Poll of the Day > ATTN: Monster Hunter people

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lihlih
01/10/22 10:02:53 PM
#1:


I was never interested in the series, but I've been wanting to try it lately. Prolly have something to with the fact that I went from hating the Soulsborne games to loving them like a year ago, and I see people compare the 2 a lot.

So which would be a good one to start? I have all the last gen systems(Xbone X, PS4 Pro, and Switch), as well as a kickass gaming PC(i9-11900kf w/ 3080).

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EvilMegas
01/10/22 10:15:20 PM
#2:


World is the best entry point.

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Dmess85
01/10/22 10:23:09 PM
#3:


Stories for the 3DS is a good time too

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Lokarin
01/10/22 11:24:32 PM
#4:


Rise just came out if you wanna dump a load of cash, although 3U has a lot of goodness in it and it has a unique swimming mechanic not used in any other Monster Hunters (although many people don't like it)

4U and Cross seemed kinda samey

World was excellent

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Metalsonic66
01/10/22 11:51:42 PM
#5:


4U is the best one IMO but I dunno how active it is nowadays.

World and Rise are both good but have their own issues

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DocDelicious
01/10/22 11:59:54 PM
#6:


Rise is much more "arcadey" and plays like the other Nintendo MH titles so if you're going to play those start there. It's by far the easiest game in the series mechanically too. They changed and removed a lot in order to make the controls more accessible for new players. Everything outside of the actual hunts is more complicated and obtuse though. Also easily one of the shortest MH games.

MHW is probably the easiest as far as menu work and builds/equipment but is one of the hardest mechanically (late game, early game is easier comparatively). It plays like the next logical step MH would have taken had it stayed on Sony consoles.

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HornedLion
01/11/22 12:06:43 AM
#7:


DocDelicious posted...
Rise is much more "arcadey" and plays like the other Nintendo MH titles so if you're going to play those start there. It's by far the easiest game in the series mechanically too. They changed and removed a lot in order to make the controls more accessible for new players. Everything outside of the actual hunts is more complicated and obtuse though. Also easily one of the shortest MH games.

MHW is probably the easiest as far as menu work and builds/equipment but is one of the hardest mechanically (late game, early game is easier comparatively). It plays like the next logical step MH would have taken had it stayed on Sony consoles.

Very good take.

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helIy
01/11/22 6:06:56 AM
#8:


whoever is comparing monster hunter to souls is a fuckin moron who has played neither

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SomeUsername529
01/11/22 6:31:38 AM
#9:


Monster Hunter has basically two tracks on mainline games: the more mechanically dense "mainline" games that improve/change incrementally and the more simple "gimmick" games that usually work sort of like testing grounds for new ideas that may or may not pan out. World is in the first camp and Rise is in the latter. Presumably after another year or two the next step in the World branch will come out.

I don't think either branch is necessarily better but there's more feature continuity in the "mainline" games as the "gimmick" games focus a bit more on their specific thing being different. Generally the "gimmick" games are easier to pick up and they clear up some of the obtuseness of the series in general so the others are easier to play in the future.
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helIy
01/11/22 6:34:56 AM
#10:


not really sure id say that, since the main gimmick in rise started in world.

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InfernalFive
01/11/22 8:12:46 AM
#11:


World is easily the best starting point right now, still a ton of people playing it online too if you're looking for co-op.

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helIy
01/11/22 2:42:18 PM
#12:


i went back to world not too long ago, because i was debating getting the dlc

so i main a heavy bowgun and a charge blade

despite playing rise a few months before that, i couldn't do a single thing. in rise they made the charge blade slower, so my timing were fuckin shot since it's faster in world, and with the bowgun in have no fuckin clue but it felt really weird and not anything close to how it was in rise

i just turned the game off and went back to fallout, idk man world seems really weird now

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EvilMegas
01/11/22 3:27:21 PM
#13:


That's why you use the best weapon; Hammer

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lihlih
01/11/22 3:31:19 PM
#14:


World is going for 20 bucks right now. Should I pick it up?

