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Topic | ATTN: Monster Hunter people |
adjl 01/14/22 3:09:18 PM #49: | DragonClaw01 posted... I mean on paper, underwater combat sounds cool. Like, you beat the holy heck out of some monster so it jumps into the ocean & you jump after it to take the fight to it, but in practice your character feels like he is swimming & fighting in molasses, while the monsters are flipper on crack swimming all around all over the place. I mean having to chase monsters around everywhere is a classic monster hunter complaint, but the underwater segments are like this, but to a thousand. it feels like you have to wait for the monsters to complete thier three thousand laps around the pond before they allow you to get a couple of slow hits on them. It's a major drag. I can agree with this. I mained Lance in Tri, so my mobility was pretty horrible regardless of where I was and being underwater didn't change that much (actually, lance was one of the better underwater options, given its ability to aim pokes), but I mained DB in 3U, and it was more of an issue there because DB's rely so heavily on mobility and being aggressive. Mounting, on the other hand, is just plain fun. Disabling monsters so players can go to town on them is always a good time (within reason, the crazy gunner speedruns of that one Brachy quest for charms in GU were a little excessive), and mounting provides that option in a manner that's reasonably balanced and requires deliberate effort to pull off, as well as being just plain cool. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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