, but there were about 8 open slots. i guess those eight can't be collected until you beat the game.
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Rockies
11/06/17 5:44:04 PM
#48:


ernieforss posted...
once you beat the game you will be collecting 30 moons every hour. they are everywhere. it dies down after 10- 12 hours/once you revisit all the areas once and learn all the gimmicks. it feels kind of grindy and pointless. like finding a red coin in a stage rather than completing something epic like a shiny in galaxy, 64 or sunshine.


Go play Mario 64 again if you think that you do something "epic" for each star. You say 30 moons an hour, which would average out to about 2 minutes per moon, but there are tons of stars you could get in Mario 64 in about 30 seconds to 2 minutes. The levels are also tiny. I don't know that Odyssey's levels are really much bigger, but they do a much better job of cramming different things to do and rewarding exploration. Some moons are very obvious, but each level has a few that are meant to take a while. If you just look at the major moons, it's certainly comparable to past games, and then the other ones there are like a bonus.

I don't know what you were expecting, it's a game where you're supposed to collect things and you sound like you're angry that you have to collect them. What did you expect? Did you think they were going to have ~900 moons that each took five minutes to find? That would get boring and be way too long for a Mario game.
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RoboXgp89
11/06/17 6:10:51 PM
#49:


they could've just put the more advance stuff in
I like to do everything before the finale usually
going back to collect 25plus moons when you've already seen the levels isn't that fun
even half of those are just ground pounds and tilting the camera
it's a baby game for babies
there's no sense of progression outside of some bossfights it could be beaten in a couple days at most with nary a sweat
some of the advanced moons are cool, it's just I don't know why they just didn't throw them in first and scrape the blatantly obvious moons
like maybe 8 moons to progress 15 to complete the level sort of thing
for the amount of levels there are I don't think the game is THAT big either
they could make a Mario BotW game if they wanted to but it's nintendo
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ReggieTheReckless
11/07/17 12:13:50 PM
#50:


Finally got my last moon and my complaint about coins sticks still

I'm at 880 moons, that means I need to buy 119 moons at 100 a piece to get to 999 plus still need 9999 coins for the skeleton outfit...

That means even though I'm completely done with unique moons and content that I need to farm 21,899 coins in order to be truly finished

The coin farming necessary to finish everything is a pointless activity that should not be present in the game
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