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helIy
01/11/22 3:32:17 PM
#15:


are you sure it's world, or is it the dlc

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helIy
01/11/22 3:32:47 PM
#16:


EvilMegas posted...
That's why you use the best weapon; Hammer
hammer sucks, real players use the horn and go absolutely apeshit

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lihlih
01/11/22 3:36:05 PM
#17:


helIy posted...
are you sure it's world, or is it the dlc


Iceborne is selling for 24 right now. Monster Hunter 3 Ultimate is also selling for 20, but I should definitely get World instead of that, right?

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adjl
01/11/22 3:41:57 PM
#18:


SomeUsername529 posted...
Monster Hunter has basically two tracks on mainline games: the more mechanically dense "mainline" games that improve/change incrementally and the more simple "gimmick" games that usually work sort of like testing grounds for new ideas that may or may not pan out. World is in the first camp

Uhh, World very much was not in the first camp, given that it was thoroughly dumbed down from contemporary mainline games (it released alongside GU, which was actually a traditional offering) and incorporated a bunch of new gimmicks that either abandoned series traditions or were transparent efforts to cash in on modern gaming trends to attract new players (like open worlds). World was very much a spin-off game that was trying new ideas to make the series more popular, which succeeded in doing so and has therefore defined the series' direction since.

It's since seen several years of updates and a major expansion that have reintroduced some of the difficulty of previous games and fine-tuned a lot of those new ideas to be a decent game, but calling it an incremental improvement on previous games is outright wrong. It changed almost everything other than the core gameplay concepts.

lihlih posted...
Monster Hunter 3 Ultimate is also selling for 20

MH3U was a WiiU exclusive. I'm guessing you mean GU?

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lihlih
01/11/22 3:50:22 PM
#19:


adjl posted...


Uhh, World very much was not in the first camp, given that it was thoroughly dumbed down from contemporary mainline games (it released alongside GU, which was actually a traditional offering) and incorporated a bunch of new gimmicks that either abandoned series traditions or were transparent efforts to cash in on modern gaming trends to attract new players (like open worlds). World was very much a spin-off game that was trying new ideas to make the series more popular, which succeeded in doing so and has therefore defined the series' direction since.

It's since seen several years of updates and a major expansion that have reintroduced some of the difficulty of previous games and fine-tuned a lot of those new ideas to be a decent game, but calling it an incremental improvement on previous games is outright wrong. It changed almost everything other than the core gameplay concepts.

MH3U was a WiiU exclusive. I'm guessing you mean GU?


I just typed in Monster Hunter on isthereanydeal.com. The price is from the Humble Store that sells console games as well, so that's prolly why it came up.

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adjl
01/11/22 3:56:05 PM
#20:


Weird. I wouldn't have expected sales on 3U at this point in its life. That game's like a decade old and gets almost no mention these days. Go figure.

Also, I misspoke: It was on both the WiiU and the 3DS, not just the WiiU.

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EvilMegas
01/11/22 4:15:57 PM
#21:


helIy posted...
hammer sucks, real players use the horn and go absolutely apeshit
Horn is my main in Rise, it's actually useful in that game.

I should know I have over 200 hunts with horn on World.

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Metalsonic66
01/11/22 5:11:00 PM
#22:


GU was definitely a more "traditional" MH game in some ways, but it was absolutely a spinoff of Gen 4.

Capcom themselves have said that World is basically MH5.

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InfernalFive
01/11/22 5:43:37 PM
#23:


EvilMegas posted...
Horn is my main in Rise, it's actually useful in that game.

I should know I have over 200 hunts with horn on World.
Idk why horn got such a bad rep in world. Horn users are basically a godsend in co-op for most monsters. Those buffs were no joke.

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adjl
01/11/22 5:52:47 PM
#24:


InfernalFive posted...
Idk why horn got such a bad rep in world. Horn users are basically a godsend in co-op for most monsters. Those buffs were no joke.

