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TopicRanking 69 NPC's from Final Fantasy VII Rebirth (plus minigames) (spoilers)
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03/29/24 11:07:25 PM
#8:


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Minigame Ranking #40: Tracking Shai Hulud

Surprise, there are actually 40 minigames because I forgot about one until just now.

First, let me just say that I genuinely like everything in this game (though certainly some of these annoyed the shit out of me). I tend to think "pointlessness" and "unoriginality" are worse qualities to have than annoyance. Therefore, the last place minigame is this random-ass quest from Cosmo Canyon where you have to track a sandworm using an item found in the Moogle Emporium. This wasn't particularly difficult or annoying, but it just seems extremely pointless. Similarly...

Minigame Ranking #39: Tracking a Monster Using a Chocobo or Red XIII

You do this a couple times. The first time I think is kind of interesting, because it shows Red XIII still kind of faking being a bad-ass and boasting to have a strong sniffer, only to be outdone by a chocobo. So that's some nice characterization. Doesn't make the gameplay mechanic any more interesting though!

I think this game does a good job not doing a bunch of stuff that's been done to death by open world games (or it does it better than most at least). However, if I have to follow my nose (i.e. a color scent trail) to find some monsters or corpses or fruit loops or whatever it'll be too soon. It's one of those more recent video game tropes that's just been done to death.

You might say "well shouldn't the vibration detector be higher since it's at least different?" That's a fair point, but it's also just feels completely unnecessary.

Hint for Character #67: Not a fan of Splinter Cell.

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