LogFAQs > #972490893

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicWhy are people upset about the Tears of the Kingdom gameplay
adjl
03/29/23 11:00:00 AM
#14:


wpot posted...
I don't really understand this one. In Skyrim/FF15/etc I had this problem: what you found was repetitive and/or useless. It's a huge problem for open world games.

BotW is the one open world game I've played where I wasn't bothered by repetitive uselessness given the shrines, towers, quests, etc etc. The puzzles hidden everywhere made the world interesting to me. To each their own.

I'm kind of in the same boat. A lot of the "typical" open-world games have maps that are full of stuff, but it's the same stuff copy-pasted over and over again in one of 2-4 different flavours of "bandit camps." BotW certainly wasn't entirely exempt from that, in that a lot of the enemy camps had very similar structures and there wasn't much enemy variety, but it didn't go overboard stuffing the world full of those, and instead exploring meant I got to stumble across a unique puzzle every now and then. The preponderance of combat shrines was an issue, and I often found it pretty disappointing to put in the time to find, get to, and unlock a shrine only to have it be the same fight I'd done a dozen times already (worse because even the hardest combat shrine got pretty trivial after clearing it 3-4 times and having later-game weapons to work with), but I really don't understand the complaints that the world is "empty" because it hasn't been stuffed with repetitive busywork. That's a good thing, in my books.

---
This is my signature. It exists to keep people from skipping the last line of my posts.
... Copied to Clipboard!
Topic List
Page List: 1