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Topic | Kotaku once again holding an L (Baldurs Gate 3 complaining) |
Doe 08/11/23 8:18:28 PM #24: | What percentage of people actually come into these threads and read the Kotaku article versus just get angry about what they imagine it could say?
Because in real-world D&D, the dice roll creates opportunity. In Baldurs Gate 3, it stifles it.Given BG3 obviously cant allow a player to improvise their own responses to situations so instead in the game youre given a list of possible choices in any given scenario.Like it's a pretty simple complaint they have-- 5e ability checks are designed around flexibility that a video game just cannot provide. Failing checks also lacks the flexibility of DM interpretation so usually either nothing happens or you get engaged in combat. Contrast with Disco Elysium, another dice roll game where fails are as fun as successes (my example, not Kotaku's). They didn't say our favorite game SUX they offered a reasonable take about 5e's systems outside the tabletop setting. --- https://imgur.com/gallery/dXDmJHw https://www.youtube.com/watch?v=75GL-BYZFfY ... Copied to Clipboard! |
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