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TopicRanking 69 NPC's from Final Fantasy VII Rebirth (plus minigames) (spoilers)
colliding
03/30/24 5:57:04 PM
#20:


https://gamefaqs.gamespot.com/a/forum/e/ed6add78.jpg
38 . Chocostops

Absolutely, positively, 100% convinced that the devs were originally going to limit fast travel to chocostops, and then some poindexter (wisely) spoke up and said "hey, players should just be able to fast travel everywhere." This was a good gameplay decision, but a bad decision for baby chocobo here, since it made Chocostops a bit of a gameplay redundancy. When you can fast travel anywhere, why do we need to unlock fast travel stops?

In addition to fast travel, chocostops allow us to use cushions (we've gone from sleeping bags, tents, and cottages to cushions). So it does give us a nice animation of Cloud whipping out his hemorrhoid donut to sit on. We also get a lengthy animation of Cloud fixing a sign.

Of course the true star of this "minigame" (and I know I'm construing that term liberally) is the baby chocobo. This little critter is so dang cute. He/she/it bounds out of the wilderness, beckoning us with their cute chirps. They twiddle their feathers in anticipation as we fix the sign. They cheer for us. You can pet them on their head. They take naps with us. They are very cute. They are also a gameplay redundancy and shouldn't exist. Off to the void with you.

Hint for character #65: No pain, no gains

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while you slept, the world changed
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