LogFAQs > #980022008

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TopicThey called my Zuckerberg topic horny posting!!
adjl
04/21/24 11:28:11 AM
#56:


ConfusedTorchic posted...
unless it's a live service game of some sort, i feel like they wouldn't change much to fundamentally change whatever is being changed to where a guide wouldn't still work

Balance tweaks are pretty common, DLC or other content patches can add a bunch of stuff that changes things, sometimes there are major bugs that get fixed (like Xenoblade 3 has an option to cook meals at campsites to provide timed buffs, except at launch those meals did absolutely nothing and that wasn't fixed until a patch a couple months later - a guide at launch should caution people against wasting materials on meals, but post-patch that warning can be removed)... a guide will probably still be useful as a *guide* (as opposed to explicit step-by-step instructions), but having incorrect information in a guide is still annoying. As a format, wikis are more amenable to being updated as needed because anyone can do it instead of the guide author needing to come back to a game they might not even play anymore.

Foppe posted...
That happened pre-patches as well in different grades.

The big one I remember is the Swordless Link glitch in OoT. In version 1.0 of the game, you could activate the glitch (and all the shenanigans it entailed) simply by saving and quitting after the Master Sword is knocked out of your hand in the final boss fight. In versions 1.1 and 1.2, though, that no longer worked because you'd load up with the Master Sword equipped again. Other ways to activate it were later figured out, but they were much more complicated and involved some bottle shenanigans (if memory serves).

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