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TopicWhy are people upset about the Tears of the Kingdom gameplay
adjl
05/19/23 2:06:12 PM
#424:


LinkPizza posted...
The problem is it makes I much less open world When you have items you need to get to places, it feel way more linear But I think they want to leave it fully open Go anywhere and do anything from the start. If you start adding items, it can make it harder to keep it fully open. With something like BotW and TotK, after the tutorial areas, you can go anywhere, and have all your tools at your disposal (Though you still need more heart and stamina) Adding items either makes then needed for certain areas, or they feel useless if their only real use is in the one dungeon it came from So, maybe theyre having trouble finding a happy medium because of that

ALBW managed to strike a pretty happy medium there, in that you had ready access to different items that opened up different parts of the world/dungeons, and could pick and choose which ones you wanted. It fell short in that each item was gated behind rupees and the only thing you had to do to just take all of them was farm a bit, kind of making the choice pointless, but I could get behind bringing that concept back with some tweaks. Maybe stick with rupees for the initial rental, but only allow one to be rented at a time, and have a sidequest unlock after that item's dungeon that enhances the item and allows you to keep it permanently.

SilentSeph posted...
I tried taking a picture of a bunch of evil hands and was promptly jerked off to death

Could be worse. You could have successfully killed the evil hands.

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