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Topici rank the WoW classes based on how much time i've played them
azuarc
11/11/20 5:01:52 PM
#40:


turbopuns3 posted...
What do you mean that gearing for Naxx was pointless? That feels like a really broad stroke and it's not clear what point you are trying to make.

I walked into Naxx with random greens from questing, and no need to do much of anything other than show up. I'm fine with the "show up and raid" part, but there should have been some incentive to get dungeon blues first. I think only one tight group that included our MT ran instances. As a hunter, the most important fight for me to know was Nerub'anken (or whatever he was called) and I'd mastered that fight in vanilla, even though I seem to recall there was something different in LK-era Naxx...maybe Aspect of the Pack mechanics? Whatever it was, there was no friction transitioning into Naxx and I was basically carried through the rest as long as I stood where I needed to.

turbopuns3 posted...
I recall a very different experience when Dungeon Finder released. I know the problems it caused ultimately but when it was new the only downside I can think of was players would die in a dungeon and not know how to run their ghost back to the instance because they hadn't ever walked there before (but that wouldn't really manifest as an issue until time had passed.)

I didn't care for the dungeon finder when it was introduced in BC, but I also didn't care for the new design paradigm of "make everything like Scarlet Monastery" that Blizzard adopted. LK deviated from that a little, but I never got to find out because I literally never got to join a dungeon group. Unless I went out of my way to actively recruit people the old-fashioned way -- and people rarely wanted to build a group around a hunter -- I was stuck outside sitting in the queue. If I waited to get to the front of the queue, something would happen with some prima donna healer or clueless tank or w/e and the rest of us would be stuck without. This wasn't nearly as bad in BC because people hadn't acclimated to it yet, and it also didn't go like with launch. But by LK's release, those problems were manifold.

turbopuns3 posted...
Repeating the point about Naxx I guess. And as for Maly, the hate on that encounter often felt misplaced and curmudgeon-y to me. And Sarth 3D was a neat challenge.

As for just not likinf Ulduar, I mean that's a take. I think it's like top 3 most beloved raids in the history of the game so shrug

I didn't hate Maly. It just couldn't carry raiding expectations by itself. It was basically the new Onyxia.

Ulduar, yeah, I know other people feel differently, but I was so put-off by the game at that point that I already had one foot out the door, and then the very first encounter was some bullshit vehicle encounter that forced us to completely abandon our entire user interface in favor of some clunky crap that never really made any sense to me because I joined the raid the second week they were running it. We eventually cleared up to Yogg, but my heart wasn't in it any more. Ulduar's probably perfectly fine, but it simply came down too late. It would be like getting Blackwing's Lair, but Molten Core was replaced with a second version of Blackwing Depths. And then there was no Ahn'qiraj, but some day way down the line you got Naxx and it was amazing if you were still around to enjoy it.

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