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TopicMandatory quarantine camps being set up in New Zealand!
adjl
10/31/20 12:24:01 PM
#25:


zebatov posted...
I view it based on survivability. 150,000 people die every day, mostly due to cardiovascular disease. Its a bad virus, but I dont consider it especially deadly.

The ultimate question is "is this dangerous enough to warrant doing something about it?", which mostly boils down to considering what will happen if something isn't done. King Cobra bites have a high mortality rate, but said bites are rare enough that all you really need to mitigate that risk is to put up some signage and make sure ambulances carry some antivenom in areas where they're more common. Most people infected with Covid won't die, no, but that doesn't mean it's not going to kill a ton of people if it's allowed to infect people freely. Again, see Ebola: Mortality rate of nearly 50%, but it killed less than 1% of what Covid has already managed in a third of the time (presuming everyone - including China - has presented accurate death numbers instead of understating them to look better).

Put differently, I've been playing Disgaea 5 a lot recently, and one of the most effective ways to farm in endgame content is to use an ability from the Sage class that has a 50% chance to hit everything on the map for a relatively small amount of damage. This can be paired with a passive ability that grants a 30% chance to instantly kill any enemy hit whose speed stat is lower than the caster's (which is pretty easy to set up), working out to a 15% chance to instantly kill each enemy. That's not very high, and at the same level of progression, it's very easy to build a character that can do enough damage to be guaranteed to one-shot them individually. One-shotting a map full of enemies individually, however, will take many characters' worth of inputs and several turns. If you build the Sage to cast this spell multiple times in one turn, however (I believe you can get up to 7 in one turn if you rely on two other units' buffs), you can clear the map in 1-2 turns with no difficulty. Having only a 15% chance to kill each enemy doesn't matter when I'm rolling that chance dozens of times per input. I kill much more efficiently that way than by relying on higher mortality rates that operate on a smaller scale (it gets even better when you don't need to rely on the 30% chance because you can do enough damage to one-shot them anyway, so you're relying on the 50% chance instead of 15%).

SKARDAVNELNATE posted...
Right, because the other times this has happened in history they were up front about the poor living conditions and flimsy rationale for the camps to exist from the onset.

People are spending two weeks in them, then being released. The rationale is well understood by everyone in the world (and far from flimsy; quarantining visitors is about the only way to really keep a pandemic this infectious under control), and if living conditions are poor, there's ample opportunity for the people who have lived in the camps for two weeks to make those conditions public.

Now, if people start being imprisoned for more than the stated isolation time, or a country starts enforcing unjustifiably long isolation periods, or concerns arise about people being censored when they try to speak out about camp conditions? Then we've got a problem. But until then, there's nothing wrong with the fundamental idea of using camps to control an ongoing public health emergency.

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