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TopicThe regen at level up is a weird perk to me.
ParanoidObsessive
05/14/22 1:53:09 AM
#25:


shadowsword87 posted...
Yeah, starfinder actually had what I think is the best implementation of HP. There were two HP pools, sort of a stamina pool and physical damage.

And then there's this game:

https://en.wikipedia.org/wiki/Timelords_(role-playing_game)

The rules in that game keep track of what part of your body is being hit, what sort of damage it's being hit with, how much damage that specific part has already taken, and then factors all of that into your overall health. Specifically:

https://en.wikipedia.org/wiki/Timelords_(role-playing_game)#Combat

The downside was that everything was so damned complicated, you basically needed an advanced degree in calculus to play it. Which is why, in spite of the fact that I loved the setting/concept, I never used the actual rules. I always just ported it to other systems or straight up free-formed it.

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