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TopicI'm gonna play Dragon's Dogma, but I know literally nothing about it. (spoilers)
MariaTaylor
06/17/22 8:42:41 PM
#17:


I remember enemies taking a fuck ton of damage to kill, which made the game very boring. Especially because it takes so long to walk from one place to another, and your ability to fast travel is quite limited. Save often. Save pretty much immediately as soon as you can any time you accomplish something of value. You don't want to forget to save and then have to redo a long, boring boss fight over again.

Maintaining and upgrading your gear will help a lot with making the fights go faster, but enemies are still way too effective at sponging damage. If the game balance was adjusted it would probably be a bit more fun, but... yeah. I mostly agree with Zazi, although I would use "half baked" instead of "under baked" if I was going to describe it. The class system especially feels kinda worthless. You can unlock most of the abilities in a class fairly quickly and then you either just stay in the class forever gaining class EXP which does nothing, or keep switching classes and master every ability in the game. It takes away my sense that my character has an identity when they can just cycle between every job and master every skill, although I guess there are some people who prefer that kind of system. Here it just feels like 'okay I did it, now what?' and the answer is 'nothing, there's nothing else to do with the classes.'

Exploring the dungeons is more satisfying than it should be, despite all of the mentioned issues, but it also doesn't feel like exploring dungeons is a big focus of the main game. The Dark Arisen expansion adds a huge dungeon that is separate from the main game and I remember that being my favorite aspect of the game.

Lastly, flying enemies are really annoying, but this is a problem with most if not all action RPGs.


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only less than nothing, as nothing could have equaled you
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