In most MH games, everybody loves having a Horn in the party, but the damage is so weak that nobody wants to be that horn. For solo play, it's frequently a bottom-tier weapon, which makes sense because there's a need to balance it around party play, but it just doesn't provide the same sense of immediate satisfaction that a higher-damage weapon does.

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EvilMegas
01/11/22 7:07:52 PM
#25:


It's because you constantly have to stop attacking in order to buff people. Rise makes it waayyyyyyy better by allowing the horn to buff and you fight at the same time

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helIy
01/11/22 7:19:12 PM
#26:


https://youtu.be/mRSpaLObDL4

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adjl
01/11/22 8:06:37 PM
#27:


EvilMegas posted...
It's because you constantly have to stop attacking in order to buff people. Rise makes it waayyyyyyy better by allowing the horn to buff and you fight at the same time

That's more or less how it worked in GU as well. Notes and songs are played using attacks, so there's no downtime between attacking and buffing. The attacks are just relatively weak, so HH is by far the worst solo weapon in the game.

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DocDelicious
01/11/22 11:56:45 PM
#28:


adjl posted...
Uhh, World very much was not in the first camp, given that it was thoroughly dumbed down from contemporary mainline games (it released alongside GU, which was actually a traditional offering) and incorporated a bunch of new gimmicks that either abandoned series traditions or were transparent efforts to cash in on modern gaming trends to attract new players (like open worlds). World was very much a spin-off game that was trying new ideas to make the series more popular, which succeeded in doing so and has therefore defined the series' direction since.

Interesting way to look at it. I've always viewed it as the opposite.

The games on Nintendo platforms are the experimental spin-offs and the mainline series is 1 > 2 > F/FU > World.

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Lokarin
01/12/22 3:45:24 AM
#29:


helIy posted...
hammer sucks, real players use the horn and go absolutely apeshit

Ok, realtalk:

I found all the weapons in 3U to be very solid and balanced (except for slime which was OP), and in 4U they also felt very balanced even though the Insect Glaive and Charge Axe felt more powerful for less effort (but that was just impressions based, mathematically it's very fair)

But in World I found the Insect Glaive, Charge Axe, Hunting Horn and regular Bow to be very underpowered... and even unfun in the case of Hunting Horn and Bow (I think their speeds were lowered but given higher motion values)

I can't be sure, it could just be my gameplay style

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SomeUsername529
01/12/22 6:42:28 AM
#30:


DocDelicious posted...
Interesting way to look at it. I've always viewed it as the opposite.
Because you and I have the normal view of it. I don't know what planet you need to be on to think World is a spin-off title but it's got a low population.
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Llamachama
01/12/22 7:05:24 AM
#31:


Monster Hunter Generations Ultimate is the quintessential MonHun experience. Original mechanics, all-star monster cast, tons of weapons and armor and features.

Monster Hunter World is kinda meh. If you are going to try one of their modern mechanic versions I would go right to Monster Hunter Rise.

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helIy
01/12/22 7:19:02 AM
#32:


world is the second best game in the series lmao

where are you getting meh from

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HornedLion
01/12/22 7:30:01 AM
#33:


DocDelicious posted...
Rise is much more "arcadey" and plays like the other Nintendo MH titles so if you're going to play those start there. It's by far the easiest game in the series mechanically too. They changed and removed a lot in order to make the controls more accessible for new players. Everything outside of the actual hunts is more complicated and obtuse though. Also easily one of the shortest MH games.

MHW is probably the easiest as far as menu work and builds/equipment but is one of the hardest mechanically (late game, early game is easier comparatively). It plays like the next logical step MH would have taken had it stayed on Sony consoles.

Wait, what? Shortest!? Thats not good.

Every New Monster Hunter game should have every single monster in previous entries plus new ones.

