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TopicTeleportation at WILL or Time Stop
fire_bolt
02/20/24 5:43:30 PM
#81:


Oh yikes, didn't realize the 5E version was such garbage. 25% chance to fail teleporting to some place you visit literally every day with a 5% crit fail chance is just stupid. I mean, sure, I probably have an object from work/home on-hand at pretty much at all times, groceries from stores I go to, etc but 25% chance to fail without an additional material component is ridiculous for a 7th level spell slot. Magnificent Mansion is a spell slot of the same level at it lets you create a whole ass demiplane. Simulacrum and Resurrect are 7th level too.

Anyway, with that out of the way still Teleport at will. The regular ass practical uses for it are extremely high without even looking at exotic use cases. Commute from work to home is now instant as long as you keep a fucking ink pen from work or something handy because pretty much everything else on you will count as something from home (clothes, shoes, etc). Shopping is a similar bit. Keep a non-perishable can of food in your pantry as a key to the grocery store, a book to go to a book store (or possibly a whole ass mall or shopping center). etc. Visit distant friends by having them ship you a hand written letter from their home (and hope they're not pranksters). It won't eliminate the need for regular transportation but it will dramatically reduce your dependence on it and your time spent commuting.

More exotic use case: As everyone already figured out, open an instant travel/transport service. Fly to exotic destinations, buy souvenirs, then teleport people places for profit. Just remember to grab a new souvenir every few months. Ditto transporting stuff. Build a few 9'x9'x9' crates and send them anywhere you have a port key to. On the more criminal side, anything you can physically pick up gets to go home with you. Just grab shit and warp back home. Don't forget the item you just stole is now also a port key to go back wherever you stole it, so asking to try on a ring in a high end jewelry store and poofing out of existences can also get you back inside a few months later to loot whatever you can grab... If you're stupid enough to take that risk. All that said, if you've seen Breaking Bad keep in mind how Jesse was living in the last season. If word gets out you can ship anything, anywhere, in seconds you could find yourself in a situation where someone unscrupulous could absolutely put you in a position where either you're stuck doing their bidding or they kill everyone you've ever cared about.

Notes on Time Stop: The D&D version of this is basically worthless except in the exact context of setting up assassination attempts. You get up to 30 seconds to act while everything around you freezes. If you do anything to directly affect another creature the Time Stop ends. If you do anything to directly affect something another creature is touching Time Stop ends. You can grab/move unattended objects and the like but the use cases for this that don't also affect other creatures is extremely small. The spell basically exists in D&D to give wizards a few free rounds to set up weird shenanigans at the beginning of combat at the cost of their highest level spell slot, and in 5E nobody fucking uses it because why would you cast Time Stop for anything when Wish uses that same spell slot? In older editions, notably 3e, had much more generous rules for Time Stop (the spell didn't end if you nudged someone, it just had no effect so you could for example cast Polymorph on someone and it would take effect at the end of the Time Stop but Magic Missile would do nothing) AND you had more high level spell slots so the opportunity cost for casting something beside Meteor Swarm or Wish was not as high. The 5E version is just neutered past the point of usefulness.

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