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TopicITT: I play Elder Scrolls Online (ongoing spoilers)
Hexenherz
07/21/21 1:02:31 PM
#12:


Shotgunnova posted...
The game's been a little underwhelming so far, but I'll stick with it regardless, just 'cause I don't have much else to play in my PS4 backlog. Still, having just got done replaying Kingdoms of Amalur, I do with Bethesda had done more than a marginable upgrade to Skyrim-tier combat. Combat so far has been "stand at a distance and hurl exploding skulls" on most everything. Gonna have to pick it back up in a few days when I'm back home.

And maybe it was all that skooma I had, but I could've sworn that the entire Imperial race is DLC-locked? Not sure what possessed them to do such a thing.
I might be getting my lore wrong since it has been 7 years but IIRC the Imperial race was a pre-order bonus (or bonus for buying a higher end pack). The big advantage to the Imperial race was that it would let you choose which faction to play under, which was huge at launch because the world was absolutely not open. If you chose a race under one faction and your friend chose a race under a different faction, you could not play together until you completed the main faction quest (and/or main quest, don't remember). It was the dumbest system ever.

Then they came out with One Tamriel and made it irrelevant - you can start with one race under one faction and then just travel to the starting zone of a different faction and play through its questline if you want. And partner up from the beginning with people of all factions... In a way it made the faction system a little irrelevant except for maybe PVP stuff.

What I really loved about this game was the exploration - there are skyshards (give you skill points), lore books (grant you Mage Guild XP), public dungeons and bosses to defeat... Some of the quests actually have some basic puzzles in them - not a lot, but enough to give a slight advantage over many other MMOs that rely on basic storytelling and fetch mechanics in their questing. There's a high degree of interaction with the world (not as much as something like Runescape, but with the Thieves Guild you can break into houses and pick chests and pickpocket people, stuff like that).

The stories aren't the *most* compelling. One thing that struck me as funny is that they did repeat some quest stories between the three different faction areas - pretty sure they all have that stupid "MY husband ran away and the dog hasn't come home for dinner!" nonsense. But they did a good job stringing zone stories together. I don't remember which faction it is, but the zones for it feature some wealthy woman and her assistant seeking various treasures. You get to decide the outcome of each quest, and then when you find her in the next area you see how that decision played out. It's small things but it honestly made me feel more engaged in the world than Skyrim did, even though 90% of the world is just theme park MMO stuff.

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