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helIy
01/12/22 7:30:55 AM
#34:


that's just unrealistic

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SilentSeph
01/12/22 8:33:05 AM
#35:


HornedLion posted...
Wait, what? Shortest!? Thats not good.

Every New Monster Hunter game should have every single monster in previous entries plus new ones.
Giving me Pokemon Sword/Shield Dexit flashbacks

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Revelation34
01/12/22 8:53:53 AM
#36:


helIy posted...
that's just unrealistic


Nah.

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adjl
01/12/22 9:18:34 AM
#37:


DocDelicious posted...
Interesting way to look at it. I've always viewed it as the opposite.

The games on Nintendo platforms are the experimental spin-offs and the mainline series is 1 > 2 > F/FU > World.

I don't know where you'd get that, given that 3, 4, and Generations (and their respective U's) are all very similar games to previous entries and World turned that on its head. Perhaps "spin-off" isn't the correct term, and I don't doubt that - given World's success - the intent is to move the series forward with games that resemble World more than older titles, but it's at least accurate to characterize it as a casualized reboot. That's not necessarily a bad thing, especially where they've built on it since launch to produce a more robust, challenging game (and in general, I think I prefer the "gradual updates and an expansion pack" approach over the "sell the same game with twice as much content two years later" model that previous games have followed) while still being more accessible, but it's outright wrong to claim that World - especially at launch - was a more traditional MH game than its contemporaries.

SomeUsername529 posted...
Because you and I have the normal view of it. I don't know what planet you need to be on to think World is a spin-off title but it's got a low population.

It does indeed have a low population, given that World has been by far the most successful MH game and the series was previously quite niche (at least outside of Japan), but it's an accurate view. World was a significant departure from previous titles, to the point that many purists outright hated it. A considerable portion of World's players haven't even played previous games, though (World sold 17.3 million copies, the next-highest older game was P3, at 4.9 million), let alone been fans of them to enough of an extent to resent major changes, so obviously those purists are going to be a pretty small minority.

helIy posted...
that's just unrealistic

It really is. Try to do that, and you just end up with lazy asset reuse and minimal gameplay adjustments because nobody has time to redesign all of those old monsters to be properly balanced for any new weapon mechanics. That doesn't mean I don't like seeing large rosters (GU was great like that), but I'd prefer to see smaller rosters with interesting new mechanics than see every monster ever but have nothing change on the gameplay end.

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CyborgSage00x0
01/12/22 3:46:24 PM
#38:


I loved MH3U, but I'd start with World or Rise at this point, and definitely World over Rise.

What makes World so good (among many, many things) compared to its predecessors is it streamlined a lot of things that make previous MH games a chore. Previous games, you'd have to grind yourself silly to get pieces you need for armor and weapons, only for them to be almost instantly outclassed when you kill and carve the next monster. World makes gear requirements way less annoying to get, and the abundance of skills means there's a lot of variety in completing Sets, or choosing gear that may have less armor, but enticing effects.

Also, having to watch the same 5 second animation to root for 1 Mushroom every time was cancer. Collecting/grinding pre-world was just SUCH a drag.

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MetalGarurumon
01/13/22 11:08:48 AM
#39:


i got suspended for the first post i made in this topic because it is "abusive" to other members

what members, the ones telling lihlih that souls and mh are the same game?

i mean
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adjl
01/13/22 11:39:47 AM
#40:


Monster Hunter is the Dark Souls of slow, methodical action RPG's.

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DragonClaw01
01/13/22 2:47:04 PM
#41:


I am surprised there is so much 3U love. The only thing more sucky than under water segments is underwater segments with janky monster hunter combat thrown in and underwater fighting felt like half the game. Although, that was the first one I played so there is some nostalgia I guess


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adjl
01/13/22 4:19:17 PM
#42:


Tri was the first one I played, and I didn't mind the underwater stuff too much in it or 3U, but I really didn't miss it when GU rolled around (except for how much more awkward it was to break Lagi's back).

