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Topic | Void Stranger |
VintageGin 03/19/24 8:05:25 PM #76: | Yeah, I kinda get that complaint. It's a little incongruous with the rest of the game that the boss battles just require you to get good at the combat rather than having more puzzle-y solutions. I didn't mind it too much, though I definitely could have done without the graveyard battle segment.
But the manual in that game resonates with me so much given I spent so much time as a child just looking at the manual for Zelda 1. It was such a cool way of presenting the game. And yeah, I picked up Void Stranger precisely because I'd seen comparisons to the other games. Like you said, it seems like it almost gets there, but I feel like the game gets bogged down with how many sokoban puzzles there are and how hard some of them get. I almost feel like the second act should have been something else entirely. The larger, overarching puzzles were far more interesting than the 200th move-the-tile puzzles. I also think the game doesn't really do a good job of respecting the player's time with regard to the forced repetition. --- Ginhyun http://i.imgur.com/t7G7uoU.gif ... Copied to Clipboard! |
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