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TopicGhost of Tsushima topic
Far-Queue
07/22/20 12:59:05 PM
#6:


Only gripe I have at this point is when you're trying to drop down a small ledge or low roof the game seems designed to prevent you from falling off stuff so it takes some nudging to finally drop down. Fully admit I may have missed something and don't know the controls, though

As far as combat Sunny, HornedLion's point about confidence and reflexes is spot-on. The game rewards patience, quick thinking and reflexes. Enemies can swarm you, and they will gang up, not like some games where you'll get surrounded and the game AI sort of sends one enemy at you at a time, even when surrounded.

You can unlock a dearth of movesets, combat skills, tools, and weapons, and so far they feel like they add to the experience meaningfully. You can probably get by with your basic attack/block/parry set but if you take the time to learn new maneuvers and incorporate them into your game you not only become that much more lethal but it opens up options and fluidity to the combat. It's beautiful to watch. Like a ballet of death.

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