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TopicGeekacea: Dose One Edition
CyborgSage00x0
02/08/21 1:01:48 PM
#144:


ParanoidObsessive posted...
My instinctive go-to is dual-wielding. Preferably with curved single-edge slashing weapons (scimitar, saber, cutlass, falchion, dao, katana, tachi, etc).

It also tends to favor my normal playstyle - in a lot of games where combat style choices actually matter, dual-handing tends to be all about weaker quick strikes instead of stronger power strikes (especially in games where the dual-hander is basically forced to use daggers instead of swords), and I tend to prefer speed spamming and stun-locks over precision impact hits. It's part of why most of my go-to fighters in Fighting games were usually the female characters (like Chun Li or Talim).

That also goes sort of hand-in-hand with the battle axe thing - the last time I made a Viking-flavored Barbarian character in D&D, I gave them twin handaxes (one of which did extra fire damage, and the other of which did extra cold damage).
Same. I gravitated towards Cervantes and Voldo in the SC series for this very reason (well, that an, undead pirate and, um, S&M gimp thing that is Voldo). Hell, I picked up and mained Pit in Smash Brawl due to his unique dual-wielding and ranged combos.

The lone exception is Monster Hunter, where I like the hammer - extremely slow, hard hitting, and easy to land stuns with,

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