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Topic | Depressing that 6/10 of the most popular board topics are gacha games |
adjl 05/07/21 4:11:05 PM #40: | Blightzkrieg posted... It all calls back to nature's first random loot generator, pregnancy Most animals experience the random loot of trying to find food before they experience pregnancy. I could actually believe that that's why random interval reward patterns are so good for reinforcing behaviour: they mirror the experience of trying to find food even though there's a solid chance one won't. If that failure was enough to eliminate the motivation from occasional success, animals wouldn't bother trying to hunt/forage and they'd just starve to death, so we evolved to be disproportionately motivated by random success (and then didn't evolve out of it because it's pretty selectively neutral). --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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