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TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/07/20 12:36:03 AM
#60:


8. 2-2

Excitement: **
Enemies: ***
Items: *
Novelty: **
Villainy: ***

You can't go wrong with this one. Rush down 2-2 and start sending off those Bloopers and Cheep Cheeps and watch them wreck havoc - they're both total bastards to deal with on land and this is probably the earliest level that you can get to that you can use to start sending out some real problem enemies. I rank it a bit lower just because, well, I don't think this level is really all that exciting! If you have a fire flower, it's basically just swimming forward and doing some target practice, which is kind of engaging at times if you've got a lot going on but it's not the most dynamic level. If you get here without a fire flower it sucks, too - you can't kill anything unless you use your roulette and hope for a flower, star, or POW, so you'll probably get three straight mushrooms and be pissed off. Also, a lot of people pick this one, so there isn't necessarily a pressing need to make this your pick. It's still a really good option and it should be a part of any SMB35 rotation - being an underwater level means this is good for variety.
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