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TopicI'm replaying Elden Ring before the DLC releases
adjl
05/17/24 3:38:23 PM
#37:


CyborgSage00x0 posted...
It's a game that vomits a ton of really cool weapons at you, with dramatically different play styles, but caps the ability to experiment and switch between them freely without a ridiculously tedious grinding of smithing stones, which are finite to begin with, until being able to buy them late game. It's a game that seems to want you to experiment with different weapons and play styles, but makes it unrealistic to do so without a massive time sink on the player's part, rendering the point mostly moot.

That's kind of soulslikes in general: Lots of weapon variety, but you need to commit to a build to really make it work and that means trying new things is gated behind either a grinding or starting a new playthrough.

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