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TopicCollectable card/item games are more fun before you can afford it I think.
adjl
06/21/22 11:44:05 AM
#11:


I guess that comes down to a similar philosophy as the difference between world drop loot and targeted farming in ARPG's and similar games: In the former case, the game is a matter of doing the best you can with what you get, since you don't really have then option of trying for specific decks/builds. In the latter, the game becomes a matter of specifically working toward optimizing those builds, which feels more productive as a concrete goal and makes PvP less dependent on drop/draw luck, but once you achieve it there isn't much more room to progress and the game starts to stagnate (especially in the case of CCG's, where it's not like you can really use your optimized deck to farm up cards for other decks the way you can farm gear for alts in ARPG's et al).

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