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TopicRanking 69 NPC's from Final Fantasy VII Rebirth (plus minigames) (spoilers)
colliding
04/12/24 11:27:45 AM
#146:


https://gamefaqs.gamespot.com/a/forum/0/0e08db6f.jpg
(Minigame) 22. Remnawave Towers

First of all, let's play taps and say farewell to the youtube link that had the Salmon fight song. Square Enix is coming for it now that the soundtrack's officially out there. Good for them though, since I tend to agree that streaming has kind of ruined how people consume music.

Secondly, I like a tower. I know a lot of people are sick of them and I get it. But no one complains when Tears of the Kingdom and Horizon do it. So why are people coming out of the woodwork to complain about these? Some of them are like little puzzles that require a little bit of thinking. Even if they don't have a puzzle attached, I still find them fun, and I still get a nice positive feeling seeing them point to places on the map for me. What makes them good is that you can conceivably find the stuff BEFORE the tower, and the world is set up so that it does lead you to places without the towers just telling you to go there. OR you can seek out the towers first thing and play follow the icons. It's set up so that it allows for player choice and variability in style. What I was trying to get across re: Horizon earlier is that you really can't find anything in that game without the game telling you exactly where to go. Like if you just "look around" the actual horizon, you'll just get lost and stuck picking up meaningless junk all over the place. In Rebirth, you can see cliffs, houses, ships, strange inlets, plateaus, etc. But if you don't want to wander around the tower will just show you what's available.

Hint for NPC 35: God damn Nomura for trying to make us play awful spin offs

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