Topic List | Page List: 1 |
---|---|
Topic | Post Each Time You Beat a Game: 2025 Edition |
KCF0107 08/13/25 6:15:10 PM #282: | RoboDunk (XSX) A challenging rogue-like 2v2 arcade basketball game featuring stop-motion, LEGO-like robot characters. You can only score from dunking, and there's a big risk/reward point system where you can hold the jump button to jump higher and score more points for your dunk, but it leaves you vulnerable to getting attacked, and thus losing the ball. I was able to beat the tournament (15 matches) on my first attempt, so I'm not sure how this all plays out, but I think that while each run has you start with base stats and no permanent (for that run) abilities, you can pay to unlock more ability options (which are featured as both end-match permanent abilties or the in-game temporary abilities that they give out for each period and go away at the conclusion of the match. That whole map abilties was huge, so I'm assuming that one I buy them, they will be unlocked for the current and future runs You an also buy different robots with their own base stats and strengths that I assume works the same way. I beat it with Blasto and Devil as my team, but I did purchase a third robot, and I think money carries over, so I may buy a fourth type and roll with the new guys in my next run. I will say that the challenge both seems fair and unfair. I think it's natural for robots to have better reaction times and just being more capable as the tournament goes on along with having higher stats and more abilities, but sometimes they seem ridiculously good in all facets of the game. Also, these courts have randomized, I think, hazards (like turrets and tornados), and I think most of them suck, not to mention some seem to target me more than the AI. --- KCF can't actually be a real person but he is - greengravy ... Copied to Clipboard! |
Topic List | Page List: 1 |