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Topic | Turn based JRPGs that aren't just "use your best attack"? |
Doe 05/13/21 2:48:56 AM #7: | gunplagirl posted... Plenty of games with some sort of break gauge or stagger system.I really liked Octopath Traveler. Beyond the armor break system, a lot of the classes had unique options that you had to synergize with the rest of your rollout. And you could cast any status on bosses iirc Irony posted... PersonaI dunno, Persona gameplay is almost more the planning for the dungeon crawling moreso than the battles themselves. I mean once you're in there it's just choosing attacks that the enemy is weak to so you can All Out Attack. I admit choosing weaknesses is more complex than choosing highest damage output, but it's the same situation of "a very obvious dominant strategy exists and you could just ask the game to autoplay for you." At least that's how P3 is. Fusing personas is pretty interesting though --- ... Copied to Clipboard! |
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