LogFAQs > #973818601

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TopicStreet Fighter VI reviews are coming out
R_Jackal
05/30/23 5:40:19 PM
#90:


IceCreamOnStero posted...
But that stuff has to come up. Once a casual goes online they're going to have to come across and familiarise themselves with these concepts if they don't want to hit a wall.

The bad way to deal with this is how most FGs handle it, hope the players figure it out for themselves and then be surprised why new players drop the games.
The thing is, people in the FGC equating bringing people in with slamming them with all this knowledge so they can hold up right away as like a "hit the ground running" thing. Looking at it, if I had to just now get in to Fighting Games for the first time I'd probably cut and run as soon as people started talking about frame advantages and the like because it's just not interesting. At all. It is helpful to know, but that's the thing: You don't need to.

No matter what you think all that shit doesn't help too much unless you're aiming to go pro. I gave up on frame data and the like about... 15 years ago and I can still hit plat equivalent rank pretty reliably on most fighters just feeling stuff out.

For a casual player, all that information is wasted essentially. Having an in-game resource to see it/a "professional/advanced" tutorial in-game would be cool that explains it though.

I've brought a lot of people in to fighting games honestly, and the one thing I've almost universally seen is that as the burden of knowledge goes up, interest goes down, so starting with the most pure and simple basics and gradually increasing until you can feel them losing interest is the best approach I've had, and letting them figure it out/ask from there. Dumping all the info in-game would likely just scare folks off though due to how definitive it all sounds.
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