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Topic | Well, Returnal's lack of a save function screwed my longest run. |
adjl 05/07/21 2:19:52 PM #21: | Gaawa_chan posted... It is very common to have that convenience feature and it's ridiculous that some games don't have it; this is not a matter of challenge. Whether or not you're able to stay glued to your system for a whole run has nothing to do with how good you are at a game. It's a matter of showing the players respect over the fact that they have lives outside of the game. See also: Pausing in Dark Souls. The number of people that treat the lack of a pause feature as a badge of honour or an indication that the game is truly challenging is utterly ridiculous. I've literally seen people try to claim that players deserve to lose their progress on a boss if they answer the phone or the doorbell because they aren't "dedicated enough." --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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