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TopicWhy are people upset about the Tears of the Kingdom gameplay
adjl
05/23/23 10:09:15 AM
#463:


papercup posted...
BotW/TotK are closer to the structure of the original LoZ game than any of the other 3D Zeldas.

They are, but after 25-30 years of redefining the formula to something most people liked better than LoZ, LoZ isn't really what most people think of when they think of "Zelda" anymore.

papercup posted...
You guys have like 14 "traditional" Zelda games that you claim to love but then when they get rereleased/remade you don't play them

That's 100% because I still have my copies of the traditional Zelda games and most of those remakes/remasters don't change enough to warrant a second purchase. I got WWHD because it was free with MK8 (and an amazing remake that took WW from being alright to being a serious contender for the best 3D Zelda) and I got OoT 3D because I wanted the 3DS model that was bundled with it, but that's about it. That doesn't mean I wouldn't love to see a new game more in line with the traditional formula than TotK.

papercup posted...
And as someone that is a huge Zelda fan, and has been for 30 years, and have played all of them multiple times, I think TotK is freaking awesome.

I'm also really enjoying it, but I can understand why it's not what some series fans are looking for and why some people are disappointed that this represents the series' direction moving forward. TotK is definitely more like traditional Zelda games than BotW in that the main story progression is significantly more robust, but it still lacks the gameplay progression that has characterized every other game since LttP. Some people (myself included) quite enjoy the metroidvania-style loop of "see stuff you can't reach-->get new item-->reach stuff," and while the execution of that concept can certainly be a little hit-or-miss (TP was a particular offender there in that it had several really cool items that pretty much never got used outside of their respective dungeons), not having it at all as a matter of core design philosophy (gated progression and open-world design are largely mutually exclusive) is a little disappointing.

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