Side note, TC: If you're interested in MH but don't know if you want to take the plunge and buy one of the games, you might want to take a look at Dauntless. In my pretty limited experience with it, it's generally not as good as MH, but it offers a similar fundamental experience for free, so it might make for a good way to test the waters.

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DragonClaw01
01/13/22 11:35:22 PM
#43:


I mean on paper, underwater combat sounds cool. Like, you beat the holy heck out of some monster so it jumps into the ocean & you jump after it to take the fight to it, but in practice your character feels like he is swimming & fighting in molasses, while the monsters are flipper on crack swimming all around all over the place. I mean having to chase monsters around everywhere is a classic monster hunter complaint, but the underwater segments are like this, but to a thousand. it feels like you have to wait for the monsters to complete thier three thousand laps around the pond before they allow you to get a couple of slow hits on them. It's a major drag.

Now mounting, while not being as flashy of a gimmick, added a lot more to the game, since it felt far more tactical using the terrain to your advantage & it did balance things out for the various weapons, since dual blades & the sword didn't have too many great ways to break monster parts on large monsters before, but via strategic use of mounting, traps, tripping, ect, you could bring the monster down to you and break parts easy. Overall, while not a flashy change, the change had a positive impact on the gameplay.


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Metalsonic66
01/13/22 11:37:58 PM
#44:


Underwater was the worst gimmick they've attempted so far

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Revelation34
01/14/22 5:27:03 AM
#45:


Next you'll have to chase them into space.

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joemodda
01/14/22 5:29:27 AM
#46:


MHRise definitely has the best main hub music out of most games I've played

https://www.youtube.com/watch?v=dWAQgwLB-8E

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Cruddy_horse
01/14/22 1:47:36 PM
#47:


So is Rise worth getting on PC? I want it but I have so many other games to get through.
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DragonClaw01
01/14/22 2:22:03 PM
#48:


Revelation34 posted...
Next you'll have to chase them into space.
Space, the final frontier. These are voyages of the monster hunters. Thier mission, to defeat strange new monsters, to carve them for new weapons and armor, to press x a million times to gather materials for crafting, and ,of course, to boldly push G rank like no one has done before

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adjl
01/14/22 3:09:18 PM
#49:


DragonClaw01 posted...
I mean on paper, underwater combat sounds cool. Like, you beat the holy heck out of some monster so it jumps into the ocean & you jump after it to take the fight to it, but in practice your character feels like he is swimming & fighting in molasses, while the monsters are flipper on crack swimming all around all over the place. I mean having to chase monsters around everywhere is a classic monster hunter complaint, but the underwater segments are like this, but to a thousand. it feels like you have to wait for the monsters to complete thier three thousand laps around the pond before they allow you to get a couple of slow hits on them. It's a major drag.

Now mounting, while not being as flashy of a gimmick, added a lot more to the game, since it felt far more tactical using the terrain to your advantage & it did balance things out for the various weapons, since dual blades & the sword didn't have too many great ways to break monster parts on large monsters before, but via strategic use of mounting, traps, tripping, ect, you could bring the monster down to you and break parts easy. Overall, while not a flashy change, the change had a positive impact on the gameplay.

I can agree with this. I mained Lance in Tri, so my mobility was pretty horrible regardless of where I was and being underwater didn't change that much (actually, lance was one of the better underwater options, given its ability to aim pokes), but I mained DB in 3U, and it was more of an issue there because DB's rely so heavily on mobility and being aggressive.

Mounting, on the other hand, is just plain fun. Disabling monsters so players can go to town on them is always a good time (within reason, the crazy gunner speedruns of that one Brachy quest for charms in GU were a little excessive), and mounting provides that option in a manner that's reasonably balanced and requires deliberate effort to pull off, as well as being just plain cool.

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MetalGarurumon
01/14/22 5:27:18 PM
#50:


i'd definitely be interested in a monster hunter that went into space

because the space ships would look dumb as hell cobbled together from various bones
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