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Topic | Why are people upset about the Tears of the Kingdom gameplay |
adjl 03/29/23 11:00:00 AM #14: | wpot posted... I don't really understand this one. In Skyrim/FF15/etc I had this problem: what you found was repetitive and/or useless. It's a huge problem for open world games. I'm kind of in the same boat. A lot of the "typical" open-world games have maps that are full of stuff, but it's the same stuff copy-pasted over and over again in one of 2-4 different flavours of "bandit camps." BotW certainly wasn't entirely exempt from that, in that a lot of the enemy camps had very similar structures and there wasn't much enemy variety, but it didn't go overboard stuffing the world full of those, and instead exploring meant I got to stumble across a unique puzzle every now and then. The preponderance of combat shrines was an issue, and I often found it pretty disappointing to put in the time to find, get to, and unlock a shrine only to have it be the same fight I'd done a dozen times already (worse because even the hardest combat shrine got pretty trivial after clearing it 3-4 times and having later-game weapons to work with), but I really don't understand the complaints that the world is "empty" because it hasn't been stuffed with repetitive busywork. That's a good thing, in my books. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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