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TopicJust beat Hollow Knight... 8 Good/Bad Takeaways
azuarc
07/29/22 10:38:33 AM
#25:


Just played through HK last night. Did a 100% speedrun. Not world class time, but it was all in one sitting. Can't be bothered to 112% the game since I don't enjoy bludgeoning my head on "optional" bosses -- to the extent that I haven't even finished the true ending. Any game that expects me to do so needs to remove the wind-up time to reach said boss, and needing to beat THK first every time definitely is not that.

One of the things that's crazy about Hollow Knight is how Team Cherry absolutely refuses to hold your hand at all, and yet it works. Most of the time when I attempt a game that doesn't give you indication where to go, I just find it frustrating and aimless. (Hi, La-Mulana!) The only time I felt that way with HK was in the opening hours before you get the Mantis Claw, which is, ironically, the only quasi-linear part of the game.

Stag stations not being frequent enough is a common complaint, but with the benefit of hindsight, I don't agree. They're enough to get around without being so close to each other they become superfluous, and they aren't the only mode of transportation in the game. It'd be nice to have a station in Crystal Peak or Kingdom's Edge, but I don't think more than that would enhance the gameplay.

plasmabeam posted...
Thanks. I have a feeling I know what item I need (I have a badge that's half complete)

Chances are, you know exactly what you need to do.

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