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TopicWhat are the most powerful abilities in games that end up useless?
adjl
04/18/24 8:43:00 PM
#30:


Nichtcrawler-X posted...
Longbows, +Range Skills, Boots, +Movement Skills, Teleportation Staves and Dancers are all options to deal with that, depending on the specific game in question.

None of those solve the most critical problem with Archers/Snipers, which is that they can't do anything during the enemy phase unless they're attacked by another archer or a mage that couldn't get closer. They can dish out lots of damage very safely during the player phase, but that's still just 1-2 attacks per round (potentially 2-4 with a dancer or equivalent), after which they're mostly useless until the next player phase. Classes that can counterattack more consistently, though, can potentially throw out dozens of attacks per round, allowing them to dish out far more total damage and making it easier to level them without directly favouring them (especially when paired with Vantage or similar skills).

If memory serves, FE10's legendary bow had a 1-3 range, which made Deadeye a very nice class once you blessed that weapon and could use it indefinitely, but even that's pretty niche and really only applies for the last 3-4 maps of the game.

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