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Topic | ~FIGHT!~ DK, Diddy & Dixie and Bowser vs. Mario, Sonic and Pamela Ibis |
KanzarisKelshen 03/18/23 7:05:25 PM #2: | Aria's argument: -Bowser has a lot of good stuff for this: fire breath and Poison Gas for offense v. Pamela, Terrorize (AOE 1/2 att+def) and Mechakoopa and minions to help stall, shockwaves to slow down Sonic (and maybe hit Pamela?) -DK at 3.5x speed takes a LOT of edge off Sonic's main tool. Sonic's still the fastest thing alive on the battlefield, but I don't see him perfect comboing DK like he might against the base form, and if DK does anything to him, it's gonna hurt. -Cappy might actually be negative worth here, it gets Mario off the field for 15 seconds and Diddy can probably keep Dixie from doing all that much. -Odyssey Bowser and 350% DK are REAL big; Mega Mushroom and Lightning Bolt are still an issue for sure, but it's not like Mario's gonna be able to bug squish 'em. -I think we're gonna do some damage (to Sonic, mainly) while Mario's screwing around with Dixie, and I think we're gonna take some damage while Mario's doing item spam. My team's tanky and the other team is not particularly offensively minded, so I think we can ride out the storm and win in the long run once Mario's exhausted his options. -I suspect it'll come down to Pamela's timeout clause (although we do have fire breath and Poison Gas and debatably orange grenades) but I don't think she's doing that much against my guys in a minute. Bowser and DK are both very tanky bois, and if Diddy/Dixie are still around, they've got enough mobility to kite reasonably well. -Diddy and Dixie are here. They might take each other out during Dixie's possession, they might serve to kite Mario a bit post-powerups, they might banana peel up the place and crimp Sonic's style. --- Shine on, you crazy diamond. ... Copied to Clipboard! |
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