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TopicATTN: Monster Hunter people
adjl
01/14/22 3:09:18 PM
#49:


DragonClaw01 posted...
I mean on paper, underwater combat sounds cool. Like, you beat the holy heck out of some monster so it jumps into the ocean & you jump after it to take the fight to it, but in practice your character feels like he is swimming & fighting in molasses, while the monsters are flipper on crack swimming all around all over the place. I mean having to chase monsters around everywhere is a classic monster hunter complaint, but the underwater segments are like this, but to a thousand. it feels like you have to wait for the monsters to complete thier three thousand laps around the pond before they allow you to get a couple of slow hits on them. It's a major drag.

Now mounting, while not being as flashy of a gimmick, added a lot more to the game, since it felt far more tactical using the terrain to your advantage & it did balance things out for the various weapons, since dual blades & the sword didn't have too many great ways to break monster parts on large monsters before, but via strategic use of mounting, traps, tripping, ect, you could bring the monster down to you and break parts easy. Overall, while not a flashy change, the change had a positive impact on the gameplay.

I can agree with this. I mained Lance in Tri, so my mobility was pretty horrible regardless of where I was and being underwater didn't change that much (actually, lance was one of the better underwater options, given its ability to aim pokes), but I mained DB in 3U, and it was more of an issue there because DB's rely so heavily on mobility and being aggressive.

Mounting, on the other hand, is just plain fun. Disabling monsters so players can go to town on them is always a good time (within reason, the crazy gunner speedruns of that one Brachy quest for charms in GU were a little excessive), and mounting provides that option in a manner that's reasonably balanced and requires deliberate effort to pull off, as well as being just plain cool.

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