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TopicHearthstone Topic - Buffs, Nerfs, and Quilboars! Oh My!
azuarc
07/28/21 10:49:19 AM
#323:


Knee-jerk reactions:
Elwynn Boar - stupid meme
Peasant - potentially good if you draw it and go first, but otherwise sucks
Stockades Guard - 1 mana give taunt seems like a very useful card, and it's 1/3 so playing on 1 seems good, too.
Auctioneer Jaxon - I have no idea what Trade is.
Encumbered Pack Mule - I can see a world where this is useful. Especially with Secret Passage.
Stockades Prisoner - oh, now everyone can play Fellmaw.
Enthusiastic Banker - do the stored cards leave your deck? It doesn't say "copy" anywhere.
Entrapped Sorceress - are there new quests? It's still a spider tank.
Northshire Farmer - I have a hunch there's a broken use here, especially if you can make them all 5/4 right after in hunter. Probably too slow, though.
Package Runner - the new Ancient Watcher
Two-Faced Investor - without seeing the rest of the set, this has got to be the worst card, right?
Cheesemonger - as if the ogremancer isn't bad enough...
various Tradeable cards - still don't know what this mechanic does
Spice Bread Baker - more healing for warlock
Battleground Battlemaster - really scary minion that probably sees no play...but damn if you can stick a good minion and this thing hits the table. Or use it with rush/charge?
Lion's Guard - 6/8 taunt when you're on life support might be too little too late, but it's pretty welcome.
Stormwind Guard - what Defender of Argus wishes it could be.
City Architect - geez, whole bunch of pricy neutral taunts in this. Architect seems more like a card designed to frustrate, though.
Cornelius Roame - well, that's a lot of card draw. Automatically draws 2, so I can't imagine this ever being bad...up until you overdraw/fatigue.
Lady Prestor - interesting back-up plan for an aggrodeck.
Mo'arg Forgefiend - It's the priest taunt, but for 8. And a demon.
Varian - there was once another card that drew keywards off them being in your deck and it was good. I suspect this one is not. Comes down much later, feels clunky. Too high a chance those keywords are drawn if you just have token representatives in the deck.
Goldshire Gnoll - 1 mana 5/4 rush seems good.

Final Showdown - seems easy for DH to finish. And oh look, related cards. Sure, just reward DH for doing what it does already which is spamming its whole deck in 5 turns.
Metamorfin - need to see what fel cards there are. A 1 mana 3/4 is good, but a Goldshire Footman is not.
Sigil of Alacrity - more deck cycling; does DH really need more?
Chaos Leech - oh goody, more Leech Life for 5 in DH. Can we ban the lifesteal legendary yet?
Lion's Frenzy - so...18 attack?
Irebound Brute - geez, they're really playing into this theme, aren't they?
Jace Darkweaver - again, I'd need to look at the fel line-up

Lost in the Park - I assume that doesn't have to be in one turn, right? Entire questline is basically "gain 23 armor," which is silly in multiple ways.
Sow the Soil - token druid support
Vibrant Squirrel - ditto
Composting - not sure this sees play. It's not Soul of the Forest, but it certainly has potential.
Wickerclaw - wait, is that permanent? This thing could be wretched if it sticks, and 4 health makes it hard to remove.
Oracle of Elune - they really want you to play token druid
Kodo Mount - I preferred the old 2/6 taunt variant. Strong card, but maybe not in druid?
Park Panther - so that's how you get all this attack, ig.
Best in Shell - oh hey, there's my stegadons.
Sheldras Moontree - seems potentially busted, but I feel like you'd want it in a deck with only ~6-8 really powerful spells. Obviously spells that don't require targeting, at that. After Survival of the Fittest, what do you also run and what archetype does that fit?

Devouring Swarm - both hilarious and probably incredibly powerful for board control
Defend the Dwarven District - hero power spell hunter, huh...this will either be stupidly broken or incredibly awful, and I doubt there's any in-between. I'm betting on the latter.
Leatherworking Kit - a support weapon in hunter? Not hard to get beasts dying, but still seems bad.
Aimed Shot - hero power support
Ramming Mount - 2/2 and *immune*? Ick. Also, what's the ram it summons, Blizzard?
Stormwind Piper - slow, but hard to remove, so could still be good. Definitely a card that can run away with the game if unchecked.
Rodent Nest - really weak up front, but 4 mana 7/7 baybee!
Imported Tarantula - the board clear potential is good, but weird card for hunter, other than being 3 beasts
The Rat King - Not the first time we've seen a resurrect trigger card. Most of them ended up being obnoxious. This one just looks slow to me.
Rats of Extraordinary Size - wait, what? lol, what? Are the 5/5's 1 mana? Because if so, that card is ridiculous and also about the only good card I see in hunter.

Hot Streak - seems like a poor use of a card slot unless it fits an OTK or you *really* need a Flamestrike on 5.
First Flame - should've just been doublecast.
Sorcerer's Gambit - interesting, but I'm betting at least one of the three spell schools will be hard to achieve
Celestial Ink Set - seems awful unless you can engineer what you get discounted. Pay 2 to make a random 2 mana spell free doesn't seem good.
Ignite - Jade Idol in mage.
Prestor's Pyromancer - crocolisk with a punch. The other card like this didn't see much use.
Fire Sale - board clear with tradeable
Sanctum Chandler - slow, especially in a low-minion count class like mage
Clumsy Courier - hey look, a 4/5 bonus to casting Flamestrike. Where have I seen this before?
Grand Magus Antonidas - scary, but only if you can pull it off in one turn. Between Hot Strike and the ink set, yeah, maybe. But regular Antonidas seems more effective.

Stopping there for now. This is long.

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