LogFAQs > #950418583

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicGeekacea: Dose One Edition
Zeus
02/08/21 1:37:11 PM
#145:


ParanoidObsessive posted...
My instinctive go-to is dual-wielding. Preferably with curved single-edge slashing weapons (scimitar, saber, cutlass, falchion, dao, katana, tachi, etc).

It also tends to favor my normal playstyle - in a lot of games where combat style choices actually matter, dual-handing tends to be all about weaker quick strikes instead of stronger power strikes (especially in games where the dual-hander is basically forced to use daggers instead of swords), and I tend to prefer speed spamming and stun-locks over precision impact hits. It's part of why most of my go-to fighters in Fighting games were usually the female characters (like Chun Li or Talim).

That also goes sort of hand-in-hand with the battle axe thing - the last time I made a Viking-flavored Barbarian character in D&D, I gave them twin handaxes (one of which did extra fire damage, and the other of which did extra cold damage).

When picking weapons in a fantasy setting like that, I'd rather just go with a bow or magic and avoid all of that melee altogether (and, on top of that, I favor stealth). Otherwise a spear, staff, etc, that would give me a reach advantage. However, that reach advantage generally isn't represented to the same extent in fighting games, so it's more of a stylistic choice. All the same, it's why I instantly gravitated towards Killik in SC (and Seung-Mina, although I'll mention that I also enjoyed using Talim partly because iirc her shorter height meant that she was less likely to get hit by some attacks)

---
(\/)(\/)|-|
There are precious few at ease / With moral ambiguities / So we act as though they don't exist.
... Copied to Clipboard!
Topic List
Page List: 1