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Topic | Playing through every game in UFO 50 |
Paratroopa1 01/17/25 8:47:57 PM #86: | Bushido Ball Bushido Ball rocks and I'm so glad I went back to it for the cherry. I was intimidated for a while because it felt like winning with no continues would be impossible (without changing the settings, which you can apparently do to "cheat" but I wasn't willing to do that), but I went back to it, using my main man Raizo after experimenting with a couple other characters, and I just practiced and eventually got better at the game! While Yamada was the scariest opponent to fight because his AI just plays crazy defense and has insane trick shots, I actually ended up losing to Kotaro the most I think, his shots are just powerful and hard for me to track fast enough to play defense, so it kind of ended up being a game of "the earlier I get Kotaro the better" since the AI gets harder as you go. I had less problems against Ayumi and Chiyome but never got them late. Tomoe would kick my ass at stage 5 a couple of times. Ultimately I got Yamada on stage 5 and just whooped his ass like 8-2 for the win. I really like Raizo, his wave slash is great at forcing the issue and while he doesn't have a lot of control, if I wait for the AI to move out of position a bit I found I could almost always sneak a shot by them. I haven't played this game multiplayer but I bet it's great. Rail Heist What an amazing game, probably the best game in the entire collection. I played this one over a lot of sessions and currently it's my #2 most played game behind, of course, Grimstone (what is it about this universe?). Until the final level, getting the pacifist star on the train car with a lot of dynamite was probably the hardest; it was hard to find non-violent solutions on a train where everything is a weapon, but I eventually managed. I was blown away that the game actually had a third act plot twist, given that it has almost no plot, lol, but the last two levels were awesome. The Final Score took me two sessions to beat by itself, it was actually a pretty linear level but figuring out the solution was really complicated. I still don't have the pacifist star for it! It's the only star I'm missing, but it turned out I only needed like 2/3 of them for the cherry so whatever. I'm determined to get that last star. Anyway Rail Heist rules. Every level is just so open ended and requires such interesting tactics. It feels like the most complete and wholly-designed game in the collection. Warptank I quit this one right before the final boss without knowing, oops! So getting gold was really quick after I returned to it. I felt inspired to play this game against after watching Spooty's run of it at AGDQ, he made the game look really fun and well, it is, though it's still not one of my faves. I started going back for the coffees and while I appreciate the flowers giving vague hints to where they might be I still had to use a map to find half of them because some of them are really nasty to find. Sometimes my brain just can't handle this game. I have like half the coffees now and getting the rest shouldn't be too bad. This game felt so long, but now that I've beaten it it doesn't seem that bad anymore. I still don't know how to get to this one level that's surrounded by walls, and there's a couple other levels somewhere out in the world that I just haven't found yet, which is mystifying. Valbrace I got really tired of Valbrace on my second play of it. Level 2 is just so big with a lot of dead ends - there's really only one linear way to get to the exit but figuring that out is really hard because you can go a long way only to get to a door that you need to open with a lever somewhere completely different and you'll probably just die before you make it there. Just a frustrating game. I'm not enjoying it despite the fact that the combat system is cool and the game should be cool in general. I find the random item drops weird in a game that's not a roguelike and where you retry floors and I hate that most of them are useless. It's hard to experiment with items, but especially with armor where I have so little feedback to which one is better! Valbrace is where I'm starting to get annoyed by UFO 50's philosophy of "figure it out for yourself" because the ability to experiment feels a bit limited since I either don't have feedback, or if I'm wrong I just lose and have to start the whole floor over. I've started cheating this one and just looking up maps/guides because I'm exhausted by it. It's too much. Lords of Diskonia I keep going back and forth on whether or not I'm having fun with this game. The AI is absurdly bullshit, making insane trick shots every turn - but if it didn't do that, the game would be too easy. The fact that it can make insane trick shots is why it's fun, right? So I should really be embracing that, right? I dunno! The fact that I'm at the point of the game where there's more units helps - early on in the game, I felt like it was way too repetitive, but now that it's not just coming down to knights and champions all the time it feels a lot less repeitive, so that's good. But yeah I got really frustrated with the 9th mission because I lost really late in it after the AI pulled some truly absurd bullshit and it took me a few attempts to finally beat it - I have not beaten mission 10 yet and I don't know what the cherry goal will be. Mission 10 sucks because of how random the start setup is, so I can get really screwed early on. Spiders still OP. Combatants This game still sucks. Campanella 2 This game is really starting to frustrate me - it's just SO unforgiving where a brief lapse in concentration can ruin a whole run. I know I'll get the run eventually, but man, this game is just way harder than it looks. ... Copied to Clipboard! |
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